3D Engines List
API: All

This list contains 90 engines with programming API.




Texture-mapping Engines


12.04.2000 !3D Morfit 3D Engine SDK 15.01.1999
The !3D Morfit 3D Engine SDK is a free SDK for Windows 95 from Morfit Ltd that allows to build 3D games and applications. More information, screenshots, demos and the SDK can be found on the Morfit Homepage.

04.04.2000 JavaGL 04.04.2000
JavaGL is a pure Java implementation of a subset of OpenGL from Robin Bing-Yu Chen ( robin@nis-lab.is.s.u-tokyo.ac.jp ). More information, the library and documentaion can be found on the JavaGL Homepage.

02.02.2000 OpenGL 06.09.1995
OpenGLŪ is a software interface for applications to generate interactive 2D and 3D computer graphics. OpenGL is designed to be independent of operating system, window system, and hardware operations, and it is supported by many vendors. OpenGL is available on PCs, Macintosh and workstations.
OpenGL provides a wide range of graphics functions: from rendering a simple geometric point, line, or filled polygon, to texture mapping NURBS curved surfaces.
The OpenGL functions described are provided on every OpenGL implementation to make applications written with OpenGL easily portable between platforms. All licensed OpenGL implementations are required to pass the Conformance Tests, and come from a single specification and language binding document.
More information and the source of the sample implementation can be found on the OpenGL Sample Implementation Homepage.

22.12.1999 Power Render 09.09.1996
PR is a high performance 32-bit rendering engine for PC's by Chris Egerter (egerter@egerter.com), the author of the WordUp Graphics Toolkit. More information and a demo on the Power Render Homepage.

22.12.1999 Quesa 22.12.1999
Quesa is a high level 3D graphics library, released as Open Source under the LGPL, which implements Apple's QuickDraw 3D API on top of OpenGL. Quesa was started by Dair Grant (dair@webthing.net), although substantial amounts of code have since been contributed by other developers. More information, screenshots and links to download the source can be found on the Quesa Homepage

09.11.1999 Heidi 09.11.1999
Hidi is a 3D rendering archicture for PCs from Autodesc Inc. More information and the SDK can be found on the Heidi SDK Homepage. The Heide documentation is at www.autodesk.com/heididg/index.html.

29.10.1999 Exist 29.10.1999
Exist is a 3D Game Engine for Windows from Mike Fricker (mfricker@sprint.ca). More information and screenshots can be found on the Exist Homepage.

18.10.1999 NBFB 13.10.1999
The NBFB Engine is a full 3D engine for DOS and Windows from Marcus Lynn ( Marcusl@CSL.COM ). More information and screenshots can be found on the Homepage of Marcus Lynn.

18.10.1999 DDJ: RaveKit 15.07.1997
RaveKit is a portable 3D framework by Mark Carolan presented in Dr. Dobb's Journal July 1997 . The source (for Mac and Windows including the RAVE library) can be found on ftp.ddj.com.

28.09.1999 Gizmo3D 28.09.1999
Gizmo3D is a high performance 3D scene graph and visualisation toolkit for Linux, Win32 and Irix from Anders Moden ( anders@linux3d.net ). More information, screenshots and the source can be found on the Gizmo3D Homepage.

17.07.1999 Open Media Toolkit 17.07.1999
The OMT is an 3D engine and application framework for Mac, PowerPC, Windows 95/NT from Pacific Media WorX. More information and documentation can be found on the Pacific Media WorX Homepage.

23.06.1999 ExcalibVR 23.06.1999
ExcalibVR is a commercial 3D API with cross-platform support from Realidad Virtual Ltda (ccorrea@rvltda.com) . More information can be found on the ExcalibVR Homepage

28.05.1999 6DX 28.05.1999
6DX is a commercial 3D game engine for Windows from Eldermage Entertainment Inc. More information, screenshots and demos can be found on the Eldermage Homepage

27.05.1999 Architect III 15.07.1996
Architect III (former Geometry Box and even former Model 3DD) is a commercial Real-Time 3D development kit from Geometric Computing ( gb2@geometricom.com ). More information and screenshots can be found on the Geometry Computing Homepage.

22.04.1999 Mesa 01.01.1995
Mesa is a 3-D graphics library with an API which is very similar to that of OpenGL by Brian Paul (brianp@ssec.wisc.edu). More info and links to download the source can be found on the Mesa Homepage

18.01.1999 libCON 18.01.1999
libCON is a 3D game programming library for Windows 95/98 from Amir Geva aka 'Photon' ( __Photon__@yahoo.com ). libCON provides an easy to use API to programmers who don't want to mess around with Windows/DirectX. More information, screenshots, the library and a demo ( a 3D modeller using the library) can be found on the Photon2038 Game Programming Homepage.

15.01.1999 SurRender 01.01.1995
SR is a commercial visualization class library from Hybrit Ltd (surrender@hybrid.org). More information, screenshots and a demo can be found on the SurRender Homepage

12.01.1999 Java3D 12.01.1999
The Java 3DTM 1.1 API is a set of classes for writing three-dimensional graphics applications and 3D applets from Sun Microsystems. More information, the library and documentaion can be found on the Java 3D Homepage.

18.12.1998 VD/Eclipse 02.09.1997
VD/Eclipse is a commercial Windows 3D graphics engine from Vulpine Design. More information, screenshots and a demo can be found on the Vulpine Design Homepage.

27.10.1998 VisKit 27.10.1998
VisKit is a commercial real-time 3D scene graph rendering engine for Windows from Paradigm Entertainment. More information, screenshots and a demo can be found on the VisKit Homepage .

07.08.1998 Direct3D 29.10.1996
D3D is part of Microsofts DirectX Programming API (DirectDraw, DirectSound, DirectPlay, Direct3D, DirectInput). You find lot more information, sample code and the DirectX 6 SDK (91 MB!) and enduser packages (4 MB) on the Microsoft DirectX Homepage.

23.07.1998 JawMD2 16.02.1998
JawMD2 is a Quake2 Model Viewer by Jawed Karim ( jkarim@students.uiuc.edu ). More information, screenshots, the executables and the source can be found on the JawMD2 Homepage.

21.07.1998 Magician 12.03.1998
Magician is a commercial set of Java classes from Arcane Technologies Ltd. that implement a Java interface to OpenGL Free evaluation downloads are available. Personal and commercial runtime and source licences are available for purchasing.

More information, screenshots, demos and the libraries can be found on the Magician Homepage.

21.07.1998 Jaw3D 16.12.1996
Jaw3D is a 3d engine by Jawed Karim ( jaw3d@jawed.com ). More information and a demo can be found on the Jaw3D Homepage.

08.06.1998 HAWK 12.03.1998
The HAWK game engine is a Windows 95/NT 4.0 library from Hawk Software. More information, screenshots and a demo can be found on the HAWK Homepage.

08.06.1998 3D Game Machine 01.01.1995
3DGM is a professional 3D game development framework for Windows 95/NT and MacOS from Virtually Unlimited Corporation that aims to reduce time-to-market. Demos and more information can be found on the Virtually Unlimited Homepage .

06.05.1998 LithTech 03.11.1997
The LT (former DirectEngine) is a commercial game development tool for Windows 95 developed from Monolith Productions. More information, screenshots, a demo and licensing information can be found on the LithTech Homepage.

19.03.1998 Amp Game Development System 13.05.1997
The AGDS (formerly Diamond 3D Game Development System) is a complete game development system for Windows 95 from Slam Software. More information, screenshots and a demo can be found on the Slam Software Homepage.

04.03.1998 NetImmerse 21.07.1997
NetImmerse is a commercial object oriented Game Engine for PCs from Numerical Design, Ltd. (NDL). NetImmerse is currently being used for upcoming games from Broderbund Red Orb Entertainment, FASA Interactive, Greystone and Media Station.
More information, screenshots and a demo can be found on the NetImmerse Homepage.

12.02.1998 Torch 12.02.1998
Torch is a commercial 3D engine for Windows 95/NT from Newfire. More information, screenshots and the browser plugin (for software developers only) can be found on the Newfire Homepage.

12.02.1998 CyberGL 12.02.1998
CyberGL is a subset of the OpenGL API for Amiga computers by CyberGraphX. More information, screenshots, demos and the library can be found on the CyberGL Homepage.

30.01.1998 HiRender 29.10.1996
HiRender is a PC 3D rendering API by Mark Grocki (mgrocki@umd.umich.edu) from Hirise Software. More information, an SDK and a demo are available via the Hirise Homepage.

29.01.1998 Screaming Cabala 16.07.1996
The SC is a graphics library for the Macintosh by Andrew Meggs (meggs@virginia.edu). The library and more information can be found on the Screaming Cabala Homepage.

27.10.1997 XGL 21.05.1996
The Solaris XGL Graphics Library is a mature graphics interface, providing foundation-level geometry graphics support for Solaris-based applications from Sun Microsystems.
The XGL Graphics Library is both an Application Program Interface (API) and a geometry foundation library and is just one part of the powerful graphics environment provided as standard with the SUN Solaris 2.x operating system.
More information on the XGL Homepage.

16.09.1997 Project SpandeX 01.01.1995
Project SpandeX (previously known as Latex) is a 3D engine from Paul Nettle (midnight@www.grafix3d.tzo.com). More information, screenshots, the source and demos can be found on the Project SpandeX Homepage.

02.09.1997 CyberGL 02.09.1997
CyberGL is a 2D/3D graphics AMIGA shared library whose API is a subset of the OpenGL API from Phase 5 Digital Product. More information, screenshots, demos and the library can be found on the CyberGL Homepage.

08.07.1997 Player Project 08.07.1997
The Player Project is a C++ class wrapper to Direct 3D and OpenGL from Eric Victor Powers ( powerg@deltanet.com ). More information and the source can be found on the Player Project Homepage.

16.06.1997 Engine Zero 16.06.1997
EZ is a commercial 3D engine for PCs from Engine Studio. More information and a demo can be found on the Engine Zero Homepage.

09.06.1997 J3D SpaceCrafter 09.06.1997
J3D SpaceCrafter is a high level 3D Graphics and Virtual Reality API for Java from InWorld VR, Inc. More information and screenshots can be found on the J3D SpaceCrafter Homepage .


09.06.1997 IMAA 09.06.1997
The IMAA (Integrated Modeling, Animation & Analysis) toolkits by Hee S. Chung ( Hee@cyberkorea.com ) contain a 3D rendering engine. The IMAA toolkits are available for Windows, DOS and Silicon Graphics IRIX.
IMAGE, IMAA Graphics Environment
IMAML, IMAA Modeling Library More information and demos can be found on the IMAA Homepage.

06.06.1997 3D Reality Rendering System 06.06.1997
3DRS is a 3D rendering library for PCs by TS Group Entertainment. More information and a demo can be found on the TS Group Entertainment Homepage.

05.06.1997 SimStudio 05.06.1997
SimStudio is a commercial 3D simulation environment by NDimension Simulations Pty Ltd. More information and screenshots can be found on the NDimension Homepage.

06.05.1997 World Toolkit 01.01.1995
WTK is a commercial, portable, cross-platform software development system for building high-performance, real-time, integrated 3D applications for scientific and commercial use from Sense 8 Corporation. More information on the Sense 8.

30.04.1997 MindRender 26.02.1996
BR is a high performance programmer's API for PCs from Themekit Ltd. More information and a demo is available on the ThemeKit Homepage.

15.04.1997 TAG 01.10.1996
The TAG (TBA Advanced Graphics engine) is a commercial 3D engine for the Acorn Archimedes from TBA software (tba@tbalond.demon.co.uk). More information can be found on the TBA Software Index Homepage. There was also a news from TBA Software in rec.games.programmer that contained a perspective texture mapping scanliner using the TAG library.

08.04.1997 TGMP V2 08.04.1997
TGMP V2 is a commercial real-time rendering system for PCs written in Delphi 2.0 from Graphical Magick Productions Ltd, written by Peter Dove (peterd@graphicalmagick.com). More information and a demo can be found on the TGMP V2 Homepage.

07.04.1997 QuickDraw 3D 01.01.1995
QD3D is a cross-platform application program interface (API) for creating and rendering real-time, workstation-class 3D graphics from Apple. More info and a demo can be found on the Quickdraw 3D Homepage.

17.03.1997 ZEUS (Link Problems!) 11.11.1996
ZEUS is a PC 3D commercial game engine by BRAINSTORM ( brainstorm@ndirect.co.uk). More information and a demo can be found on the BRAINSTORM - ZEUS Homepage.

11.03.1997 Virtual Reality Toolkit Lightning Eagle 08.07.1997
VLE is a OpenGL / CosmoGL C++ / Mesa class wrapper from Martin Faust (faust@informatik.uni-bremen.de ). More information, the source, libraries and documentation can be found on the (german!) VLE Homepage.

19.11.1996 Cancun 15.07.1996
Cancun is a commercial 3D engine from Michael Case (mcase@digitald.com), Digital Dialect.
More information and a demo on the Digit Dialect Homepage.

12.11.1996 GRAFICA NATURA 20.09.1996
GRAFICA NATURA is a 3-D realtime rendering system which was primarily designed for realistic visualization of natural objects and phenomena, e.g. plants, landscapes, clouds and water. GN is written by Steffen Hauser (stephen@cs.tu-berlin.de). The source and more information can be found on the GRAFICA NATURA Homepage.

05.11.1996 Reality Lab 01.01.1995
RL is a commercial 3D library by Microsoft RenderMorphics. The version 2.0 has the following features: Contact: Servan@Render.com (Servan Keondjian) or morph@microsoft.com.
The old RealityLab Homepage is currently not available - i already did a search on AltaVista and at MicroSoft to find a new homepage - there are recent microsoft products that use the RealityLab engine, but no reference to the engine itself.
There is a free Windows 3.1/95/NT VRML viewer from InterVista Software Inc, using the RealityLab libraries available at the WorldView Homepage.
Information about WIRL (another Windows 3.1/95/NT VRML viewer that combines the VR capabilties of the VREAM package with the Reality Lab rendering engine) is available via the VREAM Homepage.

28.10.1996 3DR 01.01.1995
3DR is Intel's scalable, real-time 3D graphics library which has been optimized for the Pentium(R) processor. Intel announced on the 23 october 1996, that 3DR is no longer supported.

01.10.1996 Virtual laboratory 01.10.1996
The project "Virtual laboratory" is a virtual reality simulation system that implements the concept of a virtual laboratory. It was developped by Marc Bernatchez (mbernat@gel.ulaval.ca) at the Université Laval. More information and a demo can be found on the Project Virtual Laboratory Homepage.

09.09.1996 Genesis 19.06.1995
Genesis is a 3D rendering toolkit for Windows from Steven Woodman (spike@silicond.demon.co.uk). More information and a demo on the Genesis Homepage.

20.08.1996 WordUp Graphics Toolkit 14.06.1995
WGT is a graphics library for PCs by Chris Egerter (egerter@egerter.com). Beside a 3D engine, the 10 libraries offers sprite animation, 3d math, drop-down menus, scrolling engine, joystick commands, FLI/FLC animation routines, file selector, serial communications and a 32-bit protected mode digital sound system for playing music and mixing sound effects real-time. A demo of the library can be found on x2ftp.oulu.fi . The wgt directory also contains 3 tutorials with source for linear texturemapped polygons and other interesting stuff like landscape rendering and texturemapped phong shading.
More information, demos and tutorials on the Egerter Software Homepage.

20.08.1996 PSpace 20.08.1996
Possibility Space is a complete development system for real-time 3D rendering by Non-Linear Arts (webmaster@nlarts.com). More information and demos is available on the Non-Linear Arts Homepage.

25.07.1996 3d Graphic Tools 25.07.1996
3DGT is a graphics software developer's tool for the Microsoft Visual Basic and Visual C++ environments from Micro System Options ( moptions@concentric.net ). More information on the Micro System Options Homepage .

22.05.1996 OpenGVS 22.05.1996
OpenGVS is a high-level, applications programming interface (API) for professional, real-time, computer graphics software developers from Gemini Technology Corportation. More information on the Gemini Technology Homepage.

22.05.1996 BRender 01.01.1995
BRender (Blazing Render) is a complete system with an applications interface, graphics libraries and device drivers by Argonaut Software. Contact: Argonaut Software (paul@argonaut.com, rich@argonaut.com)
Information about BRender as taken from news and emails.
Move information and demos on the Brender Homepage .

19.04.1996 TAGL 01.01.1995
TAGL (Threedee Advanced Graphic Libraryis) a portable 3D C++ class library from Bruno Levy (bruno@ensg.u-nancy.fr). The full source can be found at sunsite.unc.edu. More information in the TAGL Readme.

26.03.1996 Real-Time Animation Toolkit in C++ 31.08.1995
RTAT is a book ( ISBN: 0471121479) from Rex E.Bradford.
21.03.1996 Citigrade 3D 21.03.1996
CG3D is a 3D API and editor for PCs from Claude Marais (Claude@wwg3.uovs.ac.za).
The library and some tutorials can be found on x2ftp.oulu.fi . More info in the Citigrade 3D Readme.

18.01.1996 RenderWare 01.01.1995
RW is a portable 3D API for DOS, Windows, Mac and X11-Windows by Criterion Software Ltd. More info on the Criterion Software Ltd Homepage.
RenderWare FTP Some RW-Demos: ftp.cs.tu-berlin.de
A demo of Meme (Multitasking Extensible Messaging Environment) that uses the RenderWare API is available via the Immersive Systems Homepage.

16.11.1995 Amber (Link Problems!) 16.11.1995
Amber is a set of C++ classes from DIVE Laboratories Inc. Amber enable developers to create complex distributed virtual environments on multiple platforms. More infomation, demos and a shareware version can be found on the Amber Homepage.

06.11.1995 Object3D 01.01.1995
Object 3D is a 3D real time graphic library from Thomas Landspurg (tomsoft@worldnet.net). A windows demo is available on x2ftp.oulu.fi , for more information see the Object3D Homepage.

01.01.1995 Virtek 3D Ware 01.01.1995
3D-Ware is a comphrensive 3D graphics library which allows high speed 3D graphics applications to be written using your favourite compiler. More info and a demo on the Virtek Homepage.
3D Ware demo: ftp.cs.tu-berlin.de


01.01.1995 Dore 01.01.1995
Dore' is a powerful 3D graphics subroutine library, made freely available by the Kubota Graphics Corp. It provides a comprehensive set of tools for creating graphics applications. It is also easy to use, portable, and extendable. This version has interfaces/drivers to X11-Windows, PEX, IrisGL, OpenGL, Postscript and more. It has been ported onto most Unix systems, including Linux, NetBSD, and FreeBSD. It has also been ported to Windows NT 3.5. Dore is available on the Dore FTP Server

01.01.1995 Cyberspace Development Kit 01.01.1995
The CDK is a library to create VR application under Windows 3.1 or Windows NT. CDK is from Autodesk Inc.
More info and a demo on the CDK 2.0 Homepage. A newer version of the 3ds/dxf/ast viewer for windows can be found on the Johnny Mnemonic VR Player Homepage.
Some info is found the CDK Viewer Helpfile.

01.01.1995 Purple 01.01.1995
Purple is an evaluation kit for fast 3D engines and virtual reality I/O devices from Karsten Isakovic (ki@cs.tu-berlin.de).

Gouraud-shading Engines


12.03.1998 MegaGraph Graphics Library 01.01.1995
The MGL is a 3D graphics library for PCs from SciTech. More information and source can be found on the MGL Homepage.

30.06.1997 Scorpion 30.06.1997
Scorpion is a 3D engine for the Acorn Platform from Stuart Lovegrove ( stu@scs.leeds.ac.uk ). More information and a demo can be found on the Scorpion Homepage.

02.05.1997 3D with Hoops: Build Interactive 3D Graphics into your C++ Applications 02.05.1997
3DWH is a book (ISBN: 0-201-87025-8) from Wm Leler and Jim Merry that contains a CD rom with the HOOPS library for all supported platforms ( Windows 3.1/NT, Mac, X11-Windows on Silicon Graphics, HP, IBM RS/6000, Sun Sparc and DEC OSF/1).

07.03.1996 Free3d (Link Problem!) 07.03.1996
F3D is a portable, object-oriented real-time 3d rendering library from Brandon Van Every (vanevery@blarg.net). More information and the source can be found on the Free3d Homepage.

26.02.1996 Interactive 3D Graphics in Windows 31.08.1995
I3DGW is a book (ISBN: 0-387-94573-3) from Roy Hall and Danielle Forsyth. Move information and a demo can be found on the Crisis in Perspective Homepage .

15.01.1996 LibRaum (Link Problems!) 15.01.1996
LR is a commerical 3D API from Bitblox (hedu@ipn.uni-kiel.de). More info and demos on the libRaum Homepage.

11.12.1995 HOOPS 06.11.1995
HOOPS is a commerical 3D API from Ithaca Software, which was bought by Autodesc Inc a few years back. Contact:1001 Marina Village Parkway, Alemeda, CA 94501
More info on the Hoops Homepage of Tech Soft.

01.11.1995 Avril 01.01.1995
AVRIL is A Virtual Reality Interface Library, written entirely in ANSI C, except for the very low-level routines that actually write to the display. AVRIL was written by Bernie Roehl (broehl@sunee.uwaterloo.ca). Source: Official AVRIL site sunee.uwaterloo.ca or at ftp.cs.tu-berlin.de
More info on the Avril Homepage or in the Avril Readme.
There is also a Internet Virtual Reality project from Lepton Incorporated that uses the AVRIL rendering engine.


Doom/Wolfenstein Engines


02.05.1997 4DX 06.07.1995
The 4DX Rendering Engine is a commercial doom/heretic game engine from Jaimi McEntire (jaimimc@aol.com) from Eldermage Corp. More information and a demo can be found on the Eldermage Homepage.
An older demo can be found on x2ftp.oulu.fi . More info in the 4DX Readme.


Flat-shading Engines


21.04.1997 Perspectives 01.10.1996
Perspectives is a virtual reality graphics interface for PCs by Pierre Barthe (pbarthe@www.mns.fr) in association with Un Autre Monde for PBA Softwares. More information and a demo version can be found on the PBA Software Homepage.

24.02.1997 Mirage 22.01.1997
Mirage is a unix port and followup of VR386 from Christophe Maurel ( maurel@electech.polymtl.ca ). More information and the source can be found on the Mirage Homepage.

19.04.1996 WatRend 19.04.1996
WR is portable scanline-based 3D rendering engine from Gavriel State (gav@mag1.magmacom.com). More information and the source on Gav's Homepage.

21.03.1996 XYZ++ 01.01.1995
XYZ++ is a commercial 3D graphics class library for PCs from Glacier Point Software (gp@glacierpoint.com). You find some demos and more information on the Glacier Point Software Homepage.

01.09.1995 REND386 01.01.1995
A 3-D Polygon Rendering Package for the 386 and 486 written by Dave Stampe (dstampe@sunee.uwaterloo.ca) and Bernie Roehl (broehl@sunee.uwaterloo.ca). Source: sunee.uwaterloo.ca or at ftp.cs.tu-berlin.de. More info in the REND386 Readme.

10.07.1995 VR386 01.01.1995
VR386 is the other followup to REND386, it was written by Dave Stampe (dstampe@sunee.uwaterloo.ca). Source: psych.utoronto.ca or at ftp.cs.tu-berlin.de


Wireframe Engines


12.06.1995 VOGLE 12.06.1995
VOGLE (very ordinary graphics learning environment) is a device portable graphics library that is loosely based on the Silicon Graphics Iris GL. VOGL was done by Eric H. Echidna (echidna@munnari.OZ.AU). The source can be found on munnari.oz.au .

12.06.1995 VOGL 12.06.1995
VOGL (very ordinary GL Like Library) is a device portable graphics library that tries to be Silicon Graphics Iris GL compatible. The intention is that any VOGL program will compile unchanged on a machine running SGI GL (the examples do). VOGL is based entirely on the other graphics library VOGLE. VOGL was done by Eric H. Echidna (echidna@munnari.OZ.AU). The source can be found on munnari.oz.au .


Non-realtime Engines


15.04.1996 NuGraf Developer's 3D Toolkit 15.04.1996
The NG D3DT is a commercial 3D library from Okino Computer Graphics, Inc (sales@okino.com). NuGraf's renderer is designed to create fast, high quality photo-realistic images using software generation methods. NuGraf is a complete development system for creating 3D computer graphics applications, the toolkit handles all aspects of the 3D modeling and rendering process. More info on the NuGraf's Homepage.

19.09.1995 RenderLib 19.09.1995
RL is a 3D graphics dynamic link library for Windows 3.0 from buitenhu@cs.rug.nl . The demo can be found on micros.hensa.ac.uk. More info in the RenderLib Readme.

12.06.1995 SIPP 12.06.1995
SIPP (SImple Polygon Processor) is a scanline z-buffer rendering library from Equivalent Software HB. the authors are Jonas Yngvesson (jonas-y@isy.liu.se) and Inge Wallin (ingwa@isy.liu.se). The source can be found on isy.liu.se . There is also a version with TCL interface available at ftp.uu.net.


All the 3D Engine.de pages are © by Cristian Yaming