3D Engines List
API: Own API without 3D HW-support

This list contains 51 rendering engines with own api but without 3d hw-support.




Texture-mapping Engines


22.12.1999 Quesa 22.12.1999
Quesa is a high level 3D graphics library, released as Open Source under the LGPL, which implements Apple's QuickDraw 3D API on top of OpenGL. Quesa was started by Dair Grant (dair@webthing.net), although substantial amounts of code have since been contributed by other developers. More information, screenshots and links to download the source can be found on the Quesa Homepage

17.07.1999 Open Media Toolkit 17.07.1999
The OMT is an 3D engine and application framework for Mac, PowerPC, Windows 95/NT from Pacific Media WorX. More information and documentation can be found on the Pacific Media WorX Homepage.

21.07.1998 Jaw3D 16.12.1996
Jaw3D is a 3d engine by Jawed Karim ( jaw3d@jawed.com ). More information and a demo can be found on the Jaw3D Homepage.

19.03.1998 Amp Game Development System 13.05.1997
The AGDS (formerly Diamond 3D Game Development System) is a complete game development system for Windows 95 from Slam Software. More information, screenshots and a demo can be found on the Slam Software Homepage.

12.02.1998 CyberGL 12.02.1998
CyberGL is a subset of the OpenGL API for Amiga computers by CyberGraphX. More information, screenshots, demos and the library can be found on the CyberGL Homepage.

30.01.1998 HiRender 29.10.1996
HiRender is a PC 3D rendering API by Mark Grocki (mgrocki@umd.umich.edu) from Hirise Software. More information, an SDK and a demo are available via the Hirise Homepage.

29.01.1998 Screaming Cabala 16.07.1996
The SC is a graphics library for the Macintosh by Andrew Meggs (meggs@virginia.edu). The library and more information can be found on the Screaming Cabala Homepage.

27.10.1997 XGL 21.05.1996
The Solaris XGL Graphics Library is a mature graphics interface, providing foundation-level geometry graphics support for Solaris-based applications from Sun Microsystems.
The XGL Graphics Library is both an Application Program Interface (API) and a geometry foundation library and is just one part of the powerful graphics environment provided as standard with the SUN Solaris 2.x operating system.
More information on the XGL Homepage.

16.09.1997 Project SpandeX 01.01.1995
Project SpandeX (previously known as Latex) is a 3D engine from Paul Nettle (midnight@www.grafix3d.tzo.com). More information, screenshots, the source and demos can be found on the Project SpandeX Homepage.

02.09.1997 CyberGL 02.09.1997
CyberGL is a 2D/3D graphics AMIGA shared library whose API is a subset of the OpenGL API from Phase 5 Digital Product. More information, screenshots, demos and the library can be found on the CyberGL Homepage.

16.06.1997 Engine Zero 16.06.1997
EZ is a commercial 3D engine for PCs from Engine Studio. More information and a demo can be found on the Engine Zero Homepage.

09.06.1997 J3D SpaceCrafter 09.06.1997
J3D SpaceCrafter is a high level 3D Graphics and Virtual Reality API for Java from InWorld VR, Inc. More information and screenshots can be found on the J3D SpaceCrafter Homepage .


09.06.1997 IMAA 09.06.1997
The IMAA (Integrated Modeling, Animation & Analysis) toolkits by Hee S. Chung ( Hee@cyberkorea.com ) contain a 3D rendering engine. The IMAA toolkits are available for Windows, DOS and Silicon Graphics IRIX.
IMAGE, IMAA Graphics Environment
IMAML, IMAA Modeling Library More information and demos can be found on the IMAA Homepage.

30.04.1997 MindRender 26.02.1996
BR is a high performance programmer's API for PCs from Themekit Ltd. More information and a demo is available on the ThemeKit Homepage.

15.04.1997 TAG 01.10.1996
The TAG (TBA Advanced Graphics engine) is a commercial 3D engine for the Acorn Archimedes from TBA software (tba@tbalond.demon.co.uk). More information can be found on the TBA Software Index Homepage. There was also a news from TBA Software in rec.games.programmer that contained a perspective texture mapping scanliner using the TAG library.

08.04.1997 TGMP V2 08.04.1997
TGMP V2 is a commercial real-time rendering system for PCs written in Delphi 2.0 from Graphical Magick Productions Ltd, written by Peter Dove (peterd@graphicalmagick.com). More information and a demo can be found on the TGMP V2 Homepage.

17.03.1997 ZEUS (Link Problems!) 11.11.1996
ZEUS is a PC 3D commercial game engine by BRAINSTORM ( brainstorm@ndirect.co.uk). More information and a demo can be found on the BRAINSTORM - ZEUS Homepage.

19.11.1996 Cancun 15.07.1996
Cancun is a commercial 3D engine from Michael Case (mcase@digitald.com), Digital Dialect.
More information and a demo on the Digit Dialect Homepage.

12.11.1996 GRAFICA NATURA 20.09.1996
GRAFICA NATURA is a 3-D realtime rendering system which was primarily designed for realistic visualization of natural objects and phenomena, e.g. plants, landscapes, clouds and water. GN is written by Steffen Hauser (stephen@cs.tu-berlin.de). The source and more information can be found on the GRAFICA NATURA Homepage.

28.10.1996 3DR 01.01.1995
3DR is Intel's scalable, real-time 3D graphics library which has been optimized for the Pentium(R) processor. Intel announced on the 23 october 1996, that 3DR is no longer supported.

01.10.1996 Virtual laboratory 01.10.1996
The project "Virtual laboratory" is a virtual reality simulation system that implements the concept of a virtual laboratory. It was developped by Marc Bernatchez (mbernat@gel.ulaval.ca) at the Université Laval. More information and a demo can be found on the Project Virtual Laboratory Homepage.

09.09.1996 Genesis 19.06.1995
Genesis is a 3D rendering toolkit for Windows from Steven Woodman (spike@silicond.demon.co.uk). More information and a demo on the Genesis Homepage.

20.08.1996 WordUp Graphics Toolkit 14.06.1995
WGT is a graphics library for PCs by Chris Egerter (egerter@egerter.com). Beside a 3D engine, the 10 libraries offers sprite animation, 3d math, drop-down menus, scrolling engine, joystick commands, FLI/FLC animation routines, file selector, serial communications and a 32-bit protected mode digital sound system for playing music and mixing sound effects real-time. A demo of the library can be found on x2ftp.oulu.fi . The wgt directory also contains 3 tutorials with source for linear texturemapped polygons and other interesting stuff like landscape rendering and texturemapped phong shading.
More information, demos and tutorials on the Egerter Software Homepage.

20.08.1996 PSpace 20.08.1996
Possibility Space is a complete development system for real-time 3D rendering by Non-Linear Arts (webmaster@nlarts.com). More information and demos is available on the Non-Linear Arts Homepage.

25.07.1996 3d Graphic Tools 25.07.1996
3DGT is a graphics software developer's tool for the Microsoft Visual Basic and Visual C++ environments from Micro System Options ( moptions@concentric.net ). More information on the Micro System Options Homepage .

19.04.1996 TAGL 01.01.1995
TAGL (Threedee Advanced Graphic Libraryis) a portable 3D C++ class library from Bruno Levy (bruno@ensg.u-nancy.fr). The full source can be found at sunsite.unc.edu. More information in the TAGL Readme.

26.03.1996 Real-Time Animation Toolkit in C++ 31.08.1995
RTAT is a book ( ISBN: 0471121479) from Rex E.Bradford.
21.03.1996 Citigrade 3D 21.03.1996
CG3D is a 3D API and editor for PCs from Claude Marais (Claude@wwg3.uovs.ac.za).
The library and some tutorials can be found on x2ftp.oulu.fi . More info in the Citigrade 3D Readme.

16.11.1995 Amber (Link Problems!) 16.11.1995
Amber is a set of C++ classes from DIVE Laboratories Inc. Amber enable developers to create complex distributed virtual environments on multiple platforms. More infomation, demos and a shareware version can be found on the Amber Homepage.

06.11.1995 Object3D 01.01.1995
Object 3D is a 3D real time graphic library from Thomas Landspurg (tomsoft@worldnet.net). A windows demo is available on x2ftp.oulu.fi , for more information see the Object3D Homepage.

01.01.1995 Virtek 3D Ware 01.01.1995
3D-Ware is a comphrensive 3D graphics library which allows high speed 3D graphics applications to be written using your favourite compiler. More info and a demo on the Virtek Homepage.
3D Ware demo: ftp.cs.tu-berlin.de


01.01.1995 Dore 01.01.1995
Dore' is a powerful 3D graphics subroutine library, made freely available by the Kubota Graphics Corp. It provides a comprehensive set of tools for creating graphics applications. It is also easy to use, portable, and extendable. This version has interfaces/drivers to X11-Windows, PEX, IrisGL, OpenGL, Postscript and more. It has been ported onto most Unix systems, including Linux, NetBSD, and FreeBSD. It has also been ported to Windows NT 3.5. Dore is available on the Dore FTP Server

01.01.1995 Cyberspace Development Kit 01.01.1995
The CDK is a library to create VR application under Windows 3.1 or Windows NT. CDK is from Autodesk Inc.
More info and a demo on the CDK 2.0 Homepage. A newer version of the 3ds/dxf/ast viewer for windows can be found on the Johnny Mnemonic VR Player Homepage.
Some info is found the CDK Viewer Helpfile.

01.01.1995 Purple 01.01.1995
Purple is an evaluation kit for fast 3D engines and virtual reality I/O devices from Karsten Isakovic (ki@cs.tu-berlin.de).

Gouraud-shading Engines


30.06.1997 Scorpion 30.06.1997
Scorpion is a 3D engine for the Acorn Platform from Stuart Lovegrove ( stu@scs.leeds.ac.uk ). More information and a demo can be found on the Scorpion Homepage.

02.05.1997 3D with Hoops: Build Interactive 3D Graphics into your C++ Applications 02.05.1997
3DWH is a book (ISBN: 0-201-87025-8) from Wm Leler and Jim Merry that contains a CD rom with the HOOPS library for all supported platforms ( Windows 3.1/NT, Mac, X11-Windows on Silicon Graphics, HP, IBM RS/6000, Sun Sparc and DEC OSF/1).

07.03.1996 Free3d (Link Problem!) 07.03.1996
F3D is a portable, object-oriented real-time 3d rendering library from Brandon Van Every (vanevery@blarg.net). More information and the source can be found on the Free3d Homepage.

15.01.1996 LibRaum (Link Problems!) 15.01.1996
LR is a commerical 3D API from Bitblox (hedu@ipn.uni-kiel.de). More info and demos on the libRaum Homepage.

11.12.1995 HOOPS 06.11.1995
HOOPS is a commerical 3D API from Ithaca Software, which was bought by Autodesc Inc a few years back. Contact:1001 Marina Village Parkway, Alemeda, CA 94501
More info on the Hoops Homepage of Tech Soft.

01.11.1995 Avril 01.01.1995
AVRIL is A Virtual Reality Interface Library, written entirely in ANSI C, except for the very low-level routines that actually write to the display. AVRIL was written by Bernie Roehl (broehl@sunee.uwaterloo.ca). Source: Official AVRIL site sunee.uwaterloo.ca or at ftp.cs.tu-berlin.de
More info on the Avril Homepage or in the Avril Readme.
There is also a Internet Virtual Reality project from Lepton Incorporated that uses the AVRIL rendering engine.


Doom/Wolfenstein Engines


02.05.1997 4DX 06.07.1995
The 4DX Rendering Engine is a commercial doom/heretic game engine from Jaimi McEntire (jaimimc@aol.com) from Eldermage Corp. More information and a demo can be found on the Eldermage Homepage.
An older demo can be found on x2ftp.oulu.fi . More info in the 4DX Readme.


Flat-shading Engines


21.04.1997 Perspectives 01.10.1996
Perspectives is a virtual reality graphics interface for PCs by Pierre Barthe (pbarthe@www.mns.fr) in association with Un Autre Monde for PBA Softwares. More information and a demo version can be found on the PBA Software Homepage.

24.02.1997 Mirage 22.01.1997
Mirage is a unix port and followup of VR386 from Christophe Maurel ( maurel@electech.polymtl.ca ). More information and the source can be found on the Mirage Homepage.

19.04.1996 WatRend 19.04.1996
WR is portable scanline-based 3D rendering engine from Gavriel State (gav@mag1.magmacom.com). More information and the source on Gav's Homepage.

21.03.1996 XYZ++ 01.01.1995
XYZ++ is a commercial 3D graphics class library for PCs from Glacier Point Software (gp@glacierpoint.com). You find some demos and more information on the Glacier Point Software Homepage.

01.09.1995 REND386 01.01.1995
A 3-D Polygon Rendering Package for the 386 and 486 written by Dave Stampe (dstampe@sunee.uwaterloo.ca) and Bernie Roehl (broehl@sunee.uwaterloo.ca). Source: sunee.uwaterloo.ca or at ftp.cs.tu-berlin.de. More info in the REND386 Readme.

10.07.1995 VR386 01.01.1995
VR386 is the other followup to REND386, it was written by Dave Stampe (dstampe@sunee.uwaterloo.ca). Source: psych.utoronto.ca or at ftp.cs.tu-berlin.de


Wireframe Engines


12.06.1995 VOGLE 12.06.1995
VOGLE (very ordinary graphics learning environment) is a device portable graphics library that is loosely based on the Silicon Graphics Iris GL. VOGL was done by Eric H. Echidna (echidna@munnari.OZ.AU). The source can be found on munnari.oz.au .

12.06.1995 VOGL 12.06.1995
VOGL (very ordinary GL Like Library) is a device portable graphics library that tries to be Silicon Graphics Iris GL compatible. The intention is that any VOGL program will compile unchanged on a machine running SGI GL (the examples do). VOGL is based entirely on the other graphics library VOGLE. VOGL was done by Eric H. Echidna (echidna@munnari.OZ.AU). The source can be found on munnari.oz.au .


Non-realtime Engines


19.09.1995 RenderLib 19.09.1995
RL is a 3D graphics dynamic link library for Windows 3.0 from buitenhu@cs.rug.nl . The demo can be found on micros.hensa.ac.uk. More info in the RenderLib Readme.

12.06.1995 SIPP 12.06.1995
SIPP (SImple Polygon Processor) is a scanline z-buffer rendering library from Equivalent Software HB. the authors are Jonas Yngvesson (jonas-y@isy.liu.se) and Inge Wallin (ingwa@isy.liu.se). The source can be found on isy.liu.se . There is also a version with TCL interface available at ftp.uu.net.


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