3D Engines List
API: OpenGL

This list contains 106 rendering engines using OpenGL for rendering.




Texture-mapping Engines


12.05.2000 Miracle 3D 22.12.1999
Miracle 3D is a Windows 3D engine from Damir Sagidullin ( _spider@mail.ru ). The demo can be found on the Miracle 3D Homepage.

12.05.2000 pixelbase 02.02.2000
pixelbase is a commercial 3D engine for Windows from Engin Cilasun ( engin@pixelbase.net ) and Attila Uygun ( ati@pixelbase.net ). More information and screenshots can be found on the Pixelbase Homepage

27.04.2000 Titan Engine 27.04.2000
The Titan Engine is a 3D engine for Windows from Ignacio Castaño Aguado, José Luis Fernández Rueda, Gabriel Rodríguez Alberich and Julio César Espada Rodrígue ( titan@talika.fie.us.es ). More information, screenshots, a demo and the source for an older version (called Nemesis) can be found on the Titan Project Homepage.

27.04.2000 Orion3D 27.04.2000
Orion3D is a 3D engine for Windows 95/98 from Gabriel Peyré ( nikopol0@club-internet.fr ). More information, the OrionViewer and source to the Orion3D engine can be found on the french Orion3D Homepage.

25.04.2000 Panard Vision 04.04.1997
PV is a free portable Realtime 3D engine allowing for high speed, with no quality loss, rendering on Windows2000/Win32/Dos/Linux platforms by Olivier Brunet (pvision@planet-d.net). It supports both hardware and software rendering. More information and the Panard Vision SDK (including 3DS file/animation viewer, Quake I viewer and everything needed to use this engine in your own programs. ) can be found on the Panard Vision Homepage.

25.04.2000 Hurricane 25.04.2000
Hurricane is a 3D engine for Windows 98 from marc Salmurri ( marc.salmurri@upcnet.es ). More information, screenshots and the demo can be found on the Hurricane Homepage.

12.04.2000 Legus3D 23.03.1998
Legus3D (former LEGUS Virtual Reality System) is a commercial real-time rendering engine for PCs from Branimir Karadzic ( karadzic@eunet.yu ). More information, screenshots and demos can be found on the Legus 3D Homepage.

12.04.2000 Blitz Engine 05.10.1998
The Blitz Engine is a Windows rendering engine from Richard Turnbull ( rt71@hotmail.com ). More information, screenshots and a demo, SDK 1.2 and source can be found on the Blitz Engine Homepage .

12.04.2000 Fly3D 04.08.1998
Fly3D is a 3D engine for Windows by Fabio Policarpo ( fabio@paralelo.com.br ). More information, screenshots, the sdk and a demos can be found on the Fly3D Homepage .
The engine will be featured in the book 3D Computer Game Technology - Theory and Practice from Alan Watt and Fabio Policarpo (Addion Wesley).

12.04.2000 !3D Morfit 3D Engine SDK 15.01.1999
The !3D Morfit 3D Engine SDK is a free SDK for Windows 95 from Morfit Ltd that allows to build 3D games and applications. More information, screenshots, demos and the SDK can be found on the Morfit Homepage.

10.04.2000 Oxygen3D 20.07.1999
Oxygen3D is a commercial 3D game engine from John van der Burg ( john@mysticgd.com ) of Mystic Game Development. More information and screenshots can be found on the Mystic Game Development Homepage

10.04.2000 LOD 10.04.2000
The LOD engine is landscape 3D for Windows using OpenGL from Nicholas Anderson ( n.anderson@eidosnet.co.uk ). More information, screenshots, the binary and source can be found on the LOD Homepage.

07.04.2000 gxRealityEngine 07.04.2000
The gxRealityEngine is a 3D engine for Windows 95/98 from Lightcube Technologies. More information, screenshots and a demo can be found on Lightcube Homepage.

04.04.2000 Basic3D 04.04.2000
Basic3D is a 3D engine for Windows from Matthieu Gazin ( Matthieu.Gazin@wanadoo.fr ). More information and a demo can be found via the (french) Homepage of Matthieu Gazin under projects/Basic3D SDK.

04.04.2000 JavaGL 04.04.2000
JavaGL is a pure Java implementation of a subset of OpenGL from Robin Bing-Yu Chen ( robin@nis-lab.is.s.u-tokyo.ac.jp ). More information, the library and documentaion can be found on the JavaGL Homepage.

04.04.2000 !B 05.08.1998
!B is an isosurface based 3D engine from Florin Soreanu (florin@ica.net). More information, screenshots, and a demo can be found on the !B Homepage .

04.04.2000 IS Engine 04.04.2000
The IS engine is a small 3D engine for Windows using OpenGL from Matthew Fairfax ( mfairfa@clemson.edu ). More information, binary and the source can be found on the IS Engine Homepage.

25.02.2000 Digital Dawn Graphics Toolkit 25.02.2000
The DDG toolkit is a OpenSource library of C++ classes to build real time 3D graphics applications from Alex Pfaffe ( ddg@oz.net). More information, screenshots and the source can be found on the Digital Dawn Graphics Toolkit Homepage.

23.02.2000 Sonata 23.02.2000
Sonata is a 3D landscape rendering engine for Windows from Kien ( kien@post.com ). More information and a demo can be found on the Sonata Homepage.

23.02.2000 Coin 23.02.2000
Coin is a portable open source C++ class library / toolkit based on the Open Inventor API from Systems In Motion. More information, screenshots and the source (CVS snapshot) can be found via the Systems In Motion Homepage.

11.02.2000 Blaxxun Contact 3D 11.02.2000
Blaxxun Contact 3D is an OpenSource VRML 97 Viewer from Blaxxun Interactive. More information about the Blaxxun Contact 3D Viewer can be found on the Blaxxun Contact Developers Homepage, the source and documentation can be found on the Blaxxun Contact 3D Source Homepage.

09.02.2000 Tumladen 09.02.2000
Tumladen is a script based 3D engine for Windows from Alex Busygin ( abdevelop@hotmail.com ). More information and a demo can be found on the Tumladen Homepage.

08.02.2000 LightSpeed 3D 08.02.2000
LightSpeed3D (former Exodus) is a commercial 3D engine for Windows 95/98/2K from Rogueprogramm. More information can be found on the LightSpeed Homepage.

04.02.2000 GEL 04.02.2000
GEL is an open source virtual reality system from UR Studios, 7F Research, Qube, Headlamp, ParallelGraphics, Mutation Labs and other contributors. More information, screenshots and the source can be found on the GEL Community Homepage.

04.02.2000 Image Based Rendering 04.02.2000
Sergey Parilov ( parilov@orel.ru ) has developed a Windows and Linux IBR system. Image Based Rendering is a new technique that is capable of producing novel views of 3d scenes if it is given some existing images of it without explicit intermediate representation as a 3d geometry model. More information, screenshots and an interactive IBR demo can be found on the Image Based Rendering Homepage.

02.02.2000 Radiance 22.12.1999
Radiance is a (work in progress) rendering engine for Windows from Kyle Kestell ( kkestell@uswest.net ). More information, screenshots and the source can be found on the Radiance Homepage.

02.02.2000 Apprentice 11.12.1996
Apprentice is an Inventor emulation library that reads and displays .iv files from Eric Victor Powers (powerg@deltanet.com). More information and the license agreement can be found on the Apprentice Homepage.

02.02.2000 Caladan 02.02.2000
Caladan is an OpenGL landscape engine for Windows by Nicholas Anderson ( ceenda@cee.hw.ac.uk ). More information, screenshots and a demo can be found via the Homepage of Nicholas Anderson.

23.12.1999 Purgatory 23.12.1999
Purgatory is a 3d pc engine for Windows by Marco Corbetta (ivy_mantled@yahoo.com , marcoc@prograph.it) More information,screenshots and a demo can be found at the Purgatory Homepage.

23.12.1999 Quake 1 23.12.1999
ID Software's lead programmer John Carmack has released the full source code of Quake, including the WinQuake, GLQuake, QuakeWorld, and GLQuakeWorld versions. The source is available at the Q1 Source Download Homepage.

23.12.1999 Golk 23.12.1999
Golk is a 3D engine for Windows and Linux from Ingmar Stein ( Ingmar@digital-phenomenon.de ). More information and screenshots can be found on the Digitial Phenomenon Homepage

22.12.1999 zViewer 09.02.1999
zViewer is the second 3D engine being written by Dan Royer (aggravated@bigfoot.com) and Tauno T. Taipaleenmaki (tataipal@mail.student.oulu.fi). More information and a demo can be found via the Homepage of Dan Royer in the zViewer/zEditor section.

22.12.1999 Power Render 09.09.1996
PR is a high performance 32-bit rendering engine for PC's by Chris Egerter (egerter@egerter.com), the author of the WordUp Graphics Toolkit. More information and a demo on the Power Render Homepage.

22.12.1999 Golgatha 17.11.1998
Golgatha is a 3D game engine from Crack dot Com. Crack dot Com left business and decided to release the source of their game that has been in development for more than 2 years. More information, screenshots and the complete sources (even game data, music and textures) can be found on the Golgatha Homepage .

09.11.1999 Heidi 09.11.1999
Hidi is a 3D rendering archicture for PCs from Autodesc Inc. More information and the SDK can be found on the Heidi SDK Homepage. The Heide documentation is at www.autodesk.com/heididg/index.html.

29.10.1999 Nectar Engine 11.11.1998
The Nectar Engine is a real-time commercial 3D engine for Windows 95 from Jerome Lanquetot ( jlanquetot@hoplandbros.com). More information, screenshots and a demo can be found on the Nectar Engine Homepage .

29.10.1999 Exist 29.10.1999
Exist is a 3D Game Engine for Windows from Mike Fricker (mfricker@sprint.ca). More information and screenshots can be found on the Exist Homepage.

18.10.1999 NBFB 13.10.1999
The NBFB Engine is a full 3D engine for DOS and Windows from Marcus Lynn ( Marcusl@CSL.COM ). More information and screenshots can be found on the Homepage of Marcus Lynn.

08.10.1999 Bullet3D 08.10.1999
Bullet3D is a 3D library for Windows from BIll Bo ( ufbl0361@ms25.hinet.net ). More information, screenshots and a demo can be found on the Bullet 3D Homepage.

28.09.1999 Exodus Engine 08.09.1999
Exodus is a commercial 3D game engine for Windows 95/98 and Macintosh from Video Game Workshop ( insurrect2@aol.com ). For more information and licensing visit the Exodus Engine Homepage.

28.09.1999 Gizmo3D 28.09.1999
Gizmo3D is a high performance 3D scene graph and visualisation toolkit for Linux, Win32 and Irix from Anders Moden ( anders@linux3d.net ). More information, screenshots and the source can be found on the Gizmo3D Homepage.

17.09.1999 Arfnold 2 17.09.1999
Arfnold 2 is a 3D engine for Windows 95/98 by by Andrei Fortuna ( andreif@mail.dntis.ro ) aka 'Stormbringer'. More information, screenshots, a demo and the source can be found on Stormbringer's Homepage.

03.09.1999 Crystal Space 25.08.1997
Crystal Space is a 3D engine for Unix from Jorrit Tyberghein ( Jorrit.Tyberghein@uz.kuleuven.ac.be ). More information, screenshots, the source and a unix executable is available on the Crystal Space Homepage.

08.08.1999 Adamantium 08.08.1999
Adamantium is a commercial 3D engine for Windows 95 from Revenant. More information can be found via the Revenant Homepage

20.07.1999 Peuck 01.07.1999
Peuck is a realtime 3D engine for Windows 95/NT from Francesco Carucci, Sebastiano Mandal and Maurizio Pianta aka 'Mental Fusion & 7th sense Team'. More information and screenshots can be found on the Peuck Homepage .

09.07.1999 Void 09.07.1999
Void is a 3D engine for Windows 95 from Ripper (jmschreiner@students.wisc.edu) and Skid (skid@planetquake.com). More information and screenshots can be found on the Void Homepage

23.06.1999 ExcalibVR 23.06.1999
ExcalibVR is a commercial 3D API with cross-platform support from Realidad Virtual Ltda (ccorrea@rvltda.com) . More information can be found on the ExcalibVR Homepage

23.03.1999 3D TT 01.03.1999
3D TT is a 3D game engine for a game like Transport Tycoon for Windows from Peter Dobrovka ( dobrovka@hkn.de ) and WAY-X (a group of hobby programmers). More information, screenshots and a demo can be found on the (german) WAY-X Homepage under 3DTT (click one of the four icons in the top frame to view screenshots etc).

25.02.1999 Poly Engine 27.09.1996
The PE is a PC 3D Quake-like game engine from Alexey Goloshubin ( alexey@ii.uib.no). More information and the source is available via the Homepage of Alexey Goloshubin .

29.01.1999 Visualization ToolKit 29.01.1999
The Visualization ToolKit (vtk) is an open source, freely available software system for 3D computer graphics, image processing, and visualization. More information, documentation and the toolkit itself can be found on The Visualization Toolkit Homepage.

25.01.1999 Soul Port 05.10.1998
Soul Port is a 3D engine for Windows from Engin Cilasun ( ecilasun@chip.com.tr ). More information and a demo can be found on the Soul Port Homepage.

15.01.1999 SurRender 01.01.1995
SR is a commercial visualization class library from Hybrit Ltd (surrender@hybrid.org). More information, screenshots and a demo can be found on the SurRender Homepage

14.01.1999 3D API Bindings for Delphi 14.01.1999
Erik Unger manages a site for 3D API Bindings for Delphi: More information and the source can be found on the Delphi Graphics Homepage.

12.01.1999 Java3D 12.01.1999
The Java 3DTM 1.1 API is a set of classes for writing three-dimensional graphics applications and 3D applets from Sun Microsystems. More information, the library and documentaion can be found on the Java 3D Homepage.

11.01.1999 Katharsis 11.01.1999
Katharsis is a commercial 3D engine for Windows 95/NT from Digital Infinity. More information and screenshots can be found on the 3D Engine Homepage .

18.12.1998 VD/Eclipse 02.09.1997
VD/Eclipse is a commercial Windows 3D graphics engine from Vulpine Design. More information, screenshots and a demo can be found on the Vulpine Design Homepage.

18.12.1998 VRaniML 11.11.1997
VRaniML is a VRML 2.0 C++ class library for building 3D graphics applications from Great Hill Corporation ( info@greathill.com ). More information, screenshots, the SDK and a demo can be found on the VRaniML Homepage.

11.11.1998 Kick Engine 11.11.1998
The Kick Engine is a commercial real-time 3D engine for Windows 95 from Kick Engine. More information, screenshots and a demo can be found on the Kick Engine Homepage .

27.10.1998 Duality Engine 27.10.1998
The Duality Engine is a commercial 3D game engine for PCs and Macintosh from Double Aught, Inc. More information and screenshots can be found on the Duality Homepage .

27.10.1998 VisKit 27.10.1998
VisKit is a commercial real-time 3D scene graph rendering engine for Windows from Paradigm Entertainment. More information, screenshots and a demo can be found on the VisKit Homepage .

05.10.1998 3D Graphics Engine 12.02.1998
3DGE is a commercial 3D API for PCs from Twilight 3D. More information and screenshots can be found on the 3D Graphics Engine Homepage.

17.09.1998 Gulliver 17.09.1998
Gulliver is a 3D game engine for SGI from Serge Grandjean ( serge@trix.be ). More information and screenshots can be found on the Gulliver Homepage.

08.09.1998 Obsidian 08.09.1998
Obsidian is an open source 3D engine for Linux and OpenGL from Duncan Robertson ( duncan@zog.net.au ) , Jon Holdsworth ( jon@central.warehouse.net ) and David Karla ( dak@zog.net.au ). More information, screenshots, binaries and the souce can be found on the Obsidian Homepage .

04.09.1998 GLWOF 04.09.1998
GLWOF (OpenGL World Of Fantasy) is the new version of the WOF Quake viewer by Frank Willemsen (frankw@xs4all.nl) and Corin Langosch ( corinl@metronet.de ). More information and a demo can be found on the GLWOF Homepage.

21.08.1998 Meshbase 21.08.1998
Meshbase is a commercial 3d modeler for Windows 95 / NT from ModelSoft Inc. More information and a demo can be found via the Meshbase Homepage .

23.07.1998 JawMD2 16.02.1998
JawMD2 is a Quake2 Model Viewer by Jawed Karim ( jkarim@students.uiuc.edu ). More information, screenshots, the executables and the source can be found on the JawMD2 Homepage.

22.07.1998 RealiMation 22.07.1998
RealiMation is a commercial real-time 3D scene management and rendering API, developed by Datapath Ltd. More information, screenshots and a browser plugin can be found on the RealiMation Homepage.

21.07.1998 Magician 12.03.1998
Magician is a commercial set of Java classes from Arcane Technologies Ltd. that implement a Java interface to OpenGL Free evaluation downloads are available. Personal and commercial runtime and source licences are available for purchasing.

More information, screenshots, demos and the libraries can be found on the Magician Homepage.

08.06.1998 PortalRend 15.12.1997
PR is a windows 95 portal rendering engine from Alex Clarke (ma5adc@bath.ac.uk ). More information and a demo can be found on the PortalRend Homepage.

08.06.1998 HAWK 12.03.1998
The HAWK game engine is a Windows 95/NT 4.0 library from Hawk Software. More information, screenshots and a demo can be found on the HAWK Homepage.

05.05.1998 Spacefighters 05.05.1998
Spacefighters is a 3d space shooter engine for Windows/OpenGL from Perry Hart ( sci-pjh1@jcu.edu.au ). More information, screenshots and the demo can be found on the Spacefighters Homepage .

11.03.1998 Shark 3D Library 07.10.1997
The S3DL is a 3D library for Windows 95 by Schamel Software. For more information, screenshots and a demo to download see Schamel Software.

10.03.1998 Continuous LOD Terrain Renderer 10.03.1998
CLTR is a 3D polygonal landscape engine for Windows 95 / NT from Bjoern Stensrud. More information, screenshots and a demo can be found on the Continuous LOD Terrain Renderer Homepage.

09.03.1998 Venom 09.03.1998
Venom is a 3D engine for Windows 95 from Alan Gordie ( 3dguy@mediaone.net ). More information, screenshots, a tutorial and a demo can be found on the Venom Homepage.

04.03.1998 NetImmerse 21.07.1997
NetImmerse is a commercial object oriented Game Engine for PCs from Numerical Design, Ltd. (NDL). NetImmerse is currently being used for upcoming games from Broderbund Red Orb Entertainment, FASA Interactive, Greystone and Media Station.
More information, screenshots and a demo can be found on the NetImmerse Homepage.

12.02.1998 Torch 12.02.1998
Torch is a commercial 3D engine for Windows 95/NT from Newfire. More information, screenshots and the browser plugin (for software developers only) can be found on the Newfire Homepage.

12.02.1998 Oden3D 12.02.1998
Oden3D is object-oriented C++ 3D game engine for Windows 95 / NT platforms from Novel Productions. Oden3D provides (when finished): For more information send an email to astaroth@mail.databasen.se.

03.11.1997 OpenGL Component for Delphi 07.10.1997
OGLCFD are Delphi 3.0 VCL components providing an object oriented interface to the OpenGL API for Windows 95 and Windows NT. The OGLCFD is distributed by SignSoft GmbH. More information, screenshots and a demo can be found on the OpenGL Component for Delphi Homepage or the german OpenGL Component for Delphi Homepage

03.11.1997 OpenGL rendering techniques 03.11.1997
The PGPT are sample programms and tutorials using the OpenGL API from Mark Kilgard (mjk@sgi.com) from Silicon Graphics. More information, the source and tutorials can be found on the OpenGL rendering techniques Homepage.

22.10.1997 EGLE 15.08.1997
EGLE ( Enhanced OpenGl Engine ) is a 3D game engine by Phil Frisbie ( pfrisbie@geocities.com ). More information, screenshots and the source and binary can be found on the EGLE Homepage.

08.07.1997 Dark Tide 08.07.1997
Dark Ride is a 3D game engine by Søren Mou Jakobsen (smj@post6.tele.dk ), David Zeuthen ( dzeuthen@post3.tele.dk ), Joel Ostrowski and Thomas Jørgensen ( tj@kampsax.dtu.dk ). More information and screenshots can be found on the Dark Tide Homepage.

08.07.1997 Player Project 08.07.1997
The Player Project is a C++ class wrapper to Direct 3D and OpenGL from Eric Victor Powers ( powerg@deltanet.com ). More information and the source can be found on the Player Project Homepage.

07.07.1997 GLView 07.07.1997
GLView is a fast 3D viewer and integrated VRML 2.0 browser and editor for PCs by MKC Software ( sales@mkcsoft.com ). More information and a demo version can be found on the GLView Homepage.

05.06.1997 SimStudio 05.06.1997
SimStudio is a commercial 3D simulation environment by NDimension Simulations Pty Ltd. More information and screenshots can be found on the NDimension Homepage.

06.05.1997 World Toolkit 01.01.1995
WTK is a commercial, portable, cross-platform software development system for building high-performance, real-time, integrated 3D applications for scientific and commercial use from Sense 8 Corporation. More information on the Sense 8.

11.03.1997 Virtual Reality Toolkit Lightning Eagle 08.07.1997
VLE is a OpenGL / CosmoGL C++ / Mesa class wrapper from Martin Faust (faust@informatik.uni-bremen.de ). More information, the source, libraries and documentation can be found on the (german!) VLE Homepage.

06.03.1997 AC3D Modeler 06.03.1997
AC3D is an object/scene modeler by Andy Colebourne (andy@comp.lancs.ac.uk).
There are different versions of AC3D available:
The features of the modeler are: More information and the binaries for the different platforms can be found on the AC3D Modeler Homepage.

22.05.1996 OpenGVS 22.05.1996
OpenGVS is a high-level, applications programming interface (API) for professional, real-time, computer graphics software developers from Gemini Technology Corportation. More information on the Gemini Technology Homepage.


Non-realtime Engines


02.02.2000 World Foundry 02.02.2000
World Foundry is a 3D Game Develeopers Kit for Windows 95 / 98 / NT and Linux from Kevin T. Seghetti ( kts@worldfoundry.org ). More information, screenshots and the sources for the GDK can be found on the World Foundry Homepage.

08.09.1999 Craft 3D 08.09.1999
Craft 3D is a 3D game engine for Windows 95 / NT from Tony Hart ( TonyHart@griffydam.freeserve.co.uk ). More information, screenshots and a demo can be found on the Craft 3D Homepage.


Gouraud-shading Engines


18.01.1999 Mercury 18.01.1999
Mercury is a Windows 95/98 3D engine from Adam Jenkins ( jenkins@jfam.demon.co.uk ). More information and screenshots can be found on the Homepage of Adam Jenkins .

15.01.1999 3D View 21.07.1998
3D View is a commercial gouraud shading CAD/CAM viewer for Windows NT / 95 / 98 from Actify. More information, screenshots and a demo can be found on the 3D View Homepage.

27.10.1998 G-Engine 27.10.1998
GE is a PC 3D engine from Peter N. Oleynikov ( oleynikov@icr.chem.msu.ru ). More information and screenshots can be found on the G-Engine Homepage.

06.04.1998 View3DS 06.04.1998
View3DS is 3D Studio file viewer from David Farrell (fdavid@cyberramp.net). More information, screenshots, executables and the source can be found on the Homepage of David Farrell.

12.03.1998 MegaGraph Graphics Library 01.01.1995
The MGL is a 3D graphics library for PCs from SciTech. More information and source can be found on the MGL Homepage.

23.10.1997 3Dom 23.10.1997
3Dom is gouraud shading 3D editor from Samuel Debleeckere aka 'silicon' and Koen Deforch aka 'jozef' (3dom@cs.kuleuven.ac.be). More information, screenshots, binaries and the source can be found on the 3Dom Homepage.

23.10.1997 GL-Space 23.10.1997
GL-Space is gouraud shading 3D editor from Philip Eckenroth and Michael Tipping ( greywolf@unm.edu ). More information, screenshots and the source can be found on the GL-Space Homepage.

26.02.1996 Interactive 3D Graphics in Windows 31.08.1995
I3DGW is a book (ISBN: 0-387-94573-3) from Roy Hall and Danielle Forsyth. Move information and a demo can be found on the Crisis in Perspective Homepage .


Doom/Wolfenstein Engines


13.04.1999 WinHeretic/GL-Heretic 13.04.1999
WinHeretic and GL-Heretic are ports of the orginal Heretic (released by Raven Software) to Windows and OpenGL from Michael Ryssen ( mryssen@club-internet.fr ) aka 'Kokak'. More information, the source and binary can be found on the WinHeretic/GL-Heretic Homepage.


Flat-shading Engines


12.01.1999 Quick3D 11.08.1998
Quick3D is a flatshading 3d engine for Windows from Bill Sherman ( wms@cs.jhu.edu ). More information, screenshots and the executable can be found on the Quick3D Homepage.


Landscape/Voxel Engines


02.03.2000 terraVox 11.05.1999
terraVox (former OpenVL) is an Landscape Engine for PCs (DOS, Linux and Windows) from Alex J. Champandard ( ajc116@demeter.cs.york.ac.uk ). More information, screenshots and the source can be found on the terraVox Homepage.

20.07.1999 GLVox 07.07.1999
GLVox is a real-time voxelspace renderer for Windows 95/NT from Dimiter Stanev ( malkia@haemimont.bg ) . A screenshot and the demo can be found on the GLVox Homepage.

18.06.1999 Landscape 18.06.1999
Landscape is a Landscape Engine for BeOS from Jonathan Belson ( jon@dookie.demon.co.uk ). More information, screenshots and a demo can be found via the Homepage of Jonathan Belson.

28.09.1998 Attack 13.08.1998
Attack is a simple 3D landscape game engine from ( TimD@buffbody.com ). More information, screenshots and the source can be found on Attack Homepage.

17.09.1998 UltraVox 17.09.1998
UltraVox is a real-time landscape renderer for SGI from Serge Grandjean ( serge@trix.be ). More information and the executable can be found on the UltraVox Homepage.


Non-realtime Engines


15.04.1996 NuGraf Developer's 3D Toolkit 15.04.1996
The NG D3DT is a commercial 3D library from Okino Computer Graphics, Inc (sales@okino.com). NuGraf's renderer is designed to create fast, high quality photo-realistic images using software generation methods. NuGraf is a complete development system for creating 3D computer graphics applications, the toolkit handles all aspects of the 3D modeling and rendering process. More info on the NuGraf's Homepage.


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