3D Engines List
API: Own with 3D HW-support

This list contains 8 rendering engines with api and own 3d hw-support.




Texture-mapping Engines


02.02.2000 OpenGL 06.09.1995
OpenGLŪ is a software interface for applications to generate interactive 2D and 3D computer graphics. OpenGL is designed to be independent of operating system, window system, and hardware operations, and it is supported by many vendors. OpenGL is available on PCs, Macintosh and workstations.
OpenGL provides a wide range of graphics functions: from rendering a simple geometric point, line, or filled polygon, to texture mapping NURBS curved surfaces.
The OpenGL functions described are provided on every OpenGL implementation to make applications written with OpenGL easily portable between platforms. All licensed OpenGL implementations are required to pass the Conformance Tests, and come from a single specification and language binding document.
More information and the source of the sample implementation can be found on the OpenGL Sample Implementation Homepage.

22.04.1999 Mesa 01.01.1995
Mesa is a 3-D graphics library with an API which is very similar to that of OpenGL by Brian Paul (brianp@ssec.wisc.edu). More info and links to download the source can be found on the Mesa Homepage

12.01.1999 Java3D 12.01.1999
The Java 3DTM 1.1 API is a set of classes for writing three-dimensional graphics applications and 3D applets from Sun Microsystems. More information, the library and documentaion can be found on the Java 3D Homepage.

07.08.1998 Direct3D 29.10.1996
D3D is part of Microsofts DirectX Programming API (DirectDraw, DirectSound, DirectPlay, Direct3D, DirectInput). You find lot more information, sample code and the DirectX 6 SDK (91 MB!) and enduser packages (4 MB) on the Microsoft DirectX Homepage.

07.04.1997 QuickDraw 3D 01.01.1995
QD3D is a cross-platform application program interface (API) for creating and rendering real-time, workstation-class 3D graphics from Apple. More info and a demo can be found on the Quickdraw 3D Homepage.

05.11.1996 Reality Lab 01.01.1995
RL is a commercial 3D library by Microsoft RenderMorphics. The version 2.0 has the following features: Contact: Servan@Render.com (Servan Keondjian) or morph@microsoft.com.
The old RealityLab Homepage is currently not available - i already did a search on AltaVista and at MicroSoft to find a new homepage - there are recent microsoft products that use the RealityLab engine, but no reference to the engine itself.
There is a free Windows 3.1/95/NT VRML viewer from InterVista Software Inc, using the RealityLab libraries available at the WorldView Homepage.
Information about WIRL (another Windows 3.1/95/NT VRML viewer that combines the VR capabilties of the VREAM package with the Reality Lab rendering engine) is available via the VREAM Homepage.

22.05.1996 BRender 01.01.1995
BRender (Blazing Render) is a complete system with an applications interface, graphics libraries and device drivers by Argonaut Software. Contact: Argonaut Software (paul@argonaut.com, rich@argonaut.com)
Information about BRender as taken from news and emails.
Move information and demos on the Brender Homepage .

18.01.1996 RenderWare 01.01.1995
RW is a portable 3D API for DOS, Windows, Mac and X11-Windows by Criterion Software Ltd. More info on the Criterion Software Ltd Homepage.
RenderWare FTP Some RW-Demos: ftp.cs.tu-berlin.de
A demo of Meme (Multitasking Extensible Messaging Environment) that uses the RenderWare API is available via the Immersive Systems Homepage.


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