3D Engines List
Anti-aliasing

This list contains 19 anti-aliasing engines.




Texture-mapping Engines


11.02.2000 Blaxxun Contact 3D 11.02.2000
Blaxxun Contact 3D is an OpenSource VRML 97 Viewer from Blaxxun Interactive. More information about the Blaxxun Contact 3D Viewer can be found on the Blaxxun Contact Developers Homepage, the source and documentation can be found on the Blaxxun Contact 3D Source Homepage.

02.02.2000 OpenGL 06.09.1995
OpenGLŪ is a software interface for applications to generate interactive 2D and 3D computer graphics. OpenGL is designed to be independent of operating system, window system, and hardware operations, and it is supported by many vendors. OpenGL is available on PCs, Macintosh and workstations.
OpenGL provides a wide range of graphics functions: from rendering a simple geometric point, line, or filled polygon, to texture mapping NURBS curved surfaces.
The OpenGL functions described are provided on every OpenGL implementation to make applications written with OpenGL easily portable between platforms. All licensed OpenGL implementations are required to pass the Conformance Tests, and come from a single specification and language binding document.
More information and the source of the sample implementation can be found on the OpenGL Sample Implementation Homepage.

22.12.1999 Power Render 09.09.1996
PR is a high performance 32-bit rendering engine for PC's by Chris Egerter (egerter@egerter.com), the author of the WordUp Graphics Toolkit. More information and a demo on the Power Render Homepage.

22.12.1999 Gameforge 22.12.1999
Gameforge is a Glide 3D engine from Bernhard Kotzenberg, Petrus Viljoen, Carl de Jager ( info@gameforge.com ). More information and a demo can be found on the Gameforge Homepage.

29.10.1999 VB Revolution 29.10.1999
VB Revolution is a 3D library for Windows from Simon Theophil ( simon@nefo.de ) More information, screenshots and a demo can be found on the VB Revolution Homepage.

13.09.1999 Tiny Java 3D Engine 13.09.1999
The TJ3D is a 3D engine for Java from Jorge Cabezas Garcia ( jorgecabezas@altavista.ne ). More information, the applet and the source can be found on the Tiny Java 3D Engine Homepage.

22.04.1999 E3d Engine 22.04.1999
The E3d Engine is a commercial 3d engine for Windows from Act 3d Interactive. More information and a demo can be found on the E3d Engine Homepage .

09.02.1999 Focus 27.10.1998
Focus is a simple 3D engine for Windows that is intended as a experimental engine for testing various new techniques from Jacco Bikker ( Jacco.Bikker@HTA.nl ) aka 'The Phantom'.
More information, screenshots, binaries and the souce can be found on the Phantom Cyberspace 3D Homepage .

15.01.1999 V3X 23.07.1998
V3X is a commercial 3d game engine from Realtech VR Software. The engine is not available for licensing. More information, screenshots and a demo can be found via the Realtech VR World Web Site. (Click V3X in the bottom frame)
A new demo will be also available showing all the possibility of the engine. A licensable version will be also available.

15.01.1999 SurRender 01.01.1995
SR is a commercial visualization class library from Hybrit Ltd (surrender@hybrid.org). More information, screenshots and a demo can be found on the SurRender Homepage

27.10.1997 XGL 21.05.1996
The Solaris XGL Graphics Library is a mature graphics interface, providing foundation-level geometry graphics support for Solaris-based applications from Sun Microsystems.
The XGL Graphics Library is both an Application Program Interface (API) and a geometry foundation library and is just one part of the powerful graphics environment provided as standard with the SUN Solaris 2.x operating system.
More information on the XGL Homepage.

22.10.1997 EGLE 15.08.1997
EGLE ( Enhanced OpenGl Engine ) is a 3D game engine by Phil Frisbie ( pfrisbie@geocities.com ). More information, screenshots and the source and binary can be found on the EGLE Homepage.

02.09.1997 CyberGL 02.09.1997
CyberGL is a 2D/3D graphics AMIGA shared library whose API is a subset of the OpenGL API from Phase 5 Digital Product. More information, screenshots, demos and the library can be found on the CyberGL Homepage.

30.04.1997 MindRender 26.02.1996
BR is a high performance programmer's API for PCs from Themekit Ltd. More information and a demo is available on the ThemeKit Homepage.

28.10.1996 3DR 01.01.1995
3DR is Intel's scalable, real-time 3D graphics library which has been optimized for the Pentium(R) processor. Intel announced on the 23 october 1996, that 3DR is no longer supported.

25.07.1996 3d Graphic Tools 25.07.1996
3DGT is a graphics software developer's tool for the Microsoft Visual Basic and Visual C++ environments from Micro System Options ( moptions@concentric.net ). More information on the Micro System Options Homepage .

22.05.1996 BRender 01.01.1995
BRender (Blazing Render) is a complete system with an applications interface, graphics libraries and device drivers by Argonaut Software. Contact: Argonaut Software (paul@argonaut.com, rich@argonaut.com)
Information about BRender as taken from news and emails.
Move information and demos on the Brender Homepage .

20.11.1995 Sabotage 01.01.1995
Sabotage is a 3D game engine for PCs from Billy Zelsnack (zelsnack@rmii.com). An (older) demo could be found on ftp.uwp.edu, but was deleted in the last weeks. I will try to upload it to x2ftp.oulu.fi - this this text will be replaced with the new link. More info in the Sabotage Readme.
The Sabotage Homepage is temporarily removed.


Non-realtime Engines


12.06.1995 SIPP 12.06.1995
SIPP (SImple Polygon Processor) is a scanline z-buffer rendering library from Equivalent Software HB. the authors are Jonas Yngvesson (jonas-y@isy.liu.se) and Inge Wallin (ingwa@isy.liu.se). The source can be found on isy.liu.se . There is also a version with TCL interface available at ftp.uu.net.


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