3D Engines List
Bump mapping

This list contains 29 bump mapping engines.




Texture-mapping Engines


23.06.2000 TechNature Library 22.09.1999
The TechNature(tm) Library is a commercial game engine for Windows 95/98 written by David Paull( david@tanzanite.to ). More information, screenshots and a demo can be found on the TechNature Homepage.

12.05.2000 Xeios 12.05.2000
Xeios is a commercial 3D engine for Windows and Playstation 2 from AiCube Co. More information can be found on the AiCube Homepage.

25.04.2000 Panard Vision 04.04.1997
PV is a free portable Realtime 3D engine allowing for high speed, with no quality loss, rendering on Windows2000/Win32/Dos/Linux platforms by Olivier Brunet (pvision@planet-d.net). It supports both hardware and software rendering. More information and the Panard Vision SDK (including 3DS file/animation viewer, Quake I viewer and everything needed to use this engine in your own programs. ) can be found on the Panard Vision Homepage.

12.04.2000 Legus3D 23.03.1998
Legus3D (former LEGUS Virtual Reality System) is a commercial real-time rendering engine for PCs from Branimir Karadzic ( karadzic@eunet.yu ). More information, screenshots and demos can be found on the Legus 3D Homepage.

22.12.1999 Power Render 09.09.1996
PR is a high performance 32-bit rendering engine for PC's by Chris Egerter (egerter@egerter.com), the author of the WordUp Graphics Toolkit. More information and a demo on the Power Render Homepage.

20.07.1999 Peuck 01.07.1999
Peuck is a realtime 3D engine for Windows 95/NT from Francesco Carucci, Sebastiano Mandal and Maurizio Pianta aka 'Mental Fusion & 7th sense Team'. More information and screenshots can be found on the Peuck Homepage .

09.02.1999 Focus 27.10.1998
Focus is a simple 3D engine for Windows that is intended as a experimental engine for testing various new techniques from Jacco Bikker ( Jacco.Bikker@HTA.nl ) aka 'The Phantom'.
More information, screenshots, binaries and the souce can be found on the Phantom Cyberspace 3D Homepage .

15.01.1999 V3X 23.07.1998
V3X is a commercial 3d game engine from Realtech VR Software. The engine is not available for licensing. More information, screenshots and a demo can be found via the Realtech VR World Web Site. (Click V3X in the bottom frame)
A new demo will be also available showing all the possibility of the engine. A licensable version will be also available.

13.01.1999 True 3D 05.10.1998
True 3D is a 3D engine for Mac, Dos and Windows 95/NT from Kevin Olson ( kevin3d@earthlink.com ). More information and a screenshot can be found on the True 3D Homepage .

18.12.1998 VD/Eclipse 02.09.1997
VD/Eclipse is a commercial Windows 3D graphics engine from Vulpine Design. More information, screenshots and a demo can be found on the Vulpine Design Homepage.

23.10.1998 PCT 18.02.1997
PCT is a 'Perspective Texture Mapping' engine for PCs by Helge Förster ( hfoe0127@rz.uni-hildesheim.de ). It is the successor of Textmap. A demo and more information can be found on the PCT Homepage.

23.10.1998 NimbusVR 09.03.1998
NVR is a 3D engine for Mac computers from Adam Coates ( hawking@neteze.com ). More information, screenshots, a tutorial and a demo can be found via the Hawking's Homepage .

05.10.1998 Archee Scent 05.10.1998
Archee Scent is a 3D game engine for Windows 95 using Direct3D from Archee ( soltesz@hotmail.com ). More information, screenshots and a demo can be found on the Archee Scent Homepage .

07.08.1998 Direct3D 29.10.1996
D3D is part of Microsofts DirectX Programming API (DirectDraw, DirectSound, DirectPlay, Direct3D, DirectInput). You find lot more information, sample code and the DirectX 6 SDK (91 MB!) and enduser packages (4 MB) on the Microsoft DirectX Homepage.

23.07.1998 Lightspeed 3D 23.07.1998
Lightspeed 3D is an open-source realtime 3D engine for MacOS PowerPC from Joseph J. Strout ( joe@strout.net ). More information and screenshots can be found on the Lightspeed 3D Engine Homepage . A demo is available by request to Joseph J. Strout.

05.05.1998 Bolt3D 16.06.1997
Bolt3D is a 3D engine for windows platforms from Chong Jiayi (chongjy@pacific.net.sg ) More information, screenshots, the demo and library can be found on the Bolt3D Homepage.

12.03.1998 BumpMap 12.03.1998
BumpMap is a prototypical program written to see the quality of several bump-mapping and phong shading methods from Hans Kopp ( hskopp@cip.informatik.uni-erlangen.de ). More information, the source and executables can be found on Hans Kopp's Graphics Page.


04.03.1998 Bart2 04.03.1998
Bart2 is a 3D engine for DOS from Hani Fahmi ( fahmi@csus.edu ). More information, screenshots and the source and executable can be found on the Bart2 Homepage.

22.10.1997 3D Engine (Link Problems!) 13.08.1996
3D Engine is a PC 3D engine by Jean-Francois Dube (deks@videotron.ca) aka 'Deks' of IncaMaster. More information, screenshots and the source can be found on 3D Engine Homepage .

16.09.1997 Project SpandeX 01.01.1995
Project SpandeX (previously known as Latex) is a 3D engine from Paul Nettle (midnight@www.grafix3d.tzo.com). More information, screenshots, the source and demos can be found on the Project SpandeX Homepage.

08.09.1997 Lost Shadows 21.07.1997
LS is a commercial 3D game engine from Lost Boys Interactive done by Jacco Bikker (Jacco@LostCity.nl) and Jurgen Kluft ( Jurgen@LostCity.nl ). More information, screenshots and a interactive demo can be found on the Lost Boys VR-Section.

04.04.1997 Alpha Engine 24.10.1996
The Alpha Engine is a PC 3D engine from Jacco Bikker (Jacco@LostCity.nl). The AE is the followup to his E3Dngine. An older version of the engine also supported More information, the sources and some tutorials (clipping, texturemapping, rotations...) can be found on the Homepage of Jacco Bikker.

29.11.1996 UVision 22.05.1996
UVision is a commercial 3D engine from Utopia Technologies. More information on the Utopia Technologies Homepage.

18.11.1996 Moove 07.11.1996
Moove is a PC 3D engine by Oliver Belaifa (spline@cs.tu-berlin.de) aka 'Sharon' of Artwork. A demo can be found on ftp.cdrom.com.

18.11.1996 SMK3D 13.08.1996
SMK3D is a PC demo from Olivier Brunet (bruneto@efrei.fr) aka 'SMKaribou' of GMF. The demo can be found on ftp.cdrom.com. More information about GMF and the full source to SMK3D can be found via the GMF Homepage.

11.04.1996 Sanction 21.06.1995
Sanction is demo crew that develops a 3D engine for 386+ PCs. The authors are Christian Cohnen ( cohnne@uni-koblenz.de) and Dirk Kueppers. More information and some demos on the Sanction S3DE Homepage.

05.01.1996 work in progress 01.01.1995
PC 3D engine from Christian Nentwich (brain@eleet.iddc.via.at).

11.12.1995 Dope 01.01.1995
DOPE is a PC demo from the demo crew COMPLEX (complex@hut.fi). It shows very fast realtime 3D graphics with complex objects. The demo can be found on ftp.luth.se or on ftp.cs.tu-berlin.de. More infomation on the Complex Homepage .


Non-realtime Engines


12.06.1995 SIPP 12.06.1995
SIPP (SImple Polygon Processor) is a scanline z-buffer rendering library from Equivalent Software HB. the authors are Jonas Yngvesson (jonas-y@isy.liu.se) and Inge Wallin (ingwa@isy.liu.se). The source can be found on isy.liu.se . There is also a version with TCL interface available at ftp.uu.net.


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