Quake3
level import utility (geometry, textures and curved surfaces)
Data files
packing
Particle
systems
Console
window, also for server frontend
Written
in C++ (Visual C++ 5.0)
Complete
SDK with source code for all demo plugins
More information,
screenshots, the sdk and a demos can be found on the
Fly3D Homepage .
The engine will be featured in the book 3D Computer Game Technology - Theory
and Practice from Alan Watt and Fabio Policarpo (Addion Wesley).
MOTE is a 3D
cartoon rendering engine for DOS from Mikko E. Mononen ( memon@iki.fi ).
Realtime
3D cartoon rendering with NZ buffer approach.
Z-buffer
rendering.
Gouraud
shading with dithering.
Multiple
omni lights with ranges.
Keyframing
(using CLAX).
Support
for 3D Studio 3DS objects and animations (using CLAX).
Support
for DOS.
CLAX is a portable
keyframing engine from Borzom ( borzom@hotmail.com).
Support
for 3D Studio 4.0 animations.
Support
for X11, Linux and DOS.
Spline
and quaternion interpolation.
Full hierarchy
support (cameras can be linked to objects, etc..) .
Collision
detection.
Can fit
into any 3d engine without major changes.
More information,
screenshots and a demo of MOTE can be found on the
MOTE Homepage.
More information and the source of CLAX can be found on the
CLAX Homepage.