3D Engines List
Doom/Wolfenstein

This list contains 89 Doom/Wolfenstein engines.



12.05.2000 KABOOM QBasic 3D Engine 12.05.2000
The KB3D is a simple wolfenstein type engine for DOS written in QBasic from Dieter Marfurt ( dietermarfurt@angelfire.com ) A screenshot and the package with mapeditor, demogame and source can be found on the Kaboom Homepage.

27.04.2000 Castle Raycasting Engine 27.04.2000
The CRE is a very simple doomlike raycasting engine for DOS from Illco ( eelco@cheerful.com ) The source can be found under Downloads on Illco's Homepage.

12.04.2000 Buzz 3D Browser 12.04.2000
The Buzz 3D Browser is a WWW browser that uses a 3D engine to show multiple websites simultaneously in a fully immersive 3D environment from Virtual Reality Marketing Ltd. More information, screenshots and the executable can be found on the Buzz 3D Browser Homepage.

04.04.2000 Java Maze 17.09.1999
Java Maze is a Java 3D engine from by Jonathan Thomas ( jht2000@hotmail.com ). More information, a screenshot, the applet and the source can be found on the Java Maze Homepage.

09.02.2000 BOOM 2 09.02.2000
BOOM 2 (followup to BOOM 3D) is a 3D engine for Windows from Ivailo Belchev ( ivob@geocities.com ). More information, screenshots, the demo and source can be found on the BOOM 2 Engine Homepage.

09.02.2000 SHS Engine 09.02.2000
The SHS Engine is a 3D engine for Windows from Stefan Sigwarth ( sigwarthsoft@hotmail.com ). It is based on the BOOM 2 engine. More information and screenshots can be found on the SHS Engine Homepage.

02.02.2000 REX3D 17.11.1998
REX3D is a ray-casting 3d engine for DOS from Andreas Christian Seidel ( REX3D@acs-home.de ). More information and a playable demo and the source can be found on the ACS Homepage.

02.02.2000 Tremble 3D 07.07.1999
T3D is a simple raycasting engine for DOS from Paul Guare ( p.guare@leapshoju.u-net.com ). The demo and screenshots can be found on the Tremble 3D Homepage.

18.10.1999 DDJ: RayCast 18.01.1996
RayCast is a sample wolfenstein engine by Mark Seminatore presented in Dr. Dobb's Journal July 1994 . The source can be found on ftp.ddj.com .

17.09.1999 SHS-Engine 17.09.1999
Java Maze is a Java 3D engine from by Jonathan Thomas ( jht2000@hotmail.com ). More information, a screenshot and the applet can be found on the Java Maze Homepage.

03.09.1999 Jon's Wolf 16.07.1996
Wolf is a PC wolfenstein engine from Jonathan Thomas ( jht2000@hotmail.com ). The demo and little more information can be found via Jon's Homepage in the archive.

08.08.1999 PRV 08.08.1999
PRV is a wolfenstein type raycasting engine for DOS by Ariya Hidayat ( ariya@tf.itb.ac.id ). A demo, screenshots and more information can be found on the PRV Homepage.

20.07.1999 Johan Lindfors Java Raycaster 20.07.1999
JLJR is a simple java raycaster from Johan Lindfors ( johanl@microsoft.com ) The applet and source can be found on the Johan Lindfors Java Raycaster Homepage .

20.07.1999 PowerVB3D Raycaster's Set 20.07.1999
PVB3DRS is a doom/wolfenstein type raycasting engine package for Windows from by Uthman Apatira (almaroof@msn.com). A demo, screenshots and more information can be found via the Visual Basic Game Programmers Ultra Gaming GigaSite II.

21.05.1999 BugWorld 3D 12.01.1999
BugWorld 3D is a 3D raycasting engine from Kais Dukes of Majestic-12 Games. (majestictwelve@postmaster.co.uk). The full source code, screenshots and executables can be found on the Majestic-12 Games website.

13.04.1999 WinHeretic/GL-Heretic 13.04.1999
WinHeretic and GL-Heretic are ports of the orginal Heretic (released by Raven Software) to Windows and OpenGL from Michael Ryssen ( mryssen@club-internet.fr ) aka 'Kokak'. More information, the source and binary can be found on the WinHeretic/GL-Heretic Homepage.

09.04.1999 BSP 15.08.1997
BSP is a doom level viewer for PCs from Ivailo Belchev (ivob@geocities.com ) . The demo and source can be found on the Homepage of Ivailo Belchev .
Paul Toth has made two pascal versions of the BSP engine (for Delphi 2+ and BP7) that can be found on the Mysoft Homepage.

18.01.1999 RayDream 15.08.1997
RayDream is a doom 3D engine for PCs from Spencer Pickett ( spickett@lucent.com ). More information and the demo can be found on the Spencer Picketts Project Homepage

18.01.1999 Raydemo 18.01.1999
Raydemo is a simple raycasting engine for DOS from Antonino Calderone ( a.calderone@gma.it ). The demo and screenshots can be found via the Homepage of Antonino Calderone.

13.01.1999 Hexen and Heretic 13.01.1999
Raven Software released the original sourcecode to their games Hexen and Heretic. The source can be found on the Hexen and Heretic Source Homepage.

12.01.1999 Ray16 12.01.1999
Ray16 is a 3D raycasting engine from Hansjörg Malthaner ( hansjoerg.malthaner@gmx.net ). More information and a demo of the interactive java version can be found on the Hajo's 3D Raycasting Engine Homepage.

12.01.1999 Genetic Species 12.01.1999
The Genetic Species engine is a commercial ray-casting pseudo 3d engine for the Amiga by Per Bloksgaard ( powdi@marble-eyes.dk ). More information and a playable demo can found on the Marble Eyes Development Homepage.

11.01.1999 WinDoom/glDoom 11.11.1998
WinDoom and glDoom are enhanced ports of the Linux version of DOOM (released by ID Software on December 23, 1997) to Windows 95 and OpenGL from Bruce Lewis ( brucel@abraxis.com ). More information, screenshots and the source and executable for WinDoom and OpenGL Doom can be found on the WinDoom/glDoom Homepage .

15.12.1998 Ray 26.03.1996
Ray is a wolfenstein engine by Brad Broerman (bbroer@one.net). The source can be found via the Homepage of Brad Broenman.

27.10.1998 Lab3D 27.10.1998
Lab is a Wolfenstein engine for PCs from Alexei Frounze ( alexfru@chat.ru ). The demo and source can be found via the Homepage of Alexei Frounze.

17.09.1998 DUMB 08.09.1997
DUMB is an enhanced doom engine for Linux from Josh Parsons ( josh@coombs.anu.edu.au ). More information, screenshots, the source and executables can be found on the DUMP Homepage.

13.08.1998 Outlaw Triad Raycaster 22.07.1998
OTR is a simple Wolfenstein-type raycasting engine for PCs by Jeroen Commandeur ( comma400@tem.nhl.nl ) aka 'Vulture/Outlaw Triad'. More information, a demo and the source can be found on Outlaw Triad Raycaster Homepage.

22.07.1998 WolfEnstein 3D 22.07.1998
WE is a simple Wolfenstein-type raycasting engine for PCs from Paul Toth ( tothpaul@mygale.org ). More information, a screenshot and the source can be found via the Homepage of Paul Toth.

22.07.1998 Rot3D 22.07.1998
Rot3D is a simple Wolfenstein-type raycasting engine for Amiga computers from Jason Freund ( freund@cis.uab.edu ). More information, a screenshot and the source can be found on the Rot3D Homepage.

21.07.1998 Prometheus 21.07.1998
Prometheus is a Wolfenstein-type engine for Windows 95 computers written in Visual basic from Andrew L. Ayers ( andrewa@indirect.com ) More information and screenshots can be found on Prometheus Homepage.

06.05.1998 RayCastApplet 06.05.1998
The RayCastApplet is a doom-like engine written in Java from Christian Hahn ( chahn@on-luebeck.de ). More information and the applet can be found on Christian's Java Page.

05.05.1998 Stitsien java ray casting engine 05.05.1998
The SJRCE is a simple flat shading wolfenstein 3D engine in Java from Matthew M. Stits ( stits@skylink.net ). More information and the applet can be found on the Stitsien Java Ray Casting Engine Homepage .

16.04.1998 NewWorld3D 16.04.1998
NewWorld3D is a commercial ActiveX control that offers an enhanced wolfenstein engine from Coherent Visual. More information, screenshots and demos can be found on the NewWorld3D Homepage.

31.03.1998 3D Ray-Caster 31.03.1998
3DRC is ray-casting wolfenstein engine for DOS computers from Gabor Nagy ( gabor@jps.net ). More information, screenshots, the source and binarie can be found on the 3D Ray-Caster Homepage.

30.03.1998 PS-Ray 30.03.1998
PS-Ray is a simple ray-casting wolfenstein engine for DOS computers from Peter Svahn ( triax@mail.bip.net ). More information and the source can be found on the Homepage of Peter Svahn.

09.02.1998 DosDoom 08.01.1998
DosDoom is an enhanced DOS port of the Linunx version of DOOM (released by ID Software on December 23, 1997) by Chi Hoang (cyhoang@acs.ucalgary.ca). More information and the source can be found on the DosDoom Homepage .

09.01.1998 BOOM 3D 21.07.1997
B3D is a 3D engine for PCs from Emil Dochevsky ( zajo@geocities.com ) and Ivailo Belchev ( ivob@geocities.com ). More information, screenshots, the demo and source can be found on the BOOM 3D Engine Homepage.

27.12.1997 Doom 27.12.1997
ID Software released the original sourcecode to DOOM. The source is available at ftp.idsoftware.com .


13.11.1997 JadeRAY 13.11.1997
JadeRAY is a ray casting engine for PCs from Adam Jenkins ( jenkins@jfam.demon.co.uk ) More information, screenshots and executables can be found on the Homepage of Adam Jenkins .

03.11.1997 ENG32 03.11.1997
ENG32 is a doom engine for PC from Harald Nowak ( ishn@infrasoft.co.at ). More information, screenshot and executables can be found on the Homepage of Harald Nowak.

09.09.1997 Virtual Presence Engine 01.01.1995
The VPE from Alexey Goloshubin (alexey@ii.uib.no) supports only 386+ PCs. More information, screenshots, demos and the full source can be found via the Homepage of Alexey Goloshubin.
A port to DJGPP using the Allegro game library can be found on Phil Frisbie's Programming Page.

25.08.1997 Engine 25.08.1997
Engine is a doom engine for Pentium PCs from Michael Boyko ( boykom@andrews.edu ). You find the demo on the Homepage of Michael Boyko.

18.08.1997 Ray Game Designer 18.08.1997
RGD is a commercial wolfenstein engine for PCs from Momor Productions BPD ( icarte@aol.com ). More informations, screenshots and a demo can be found on the Ray Game Designer Homepage.

15.08.1997 Virtual Game Toolkit 11.09.1995
The VGT is a comercial Doom engine and VR toolkit for PCs from conitec that allows to develop adventure, action or role playing games based on an event controlled script language. Contact: Johannes C. Lotter (100042.1745@compuserve.com)
A demo can be found on x2ftp.oulu.fi . More info on the Conitec Homepage or in the VGT Readme.
An online users magazine can be found at the 3D game design Homepage.
There is also a german book "GameStudio 3D" (ISBN: 3-89362-438-4) with CD-ROM and a shareware version of VGT. More information about this book and some demos on the oP group germany homepage.

15.08.1997 RayCast 06.11.1995
RC is a doom engine from Kenny Hoff (hoff@cs.unc.edu). More information (and lots of pictures) can be found on the RayCast Homepage

15.08.1997 WWD (Link Problems !) 13.03.1997
WWD is doom engine for PCs by Marius Schilder ( marius@digicash.com ). The source and demo can be found on the Homepage of Marius.

06.06.1997 Pfhorte 31.10.1996
Pfhorte is a map editor for the Marathon game with integrated 3D viewer for Macintosh computers from Steve Israelson (steve_israelson@mindlink.net) Some more information, screenshots and documentation, the source and binaries can be found on the Pfhorte Homepage.

06.06.1997 Scorpion Engine 07.05.1997
SE is a simple wolfenstein engine for PCs from 'Blazing Scorpion' ( b-scorpion@geocities.com ). More information and the demo can be found on the Blazing Interactive Homepage.

02.06.1997 Nether 3D 13.08.1996
Nether 3D (former Wolf3D) is a commercial wolfenstein engine for the Commodore 64 or 128 by Cameron Kaiser ( spectre@deepthought.armory.com). More information,screenshots and a demo can be found on the Nether 3D Homepage.

02.05.1997 4DX 06.07.1995
The 4DX Rendering Engine is a commercial doom/heretic game engine from Jaimi McEntire (jaimimc@aol.com) from Eldermage Corp. More information and a demo can be found on the Eldermage Homepage.
An older demo can be found on x2ftp.oulu.fi . More info in the 4DX Readme.

15.04.1997 3D Demo 15.04.1997
3D Demo is an enhanced wolfenstein engine for PCs by Nicholas Michon (mznmicho@undergrad.math.uwaterloo.ca) and Peter La (p2la@undergrad.math.uwaterloo.ca ). More information, screenshots and a demo can be found on the 3D Demo Homepage.

01.04.1997 Baltimore 01.04.1997
Baltimore is a portable doom engine by Song Li (sli2@gl.umbc.edu). The source and binaries can be found on the Baltimore Homepage.

03.03.1997 Beyond 3D (Link Problems!) 03.03.1997
B3D is a simple wolfenstein engine in QBasic for PCs from 'Dragonsky' (sfg@cland.net). More information and the source on the Beyond 3D Homepage.

27.02.1997 RayDOOM (Link Problems!) 27.02.1997
RD is a 3D game engine for PCs from Per Ronny Westereng ( pegranlu@sn.no ). The engine is still work in progress, so there are no sources available yet.
More information can be found on the RayDOOM Homepage.

14.02.1997 Objective Caml 14.02.1997
OC is a doom-like 3D engine for PCs by François Pessaux (francois.pessaux@inria.fr). More information and two papers (in french) about doom engines and BSP rendering are available on the Homepage of François Pessaux.

10.02.1997 3D Engine 10.02.1997
3D Engine is a 3D game engine for Macintosh computers from Steve Israelson (steve_israelson@mindlink.net) More information and the source can be found on the 3D Engine Homepage.

30.12.1996 Red Sector 30.12.1996
Red Sector is a 3D engine by Byron Foster (foster@enuxsa.eas.asu.edu). A demo can be found on the Red Sector Homepage.

27.12.1996 Fear 15.07.1996
Fear is a doom engine from Gyro Gearloose ( gyro@blarg.net ).
The demo,source and some more pictures can be found on the File Area of Gyro Gearloose.

25.09.1996 SimDoom 25.09.1996
SimDoom is a doom-like 3D environment for PCs from Wowow Wei - Lun Pon (b1506060@csie.ntu.edu.tw). SimDoom is the successor of Project WAX. The demo and more information can be found on the SimDoom Homepage.

12.09.1996 Jupiter 09.09.1996
Jupiter is a 3D DOOM engine by Jeff Jam (jjam@mustang.uwo.ca). More information and a demo on the Jupiter Homepage.

09.09.1996 WebView 3D 25.09.1995
WV is doom style 3d engine from Philip Stephens ( philip@galaxy.bocaraton.ibm.com). The source and more information can be found on the WebView3D Development Page.

09.09.1996 Phantom's Cyberspace 04.09.1995
PCS is a 3d engine for PCs from Jacco Bikker (aka 'The Phantom') ( Jacco.Bikker@QuestIntl.Com ) The source can be found on x2ftp.oulu.fi . More info in the Phantom's Cyberspace Readme.

23.07.1996 Bad Mood 23.07.1996
BM is a doom engine for the Atari Falcon 030 from Bertrand Le Roy (bleroy@ccr.jussieu.fr) , Laurent Sallafranque (sallafra@col.bsf.alcatel.fr) and Johan Klockars (d8klojo@dtek.chalmers.se). The source and executable can be found on the Bad Mood homepage.

15.07.1996 Simplicity 15.07.1996
Simplicity is a doom engine from Richard Temps ( psystorm@bbs.ax.com, t_rtemps@qualcomm.com).
The source and executable can be found on www.ax.com.

15.07.1996 Verbum (Link Problems!) 15.07.1996
Verbum is a doom engine from Stuart Denman (sdenman@cs.washington.edu).
Some more information and pictures can be found on the Surreal 3D Landscape Engine Homepage.

22.05.1996 Rage 01.01.1995
RAGE (Raycasting Algorithmic Graphical Engine) is a commercial doom-style engine under Windows. More info and demos on the Monolith Homepage. Contact: rage@lith.com

15.04.1996 The Difference Engine / r95 15.04.1996
TDE/r95 is DOOM style renderer by Michael Schöne and Bernd Kreimeier (bernd@nero.uni-bonn.de). More information and a demo on The Difference Engine / r95 Homepage.

12.04.1996 CyberDrome (Link Problems!) 12.04.1996
CD is a game for PCs based on a wolfenstein type engine from Christian Nester (un9x@rz.uni-karlsruhe.de) and Marco Zinn (Marco_Zinn@zap.schiele-ct.de). More information and a demo (with english documentation) on the (german) CyberDrome Homepage.

21.03.1996 Demostuff 21.03.1996
DS is a wolfenstein engine for PCs from Bjarke Viksoe (bjarke.viksoe@capacity.dk). The source can be found on x2ftp.oulu.fi . More info in the Demostuff Readme.

21.03.1996 SJS - WOLF 21.03.1996
SW is a wolfenstein engine for PCs from Steven Streeting (sinbad@itl.net). The source can be found on x2ftp.oulu.fi . More info in the SJS-WOLF Readme.

11.03.1996 RayDeal 06.03.1996
RD is a doom engine combined with voxel landscape graphics from Matt Howard (weirdo@primenet.com). The full source and more information can be found on the RayDeal Homepage

15.01.1996 WAX 15.01.1996
WAX is a doom engine for PCs by Wowow Wei - Lun Pon (b1506060@csie.ntu.edu.tw). More info and a demo on the WAX Homepage.

23.11.1995 Final 01.01.1995
Final is the final project of Peter Mattis (petm@soda.csua.berkeley.edu). The engine is written in portable ANSI C and was tested with a Apple Macintosh and X11-Windows on HP's and Sun SparcStation. More info, the source and textures can be found on the Homepage of Peter Mattis or in the Final Readme .

16.11.1995 Room-Based Ray-Casting (Link Problems!) 16.11.1995
RRBC is a 3D engine developed by Derek Burnheim (dburnhei@pcug.org.au). More infomation and a demo can be found on the RRBC Homepage.

08.11.1995 work in progress 08.11.1995
PC ray-casting engine from Mark Feldmann.

08.11.1995 work in progress 08.11.1995
PC 3D engine from James E. Sharman (sis2070@sis.port.ac.uk).
20.09.1995 Learning Windows(tm) Programming Using Virtual Reality 01.01.1995
LWPUVR is a book (ISBN: 0-12-737842-1) from Christopher D. Watkins (cwatkins@algorithm.com) and Russell J Berube that contains the source for a 4D doom-style engine under Windows. The engine also supports anaglyph 3-D glasses.
More info on the Algorithm's Homepage page.

04.09.1995 WolfDoom 01.01.1995
Wolfdoom is a 3d graphics engine for PCs by Mike Dussault (mdussault@aol.com). A demo can be found on x2ftp.oulu.fi , the source is also found on x2ftp.oulu.fi . More info in the Wolfdoom Readme.

04.09.1995 Cave Dweller 04.09.1995
CD is a 3d wolfenstein engine for PCs by Lee Koloszyc (jpage@crow.cybercomm.net). The soure can be found on x2ftp.oulu.fi . More info in the Cave Readme.

31.08.1995 Wolfenstein 31.08.1995
ID Software released the original sourcecode to Castle Wolfenstein. The source is available at x2ftp.oulu.fi .

31.08.1995 WT 01.01.1995
WT (What's That) is a portable 3D game engine, Copyright (C) 1994 by Chris Laurel (claurel@mr.net) The source and some extensions can be found at the WT ftp site magoo.uwsuper.edu or at ftp.cs.tu-berlin.de (wt-05 source only). More info in the WT Readme.
The MacWT version can be found on ftp.circa.ufl.edu or via the Homepage of William Hayden.

31.08.1995 ACK 01.01.1995
The ACK (Animation Construction Kit) by Lary Myers supports only 386+ PCs. The full source is located on x2ftp.oulu.fi .
The book "Amazing 3-D Games - Adventure Set" (ISBN: 1-883577-15-2) contains a CD-ROM with an advanced version of the ACK engine (floor and ceiling texture mapping, WinG-support, better optimization).
There is also an ACK for Windows version by J.Lundy that supports WinG output, midi and wave sounds. More info in the ACK for Windows Readme.

31.08.1995 VRKIT 01.01.1995
Is a comercial Wolf3D-like engine for PCs from M & M Computer Consultants. A demo can be found on x2ftp.oulu.fi . More info in the VRKIT Readme.

31.08.1995 Zox3D 01.01.1995
Zox3D is a fast Wolfenstein engine for PCs from Robert Schmidt (robert@stud.unit.no). A demo can be found on x2ftp.oulu.fi . More info in the Zox3D Readme.

27.06.1995 Tricks of the Game Programming Gurus 27.06.1995
TGPP is a book (ISBN: 0-672-30507-0) of LaMothe and Ratcliff that contains the source for a wolfenstein engine in C++/ASM.
19.06.1995 I3D 01.01.1995
I3D is a commercial software toolkit for interactive 3D programs similar to Castle Wolfenstein or Ultima Underworld. A demo can be found on x2ftp.oulu.fi . More info in the I3D Readme.
Contact: Jim O'Keane (jokeane@aol.com)

13.06.1995 Gardens of Imagination 13.06.1995
GOI is a book (ISBN: 1-878739-59-X) from Christopher Lampton that contains source for a 4D wolfenstein engine in C/C++/ASM.
01.01.1995 Labyrinth 3D 01.01.1995
L3D is a 3d graphics engine for PCs by Kimmo Fredriksson ( Kimmo.Fredriksson@Helsinki.FI). The full source can be found on x2ftp.oulu.fi .

01.01.1995 Pie 3D Game engine 01.01.1995
The P3D engine is a commercial game engine somewhere between Wolf and DOOM in appearance and features. More info on the Pie in the Sky Software Homepage.
A demo can be found on ftp.catalog.com .
Contact: dwhc72a@prodigy.com


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