3D Engines List
Fogging

This list contains 71 fogging engines.




Texture-mapping Engines


12.05.2000 Miracle 3D 22.12.1999
Miracle 3D is a Windows 3D engine from Damir Sagidullin ( _spider@mail.ru ). The demo can be found on the Miracle 3D Homepage.

25.04.2000 Panard Vision 04.04.1997
PV is a free portable Realtime 3D engine allowing for high speed, with no quality loss, rendering on Windows2000/Win32/Dos/Linux platforms by Olivier Brunet (pvision@planet-d.net). It supports both hardware and software rendering. More information and the Panard Vision SDK (including 3DS file/animation viewer, Quake I viewer and everything needed to use this engine in your own programs. ) can be found on the Panard Vision Homepage.

12.04.2000 Genesis 3D 11.08.1998
G3D is a commercial 3D game SDK from Eclipse Entertainment. More information, screenshots, the SDK and some demos can be found on Genesis 3D Homepage.

12.04.2000 Fly3D 04.08.1998
Fly3D is a 3D engine for Windows by Fabio Policarpo ( fabio@paralelo.com.br ). More information, screenshots, the sdk and a demos can be found on the Fly3D Homepage .
The engine will be featured in the book 3D Computer Game Technology - Theory and Practice from Alan Watt and Fabio Policarpo (Addion Wesley).

10.04.2000 Oxygen3D 20.07.1999
Oxygen3D is a commercial 3D game engine from John van der Burg ( john@mysticgd.com ) of Mystic Game Development. More information and screenshots can be found on the Mystic Game Development Homepage

04.04.2000 JavaGL 04.04.2000
JavaGL is a pure Java implementation of a subset of OpenGL from Robin Bing-Yu Chen ( robin@nis-lab.is.s.u-tokyo.ac.jp ). More information, the library and documentaion can be found on the JavaGL Homepage.

04.04.2000 Jazz3D 03.09.1999
Jazz3D is a shareware 3D engine for Java from SyGem Software. More information, screenshots and on-line demos can be found on the SyGem Software Homepage

25.02.2000 Digital Dawn Graphics Toolkit 25.02.2000
The DDG toolkit is a OpenSource library of C++ classes to build real time 3D graphics applications from Alex Pfaffe ( ddg@oz.net). More information, screenshots and the source can be found on the Digital Dawn Graphics Toolkit Homepage.

11.02.2000 Blaxxun Contact 3D 11.02.2000
Blaxxun Contact 3D is an OpenSource VRML 97 Viewer from Blaxxun Interactive. More information about the Blaxxun Contact 3D Viewer can be found on the Blaxxun Contact Developers Homepage, the source and documentation can be found on the Blaxxun Contact 3D Source Homepage.

08.02.2000 LightSpeed 3D 08.02.2000
LightSpeed3D (former Exodus) is a commercial 3D engine for Windows 95/98/2K from Rogueprogramm. More information can be found on the LightSpeed Homepage.

03.02.2000 Morpheus 03.02.2000
Morpheus is a 3D engine for DOS from Alexander Berl ( alex@funtasticarts.de ). The demo can be found on the Funtastic Arts Homepage under Downloads as realEngine.

02.02.2000 OpenGL 06.09.1995
OpenGLŪ is a software interface for applications to generate interactive 2D and 3D computer graphics. OpenGL is designed to be independent of operating system, window system, and hardware operations, and it is supported by many vendors. OpenGL is available on PCs, Macintosh and workstations.
OpenGL provides a wide range of graphics functions: from rendering a simple geometric point, line, or filled polygon, to texture mapping NURBS curved surfaces.
The OpenGL functions described are provided on every OpenGL implementation to make applications written with OpenGL easily portable between platforms. All licensed OpenGL implementations are required to pass the Conformance Tests, and come from a single specification and language binding document.
More information and the source of the sample implementation can be found on the OpenGL Sample Implementation Homepage.

02.02.2000 Magic3D 08.07.1999
Magic3D is a 3D engine for Windows 95 from Stefan Letz ( Stefan.Letz@online.de ). More information, screenshots and a demo can be found on Magic3D Homepage

22.12.1999 Jet 3D 22.12.1999
Jet 3D is a commercial OpenSource 3D graphics engine from Eclipse Entertainment. More information, screenshots and the source can be found on the Jet 3D Homepage.

22.12.1999 Twister 28.09.1999
Twister is a "Quake-style" 3D engine for Windows by Stefano Lanza ( steflanz@tin.it ). More information, screenshots, demo and source can be found on the Twister Homepage.

22.12.1999 GFX4D 22.12.1999
GFX4D is a Glide 3D engine from Ondrej Kollar (andygfx@gtinet.sk), Peter Popvec and Paval Lesnak. More information and screenshots can be found on the GFX4D Homepage.

29.10.1999 Nectar Engine 11.11.1998
The Nectar Engine is a real-time commercial 3D engine for Windows 95 from Jerome Lanquetot ( jlanquetot@hoplandbros.com). More information, screenshots and a demo can be found on the Nectar Engine Homepage .

29.10.1999 Exist 29.10.1999
Exist is a 3D Game Engine for Windows from Mike Fricker (mfricker@sprint.ca). More information and screenshots can be found on the Exist Homepage.

18.10.1999 NBFB 13.10.1999
The NBFB Engine is a full 3D engine for DOS and Windows from Marcus Lynn ( Marcusl@CSL.COM ). More information and screenshots can be found on the Homepage of Marcus Lynn.

17.09.1999 Arfnold 2 17.09.1999
Arfnold 2 is a 3D engine for Windows 95/98 by by Andrei Fortuna ( andreif@mail.dntis.ro ) aka 'Stormbringer'. More information, screenshots, a demo and the source can be found on Stormbringer's Homepage.

15.09.1999 A4-Engine 15.09.1999
The A4-engine is a commercial game engine for Windows 95 / DirectX, and part of the GameStudio 3D game authoring system from Conitec. Here's the features: More information, screenshots, tutorials, and demos can be found on the A4 Engine Homepage.

13.09.1999 R-Engine 13.09.1999
The R-engine is a 3D game engine for Windows 95/98 from Onil Jang ( jangunil@oigame.co.kr ). More information, screenshots, game AVI and etc.. can be found on the Oin-Enterprise Homepage.

08.09.1999 V3D 07.07.1999
V3D is a 3D engine for Windows 95/98 from Rich ( v3dengine@hotmail.com ). More information, screenshots and a demo can be found on the V3D Homepage .

03.09.1999 Crystal Space 25.08.1997
Crystal Space is a 3D engine for Unix from Jorrit Tyberghein ( Jorrit.Tyberghein@uz.kuleuven.ac.be ). More information, screenshots, the source and a unix executable is available on the Crystal Space Homepage.

03.09.1999 Claw Engine 08.07.1999
The Claw Engine is a landscape 3D engine for Windows 95/98/2000/NT from Andreas Löffler ( gd_crazy@gmx.net ) of United Bytes. More information, screenshots and a demo can be found on the United Bytes Homepage

12.07.1999 Polyspace 3D 12.07.1999
Polyspace 3D(TM) is a commercial 3D game engine from Maven Studios done by Matthew Huston and other contributers (mhuston@ameritech.net) For more information and licensing visit Maven Studios.

12.07.1999 Equinox (Link Problems!) 19.05.1999
Equinox is a PC 3D engine from Marco Corbetta ( ivy_mantled@yahoo.com ). More information, screenshots and a demo can be found on the Equinox Homepage

28.05.1999 6DX 28.05.1999
6DX is a commercial 3D game engine for Windows from Eldermage Entertainment Inc. More information, screenshots and demos can be found on the Eldermage Homepage

27.05.1999 Architect III 15.07.1996
Architect III (former Geometry Box and even former Model 3DD) is a commercial Real-Time 3D development kit from Geometric Computing ( gb2@geometricom.com ). More information and screenshots can be found on the Geometry Computing Homepage.

20.05.1999 EasyGen3D 11.08.1998
EasyGen3D is an OpenSource wrapper for the Genesis 3D library from Matthew Ellis ( matt@magmagames.com ). More information and the SDK can be found on Genesis 3D Homepage.

19.05.1999 Dark Light 19.05.1999
Dark Light is a Java 3D engine from Jean D'Arc ( jdarc@dial.pipex.com ) aka 'Defiant'. More information and the applet can be found on the Dark Light Homepage.

22.04.1999 E3d Engine 22.04.1999
The E3d Engine is a commercial 3d engine for Windows from Act 3d Interactive. More information and a demo can be found on the E3d Engine Homepage .

26.03.1999 ClayRender 19.02.1998
CR is a 3D engine for PCs from Time Lewis ( luther2000@aol.com). More information, screenshots and a demo can be found on the ClayRender Homepage.

26.03.1999 ClayJava 26.03.1999
ClayJava is a 3D engine for Java from Time Lewis ( luther2000@aol.com). The java applet can be found on the ClayJava Homepage.

23.03.1999 3D TT 01.03.1999
3D TT is a 3D game engine for a game like Transport Tycoon for Windows from Peter Dobrovka ( dobrovka@hkn.de ) and WAY-X (a group of hobby programmers). More information, screenshots and a demo can be found on the (german) WAY-X Homepage under 3DTT (click one of the four icons in the top frame to view screenshots etc).

17.02.1999 Vital 17.02.1999
Vital is a 3D game engine for Windows from Lut Roman and Sergey Zabaryansky ( root@zssoft.carrier.kiev.ua ). More information, screenshots and a demo can be found on the Vital Homepage.

25.01.1999 Nightfall Engine 02.09.1997
The Nightfall Engine (former Altor Engine) is a 3D engine for Macintosh computers by Altor Systems Inc. The development environment is now shipping on CD-ROM with the game Nightfall. It includes: More information and screenshots can be found on the Altor Systems Homepage.

15.01.1999 V3X 23.07.1998
V3X is a commercial 3d game engine from Realtech VR Software. The engine is not available for licensing. More information, screenshots and a demo can be found via the Realtech VR World Web Site. (Click V3X in the bottom frame)
A new demo will be also available showing all the possibility of the engine. A licensable version will be also available.

12.01.1999 Java3D 12.01.1999
The Java 3DTM 1.1 API is a set of classes for writing three-dimensional graphics applications and 3D applets from Sun Microsystems. More information, the library and documentaion can be found on the Java 3D Homepage.

27.10.1998 JTGame 10.11.1997
JTGame is a C++ interactive 3D game framework based on top of Microsoft Windows, MFC, and DirectX from John Thompson ( john@gildea.net ). More information, screenshots, documentation, sample programs, tutorials and the source of the library can be found on the JTGame Homepage.

23.10.1998 PCT 18.02.1997
PCT is a 'Perspective Texture Mapping' engine for PCs by Helge Förster ( hfoe0127@rz.uni-hildesheim.de ). It is the successor of Textmap. A demo and more information can be found on the PCT Homepage.

03.09.1998 SKOUT Engine 03.09.1998
The SKOUT engine is a commercial 3D engine for Windows from Soft Enterprises (mh@soft-enterprises.com). It will be available for licensing for third parties. More information, screenshots and a very early demo can be found at the SKOUT Engine Homepage.

07.08.1998 Direct3D 29.10.1996
D3D is part of Microsofts DirectX Programming API (DirectDraw, DirectSound, DirectPlay, Direct3D, DirectInput). You find lot more information, sample code and the DirectX 6 SDK (91 MB!) and enduser packages (4 MB) on the Microsoft DirectX Homepage.

08.06.1998 3D Game Machine 01.01.1995
3DGM is a professional 3D game development framework for Windows 95/NT and MacOS from Virtually Unlimited Corporation that aims to reduce time-to-market. Demos and more information can be found on the Virtually Unlimited Homepage .

16.04.1998 Crazy Marbles 16.04.1998
Crazy Marbles is a 3D landscape game that for 3DFX cards from Michael Boyko ( boykom@andrews.edu ). Crazy Marbles won the contest from http://www.voodooextreme.com/. More information, screenshots and the demo can be found on the Crazy Marbles Homepage

14.04.1998 Motor 3D 15.04.1998
Motor 3D is a 3D engine for PCs from Ramiro Oliva ( ramcor@arrakis.es ). More information, screenshots and the demo can be found on the Motor 3D Homepage .

17.03.1998 Terra 17.03.1998
Terra is a commercial 3D terrain visualization engine for Windows 95 by Skyline Software Systems LTD. More information and screenshots can be found on the Terra Homepage

12.02.1998 Oden3D 12.02.1998
Oden3D is object-oriented C++ 3D game engine for Windows 95 / NT platforms from Novel Productions. Oden3D provides (when finished): For more information send an email to astaroth@mail.databasen.se.

13.10.1997 Tekktonic Game Engine 13.10.1997
The TGE is a commercial Windows 95 engine by the Reakktor Media Group. This engine will be used to create the indoor part of the game Typherra which will be released early 1998. The Tekktonic Game Engine will be available for Sublicensing after Typherra has been finished.
More information and screenshots can be found on the Typherra Homepage.

15.08.1997 Zen 15.08.1997
Zen is a 3D engine for PCs from Gerber Dominique ( dominique.gerber@hol.fr ) of Atlantis Productions. More information and screenshots can be found on the Atlantis Homepage.

16.06.1997 Engine Zero 16.06.1997
EZ is a commercial 3D engine for PCs from Engine Studio. More information and a demo can be found on the Engine Zero Homepage.

30.04.1997 MindRender 26.02.1996
BR is a high performance programmer's API for PCs from Themekit Ltd. More information and a demo is available on the ThemeKit Homepage.

17.03.1997 ZEUS (Link Problems!) 11.11.1996
ZEUS is a PC 3D commercial game engine by BRAINSTORM ( brainstorm@ndirect.co.uk). More information and a demo can be found on the BRAINSTORM - ZEUS Homepage.

09.01.1997 3D Demo 13.08.1996
The 3D Demo is a PC rendering engine from Kerrigan Burgess (k_burge@alcor.concordia.ca). The voxel-engine has the following features: The source and demo can be found on x2ftp.oulu.fi.

12.11.1996 GRAFICA NATURA 20.09.1996
GRAFICA NATURA is a 3-D realtime rendering system which was primarily designed for realistic visualization of natural objects and phenomena, e.g. plants, landscapes, clouds and water. GN is written by Steffen Hauser (stephen@cs.tu-berlin.de). The source and more information can be found on the GRAFICA NATURA Homepage.

05.11.1996 Reality Lab 01.01.1995
RL is a commercial 3D library by Microsoft RenderMorphics. The version 2.0 has the following features: Contact: Servan@Render.com (Servan Keondjian) or morph@microsoft.com.
The old RealityLab Homepage is currently not available - i already did a search on AltaVista and at MicroSoft to find a new homepage - there are recent microsoft products that use the RealityLab engine, but no reference to the engine itself.
There is a free Windows 3.1/95/NT VRML viewer from InterVista Software Inc, using the RealityLab libraries available at the WorldView Homepage.
Information about WIRL (another Windows 3.1/95/NT VRML viewer that combines the VR capabilties of the VREAM package with the Reality Lab rendering engine) is available via the VREAM Homepage.

15.07.1996 3DTOSHI 15.01.1996
3DTOSHI is a 3D engine for PCs by Toshiaki Tsuji (tsuji@cs.concordia.ca). A source/demo can be found on x2ftp.oulu.fi.

22.05.1996 BRender 01.01.1995
BRender (Blazing Render) is a complete system with an applications interface, graphics libraries and device drivers by Argonaut Software. Contact: Argonaut Software (paul@argonaut.com, rich@argonaut.com)
Information about BRender as taken from news and emails.
Move information and demos on the Brender Homepage .


Non-realtime Engines


08.09.1999 Craft 3D 08.09.1999
Craft 3D is a 3D game engine for Windows 95 / NT from Tony Hart ( TonyHart@griffydam.freeserve.co.uk ). More information, screenshots and a demo can be found on the Craft 3D Homepage.


Gouraud-shading Engines


11.02.2000 Dex3D 11.02.2000
DeX3D is an open source 3D engine coded entirely in Visual Basic from Jerry Chen ( onlyuser@hotmail.com ). More information, screenshots and the source can be found on the Dex3D Homepage.

18.01.1999 Mercury 18.01.1999
Mercury is a Windows 95/98 3D engine from Adam Jenkins ( jenkins@jfam.demon.co.uk ). More information and screenshots can be found on the Homepage of Adam Jenkins .


Doom/Wolfenstein Engines


18.01.1999 RayDream 15.08.1997
RayDream is a doom 3D engine for PCs from Spencer Pickett ( spickett@lucent.com ). More information and the demo can be found on the Spencer Picketts Project Homepage

18.08.1997 Ray Game Designer 18.08.1997
RGD is a commercial wolfenstein engine for PCs from Momor Productions BPD ( icarte@aol.com ). More informations, screenshots and a demo can be found on the Ray Game Designer Homepage.

15.08.1997 Virtual Game Toolkit 11.09.1995
The VGT is a comercial Doom engine and VR toolkit for PCs from conitec that allows to develop adventure, action or role playing games based on an event controlled script language. Contact: Johannes C. Lotter (100042.1745@compuserve.com)
A demo can be found on x2ftp.oulu.fi . More info on the Conitec Homepage or in the VGT Readme.
An online users magazine can be found at the 3D game design Homepage.
There is also a german book "GameStudio 3D" (ISBN: 3-89362-438-4) with CD-ROM and a shareware version of VGT. More information about this book and some demos on the oP group germany homepage.

15.08.1997 RayCast 06.11.1995
RC is a doom engine from Kenny Hoff (hoff@cs.unc.edu). More information (and lots of pictures) can be found on the RayCast Homepage

30.12.1996 Red Sector 30.12.1996
Red Sector is a 3D engine by Byron Foster (foster@enuxsa.eas.asu.edu). A demo can be found on the Red Sector Homepage.

23.07.1996 Bad Mood 23.07.1996
BM is a doom engine for the Atari Falcon 030 from Bertrand Le Roy (bleroy@ccr.jussieu.fr) , Laurent Sallafranque (sallafra@col.bsf.alcatel.fr) and Johan Klockars (d8klojo@dtek.chalmers.se). The source and executable can be found on the Bad Mood homepage.

15.07.1996 Simplicity 15.07.1996
Simplicity is a doom engine from Richard Temps ( psystorm@bbs.ax.com, t_rtemps@qualcomm.com).
The source and executable can be found on www.ax.com.

13.06.1995 Gardens of Imagination 13.06.1995
GOI is a book (ISBN: 1-878739-59-X) from Christopher Lampton that contains source for a 4D wolfenstein engine in C/C++/ASM.

Flat-shading Engines


26.05.1999 Blast3D 26.05.1999
Blast3D is a flatshading 3D engine for DOS from Tobias Johansson ( tobias_johansson@mailcity.com ). More information, screenshots and the source can be found on the Blast3D Homepage.


Non-realtime Engines


15.04.1996 NuGraf Developer's 3D Toolkit 15.04.1996
The NG D3DT is a commercial 3D library from Okino Computer Graphics, Inc (sales@okino.com). NuGraf's renderer is designed to create fast, high quality photo-realistic images using software generation methods. NuGraf is a complete development system for creating 3D computer graphics applications, the toolkit handles all aspects of the 3D modeling and rendering process. More info on the NuGraf's Homepage.


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