3D Engines List
Lightmap rend.

This list contains 90 lightmap rendering engines.




Texture-mapping Engines


12.05.2000 Miracle 3D 22.12.1999
Miracle 3D is a Windows 3D engine from Damir Sagidullin ( _spider@mail.ru ). The demo can be found on the Miracle 3D Homepage.

12.05.2000 pixelbase 02.02.2000
pixelbase is a commercial 3D engine for Windows from Engin Cilasun ( engin@pixelbase.net ) and Attila Uygun ( ati@pixelbase.net ). More information and screenshots can be found on the Pixelbase Homepage

27.04.2000 Titan Engine 27.04.2000
The Titan Engine is a 3D engine for Windows from Ignacio Castaño Aguado, José Luis Fernández Rueda, Gabriel Rodríguez Alberich and Julio César Espada Rodrígue ( titan@talika.fie.us.es ). More information, screenshots, a demo and the source for an older version (called Nemesis) can be found on the Titan Project Homepage.

27.04.2000 Experience Engine 27.04.2000
The Experience Engine is a 3D engine for Direct X7 from The Whole Experience, Inc. More information, screenshots and a demo can be found on the Experience Engine Homepage.

25.04.2000 Panard Vision 04.04.1997
PV is a free portable Realtime 3D engine allowing for high speed, with no quality loss, rendering on Windows2000/Win32/Dos/Linux platforms by Olivier Brunet (pvision@planet-d.net). It supports both hardware and software rendering. More information and the Panard Vision SDK (including 3DS file/animation viewer, Quake I viewer and everything needed to use this engine in your own programs. ) can be found on the Panard Vision Homepage.

25.04.2000 Beam Engine 02.02.2000
The Beam Engine is a 3D engine for Windows from Tobias Johansson ( tobias_johansson@mailcity.com ). More information, screenshots, a demo and the source can be found on the PolyGone Homepage

25.04.2000 Hurricane 25.04.2000
Hurricane is a 3D engine for Windows 98 from marc Salmurri ( marc.salmurri@upcnet.es ). More information, screenshots and the demo can be found on the Hurricane Homepage.

12.04.2000 Legus3D 23.03.1998
Legus3D (former LEGUS Virtual Reality System) is a commercial real-time rendering engine for PCs from Branimir Karadzic ( karadzic@eunet.yu ). More information, screenshots and demos can be found on the Legus 3D Homepage.

12.04.2000 Genesis 3D 11.08.1998
G3D is a commercial 3D game SDK from Eclipse Entertainment. More information, screenshots, the SDK and some demos can be found on Genesis 3D Homepage.

12.04.2000 Blitz Engine 05.10.1998
The Blitz Engine is a Windows rendering engine from Richard Turnbull ( rt71@hotmail.com ). More information, screenshots and a demo, SDK 1.2 and source can be found on the Blitz Engine Homepage .

12.04.2000 Fly3D 04.08.1998
Fly3D is a 3D engine for Windows by Fabio Policarpo ( fabio@paralelo.com.br ). More information, screenshots, the sdk and a demos can be found on the Fly3D Homepage .
The engine will be featured in the book 3D Computer Game Technology - Theory and Practice from Alan Watt and Fabio Policarpo (Addion Wesley).

10.04.2000 JVector 20.05.1999
JVector is a realtime 3D engine written in Java from Jacob Jensen ( jacob@cabocomm.dk) aka 'kvark/prone' . More information, screenshots and the applets can be found on the JVector Homepage .

07.04.2000 Quake 3 Map Viewer 07.04.2000
The Q3MV is a 3D engine for DirectX 7 from Xavi Albors ( smiker@teleline.es ). More information, screenshots and the binary can be found on Smiker's Homepage.

07.04.2000 gxRealityEngine 07.04.2000
The gxRealityEngine is a 3D engine for Windows 95/98 from Lightcube Technologies. More information, screenshots and a demo can be found on Lightcube Homepage.

07.04.2000 TwoQ2viewer 07.04.2000
The TwoQ2viewer is a Quake2 level viewer for Windows from Emmanuel Rivoire ( manutoo@imaginet.fr ). More information, screenshots and the demo can be found on TwoQ2viewer Homepage.

07.04.2000 Aised 07.04.2000
The Aised is a landscape rendering engine for Windows from Emmanuel Rivoire ( manutoo@imaginet.fr ). More information, screenshots and the demo can be found on Aised Homepage.

04.04.2000 Basic3D 04.04.2000
Basic3D is a 3D engine for Windows from Matthieu Gazin ( Matthieu.Gazin@wanadoo.fr ). More information and a demo can be found via the (french) Homepage of Matthieu Gazin under projects/Basic3D SDK.

04.04.2000 X3D Engine 04.04.2000
The X3D engine is a commercial 3D engine from 4X Technologies. More information and some demo can be found on the 4X Technologies Homepage.

04.04.2000 Sparklight 05.08.1998
SL is a software rendering 3D engine for DOS and linux by Christian Fleischer (daydream@cs.tu-berlin.de) More information, screenshots and a demo can be found on the Sparklight Homepage .

08.02.2000 QLeVe 08.02.2000
QLeVe is a Quake II level viewer for Windows from Claudiu Marinescu ( cobra_studios@yahoo.com ). More information, screenshots and a demo can be found via the Cobra Studios Homepage

02.02.2000 Radiance 22.12.1999
Radiance is a (work in progress) rendering engine for Windows from Kyle Kestell ( kkestell@uswest.net ). More information, screenshots and the source can be found on the Radiance Homepage.

02.02.2000 E-mersion 02.02.2000
E-mersion is technology project from Willem H. de Boer ( whdeboer@iname.com ). It's a collection of separate modules which can be linked together to make many different 3D engines. More information and screenshots can be found on the E-mersion Homepage

02.02.2000 Grain Engine 02.02.2000
The Grain Engine is a 3D engine for Windows from Kurt Miller ( kurt@flipcode.com ). More information, screenshots and a demo can be found on The Grain Engine Homepage

23.12.1999 Purgatory 23.12.1999
Purgatory is a 3d pc engine for Windows by Marco Corbetta (ivy_mantled@yahoo.com , marcoc@prograph.it) More information,screenshots and a demo can be found at the Purgatory Homepage.

23.12.1999 Quake 1 23.12.1999
ID Software's lead programmer John Carmack has released the full source code of Quake, including the WinQuake, GLQuake, QuakeWorld, and GLQuakeWorld versions. The source is available at the Q1 Source Download Homepage.

23.12.1999 Golk 23.12.1999
Golk is a 3D engine for Windows and Linux from Ingmar Stein ( Ingmar@digital-phenomenon.de ). More information and screenshots can be found on the Digitial Phenomenon Homepage

22.12.1999 Twister 28.09.1999
Twister is a "Quake-style" 3D engine for Windows by Stefano Lanza ( steflanz@tin.it ). More information, screenshots, demo and source can be found on the Twister Homepage.

22.12.1999 zViewer 09.02.1999
zViewer is the second 3D engine being written by Dan Royer (aggravated@bigfoot.com) and Tauno T. Taipaleenmaki (tataipal@mail.student.oulu.fi). More information and a demo can be found via the Homepage of Dan Royer in the zViewer/zEditor section.

22.12.1999 GFX4D 22.12.1999
GFX4D is a Glide 3D engine from Ondrej Kollar (andygfx@gtinet.sk), Peter Popvec and Paval Lesnak. More information and screenshots can be found on the GFX4D Homepage.

09.11.1999 MGRage 09.11.1999
MGRage is a 3D engine for Windows from Sebastien Chemin ( nanotech@club-internet.fr ). More information, screenshots and a demo can be found on the MGRage Homepage.

29.10.1999 Nectar Engine 11.11.1998
The Nectar Engine is a real-time commercial 3D engine for Windows 95 from Jerome Lanquetot ( jlanquetot@hoplandbros.com). More information, screenshots and a demo can be found on the Nectar Engine Homepage .

29.10.1999 Exist 29.10.1999
Exist is a 3D Game Engine for Windows from Mike Fricker (mfricker@sprint.ca). More information and screenshots can be found on the Exist Homepage.

18.10.1999 NBFB 13.10.1999
The NBFB Engine is a full 3D engine for DOS and Windows from Marcus Lynn ( Marcusl@CSL.COM ). More information and screenshots can be found on the Homepage of Marcus Lynn.

08.10.1999 Xonnel 21.08.1998
Xonnel is a 3D engine for MSDOS and Windows from Vindicator ( vindicatorh@usa.net ). More information, screenshots, documentation and the source can be found on Xonnel Homepage.

28.09.1999 Exodus Engine 08.09.1999
Exodus is a commercial 3D game engine for Windows 95/98 and Macintosh from Video Game Workshop ( insurrect2@aol.com ). For more information and licensing visit the Exodus Engine Homepage.

28.09.1999 Gizmo3D 28.09.1999
Gizmo3D is a high performance 3D scene graph and visualisation toolkit for Linux, Win32 and Irix from Anders Moden ( anders@linux3d.net ). More information, screenshots and the source can be found on the Gizmo3D Homepage.

22.09.1999 Advanced 3D Game Programming using DirectX 7.0 22.09.1999
The book "Advanced 3D Game Programming using DirectX 7.0" from Adrian Perez ( cuban@cmu.edu ) contains a 3D engine with the following features: More information, screenshots and demos can be found on the "Advanced 3D Game Programming using DirectX 7.0" Book Homepage. The book will be released march 2000.

17.09.1999 Arfnold 2 17.09.1999
Arfnold 2 is a 3D engine for Windows 95/98 by by Andrei Fortuna ( andreif@mail.dntis.ro ) aka 'Stormbringer'. More information, screenshots, a demo and the source can be found on Stormbringer's Homepage.

15.09.1999 A4-Engine 15.09.1999
The A4-engine is a commercial game engine for Windows 95 / DirectX, and part of the GameStudio 3D game authoring system from Conitec. Here's the features: More information, screenshots, tutorials, and demos can be found on the A4 Engine Homepage.

13.09.1999 R-Engine 13.09.1999
The R-engine is a 3D game engine for Windows 95/98 from Onil Jang ( jangunil@oigame.co.kr ). More information, screenshots, game AVI and etc.. can be found on the Oin-Enterprise Homepage.

08.09.1999 V3D 07.07.1999
V3D is a 3D engine for Windows 95/98 from Rich ( v3dengine@hotmail.com ). More information, screenshots and a demo can be found on the V3D Homepage .

03.09.1999 Crystal Space 25.08.1997
Crystal Space is a 3D engine for Unix from Jorrit Tyberghein ( Jorrit.Tyberghein@uz.kuleuven.ac.be ). More information, screenshots, the source and a unix executable is available on the Crystal Space Homepage.

20.07.1999 Peuck 01.07.1999
Peuck is a realtime 3D engine for Windows 95/NT from Francesco Carucci, Sebastiano Mandal and Maurizio Pianta aka 'Mental Fusion & 7th sense Team'. More information and screenshots can be found on the Peuck Homepage .

12.07.1999 Polyspace 3D 12.07.1999
Polyspace 3D(TM) is a commercial 3D game engine from Maven Studios done by Matthew Huston and other contributers (mhuston@ameritech.net) For more information and licensing visit Maven Studios.

27.05.1999 Architect III 15.07.1996
Architect III (former Geometry Box and even former Model 3DD) is a commercial Real-Time 3D development kit from Geometric Computing ( gb2@geometricom.com ). More information and screenshots can be found on the Geometry Computing Homepage.

20.05.1999 EasyGen3D 11.08.1998
EasyGen3D is an OpenSource wrapper for the Genesis 3D library from Matthew Ellis ( matt@magmagames.com ). More information and the SDK can be found on Genesis 3D Homepage.

22.04.1999 Glista 3D 22.04.1999
Glista 3D is a 3D engine for Windows from Milos Tosic (glista3d@hotmail.com). More information and a demo can be found on the Glista 3D Homepage

22.04.1999 E3d Engine 22.04.1999
The E3d Engine is a commercial 3d engine for Windows from Act 3d Interactive. More information and a demo can be found on the E3d Engine Homepage .

12.03.1999 Frog Engine 25.01.1999
The Frog Engine is a 3D engine for Windows from Thierry Tremblay ( kzinti@microtec.net ). More information, a screenshot, the engine and a demo can be found on the Frog Engine Homepage.

10.03.1999 Fluxions 10.03.1999
Fluxions is a 3D engine for PCs by Jonathan Metzgar ( microwerx@fcmail.com ). More information, screenshots and the source can be found via the Microwerx Game Programming Homepage .

25.02.1999 Poly Engine 27.09.1996
The PE is a PC 3D Quake-like game engine from Alexey Goloshubin ( alexey@ii.uib.no). More information and the source is available via the Homepage of Alexey Goloshubin .

09.02.1999 Venerium 09.02.1999
Venerium is a Windows'9x/NT 3D engine by Ivan Sheblucin > (ivan@elma.zgrad.ru). More information, screenshots and demo can be found on Venerium Homepage .

15.01.1999 V3X 23.07.1998
V3X is a commercial 3d game engine from Realtech VR Software. The engine is not available for licensing. More information, screenshots and a demo can be found via the Realtech VR World Web Site. (Click V3X in the bottom frame)
A new demo will be also available showing all the possibility of the engine. A licensable version will be also available.

13.01.1999 Archee`s 3d engine 13.01.1999
A3E is a 3d engine for Direct3D from Archee ( soltesz@hotmail.com ) from CoNTRACT. More information and a demo can be found on Archee`s 3d Engine Homepage .

11.01.1999 Katharsis 11.01.1999
Katharsis is a commercial 3D engine for Windows 95/NT from Digital Infinity. More information and screenshots can be found on the 3D Engine Homepage .

18.12.1998 VD/Eclipse 02.09.1997
VD/Eclipse is a commercial Windows 3D graphics engine from Vulpine Design. More information, screenshots and a demo can be found on the Vulpine Design Homepage.

11.11.1998 Kick Engine 11.11.1998
The Kick Engine is a commercial real-time 3D engine for Windows 95 from Kick Engine. More information, screenshots and a demo can be found on the Kick Engine Homepage .

27.10.1998 Duality Engine 27.10.1998
The Duality Engine is a commercial 3D game engine for PCs and Macintosh from Double Aught, Inc. More information and screenshots can be found on the Duality Homepage .

27.10.1998 VisKit 27.10.1998
VisKit is a commercial real-time 3D scene graph rendering engine for Windows from Paradigm Entertainment. More information, screenshots and a demo can be found on the VisKit Homepage .

05.10.1998 3D Graphics Engine 12.02.1998
3DGE is a commercial 3D API for PCs from Twilight 3D. More information and screenshots can be found on the 3D Graphics Engine Homepage.

17.09.1998 Gulliver 17.09.1998
Gulliver is a 3D game engine for SGI from Serge Grandjean ( serge@trix.be ). More information and screenshots can be found on the Gulliver Homepage.

04.09.1998 GLWOF 04.09.1998
GLWOF (OpenGL World Of Fantasy) is the new version of the WOF Quake viewer by Frank Willemsen (frankw@xs4all.nl) and Corin Langosch ( corinl@metronet.de ). More information and a demo can be found on the GLWOF Homepage.

03.09.1998 SKOUT Engine 03.09.1998
The SKOUT engine is a commercial 3D engine for Windows from Soft Enterprises (mh@soft-enterprises.com). It will be available for licensing for third parties. More information, screenshots and a very early demo can be found at the SKOUT Engine Homepage.

07.08.1998 Direct3D 29.10.1996
D3D is part of Microsofts DirectX Programming API (DirectDraw, DirectSound, DirectPlay, Direct3D, DirectInput). You find lot more information, sample code and the DirectX 6 SDK (91 MB!) and enduser packages (4 MB) on the Microsoft DirectX Homepage.

04.08.1998 Madcow 3D Engine 04.08.1998
M3D is a 3D engine for 3DFX Voodoo graphics hardware on Windows 95 from Madcow ( acowley@seas.upenn.edu ). More information, screenshots and a demo can be found on Madcow's Homepage.

22.07.1998 RealiMation 22.07.1998
RealiMation is a commercial real-time 3D scene management and rendering API, developed by Datapath Ltd. More information, screenshots and a browser plugin can be found on the RealiMation Homepage.

22.07.1998 3D Engine 22.07.1998
3E is a DOS 3d engine by Steffen Waldersdorff Løffler ( steffenl@post10.tele.dk ). More information, screenshots and a demo can be found on the Homepage of Steffen Waldersdorff Løffler.

21.07.1998 Zen Engine 21.07.1998
ZE is 3D engine for Windows 95 by Stuart Abercrombie ( stuart@imaginator.com ). More information, screenshots and the source with documentation can be found on the Zen Engine Homepage.

08.06.1998 PortalRend 15.12.1997
PR is a windows 95 portal rendering engine from Alex Clarke (ma5adc@bath.ac.uk ). More information and a demo can be found on the PortalRend Homepage.

08.06.1998 HAWK 12.03.1998
The HAWK game engine is a Windows 95/NT 4.0 library from Hawk Software. More information, screenshots and a demo can be found on the HAWK Homepage.

06.05.1998 LithTech 03.11.1997
The LT (former DirectEngine) is a commercial game development tool for Windows 95 developed from Monolith Productions. More information, screenshots, a demo and licensing information can be found on the LithTech Homepage.

06.05.1998 Tremor 06.05.1998
Tremor is a 3D game engine for Linux from Rich Drewes ( tremor@interstice.com ). More information, screenshots and a demo can be found on the Tremor Homepage.

05.05.1998 Virtuosys II 05.05.1998
Virtuosys II is a 3D engine for DOS from Somogyi Balázs ( sb_remal@arrabonet.gyor.hu ). More information, screenshots and demos can be found on the Virtuosys II Homepage.

19.03.1998 Amp Game Development System 13.05.1997
The AGDS (formerly Diamond 3D Game Development System) is a complete game development system for Windows 95 from Slam Software. More information, screenshots and a demo can be found on the Slam Software Homepage.

11.03.1998 Shark 3D Library 07.10.1997
The S3DL is a 3D library for Windows 95 by Schamel Software. For more information, screenshots and a demo to download see Schamel Software.

13.02.1998 UltraFish 3D Engine 13.02.1998
The UltraFish 3D Engine is a commercial 3D game engine for Windows 95/NT from UltraFish Incorporated. More information, screenshots and a demo can be found on the Ultrafish Homepage.

12.02.1998 Torch 12.02.1998
Torch is a commercial 3D engine for Windows 95/NT from Newfire. More information, screenshots and the browser plugin (for software developers only) can be found on the Newfire Homepage.

28.01.1998 Extrinsic Dawn 15.08.1997
ED is a Quake level viewer for PCs from Ben Cohee ( benco@gisco.net ) originally based on QMap from Sean Barrett. More information and the source can be found on the Extrinsic Dawn Homepage.

08.12.1997 HyperRender 08.12.1997
HyperRender is a 3D engine for PCs by Gibby Koldenhof ( flux@iaehv.nl ) aka 'flux'. More information and screenshots can be found on the HyperRender Homepage.

01.12.1997 Alpha Project 12.08.1996
The Alpha Project is renderer with 6 DOF texturemapper by John DiCamillo (milod@netcom.com). More information, tutorials (and some source code) about 3D texture mapping and MIP-mapping can be found via the Homepage of John DiCamillo.

24.11.1997 House Modelling Project 22.11.1997
HMP is a 3D engine for PCs by Tom Hammersley ( tomh@globalnet.co.uk ). More information, screenshots, documentation, tuorials and a demo can be found on the Graphics Coding Webpage of Tom Hammersley .

22.11.1997 CLIFF 03.11.1997
CLIFF is a PC 3D engine by Komodakis Nikos (komod@csd.uch.gr). More information, screenshots, binaries and the source can be found on the CLIFF Homepage.

10.11.1997 Frag Isaland 10.11.1997
Frag Isaland is a pure Java 3D polygon engine from Niclas Thisell (niclas@thermometric.se) and Andreas Suurkuusk (andreas@thermometric.se) of the 'Carebears'. More information and the applet can be found on the Frag Island Homepage.

03.11.1997 Direct3D Quake Viewer (Broken Link!) 03.11.1997
The D3DQV is a Direct3D engine for Windows 95 by Keith Harrison ( kh@netcomuk.co.uk ). More information, the source and binary can be found on the Direct3D Quake Viewer Homepage .

22.09.1997 QMap 16.06.1997
QMap is a Quake level viewer for PCs from Sean Barrett ( buzzard@world.std.com ) More information and the source can be found on the QMap Homepage.

22.09.1997 3D 07.07.1997
3D is a PC 3D engine from Nick Chirkov ( chir@si.moris.rosmail.com ). More information, screenshots and demos can be found on Nick CHirkov's Homepage.

15.08.1997 Zen 15.08.1997
Zen is a 3D engine for PCs from Gerber Dominique ( dominique.gerber@hol.fr ) of Atlantis Productions. More information and screenshots can be found on the Atlantis Homepage.

08.07.1997 Dark Tide 08.07.1997
Dark Ride is a 3D game engine by Søren Mou Jakobsen (smj@post6.tele.dk ), David Zeuthen ( dzeuthen@post3.tele.dk ), Joel Ostrowski and Thomas Jørgensen ( tj@kampsax.dtu.dk ). More information and screenshots can be found on the Dark Tide Homepage.

06.06.1997 World Of Fantasy 30.12.1996
WOF is a Quake viewer for PCs by Frank Willemsen (frankw@xs4all.nl) and Corin Langosch ( corinl@metronet.de ). More information, a demo and screenshots can be found on the WOF Homepage, the source of an older version is available on the old World Of Fantasy Homepage.

07.05.1997 SQuake 25.04.1997
SQuake is a DOS Quake viewer by Riccardo Scarsi (scarsi@athena.polito.it) and Massimo Rossi. More information, the source and binary can be found on the SQuake Homepage.


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