3D Engines List
Motion blur

This list contains 20 motion blur engines.




Texture-mapping Engines


12.04.2000 Legus3D 23.03.1998
Legus3D (former LEGUS Virtual Reality System) is a commercial real-time rendering engine for PCs from Branimir Karadzic ( karadzic@eunet.yu ). More information, screenshots and demos can be found on the Legus 3D Homepage.

22.12.1999 Power Render 09.09.1996
PR is a high performance 32-bit rendering engine for PC's by Chris Egerter (egerter@egerter.com), the author of the WordUp Graphics Toolkit. More information and a demo on the Power Render Homepage.

13.09.1999 Tiny Java 3D Engine 13.09.1999
The TJ3D is a 3D engine for Java from Jorge Cabezas Garcia ( jorgecabezas@altavista.ne ). More information, the applet and the source can be found on the Tiny Java 3D Engine Homepage.

20.07.1999 Peuck 01.07.1999
Peuck is a realtime 3D engine for Windows 95/NT from Francesco Carucci, Sebastiano Mandal and Maurizio Pianta aka 'Mental Fusion & 7th sense Team'. More information and screenshots can be found on the Peuck Homepage .

12.07.1999 Equinox (Link Problems!) 19.05.1999
Equinox is a PC 3D engine from Marco Corbetta ( ivy_mantled@yahoo.com ). More information, screenshots and a demo can be found on the Equinox Homepage

06.05.1999 SGE 3D 06.05.1997
SGE 3D is a 3D engine for PCs from Michael Janney (jazzvibe@snakebite.com) aka 'Jazzvibe'. More information and screenshots can be found on the SGE 3D homepage.

29.01.1999 Visualization ToolKit 29.01.1999
The Visualization ToolKit (vtk) is an open source, freely available software system for 3D computer graphics, image processing, and visualization. More information, documentation and the toolkit itself can be found on The Visualization Toolkit Homepage.

15.01.1999 V3X 23.07.1998
V3X is a commercial 3d game engine from Realtech VR Software. The engine is not available for licensing. More information, screenshots and a demo can be found via the Realtech VR World Web Site. (Click V3X in the bottom frame)
A new demo will be also available showing all the possibility of the engine. A licensable version will be also available.

15.01.1999 SurRender 01.01.1995
SR is a commercial visualization class library from Hybrit Ltd (surrender@hybrid.org). More information, screenshots and a demo can be found on the SurRender Homepage

17.11.1998 3D-Mesh-Viewer 17.11.1998
3DMV is a PC 3D engine from Timothy S. Bowers ( tsb@icon.co.za ). More information, screenshots and the source can be found via the Homepage of Timothy S. Bowers.

22.10.1997 3D Engine (Link Problems!) 13.08.1996
3D Engine is a PC 3D engine by Jean-Francois Dube (deks@videotron.ca) aka 'Deks' of IncaMaster. More information, screenshots and the source can be found on 3D Engine Homepage .

18.08.1997 Vector Engine 18.08.1997
Vector Engine is a 3D engine for PCs by Matthew Pearson (amnesia@bridge.net). Screenshots and a demo can be found on the Homepage of Matthew Pearson.

15.08.1997 SMEG 3D 15.08.1997
SMEG 3D is a 3D engine for PCs by 'Gedge' ( gedge@eh.u-net.com ). The demo can be found on the SMEG 3D Homepage.

09.01.1997 MPhong 13.08.1996
MPhong is a PC demo from Rex Deathstar (deathstr@singnet.com.sg). The source and demo can be found on x2ftp.oulu.fi.

20.08.1996 WordUp Graphics Toolkit 14.06.1995
WGT is a graphics library for PCs by Chris Egerter (egerter@egerter.com). Beside a 3D engine, the 10 libraries offers sprite animation, 3d math, drop-down menus, scrolling engine, joystick commands, FLI/FLC animation routines, file selector, serial communications and a 32-bit protected mode digital sound system for playing music and mixing sound effects real-time. A demo of the library can be found on x2ftp.oulu.fi . The wgt directory also contains 3 tutorials with source for linear texturemapped polygons and other interesting stuff like landscape rendering and texturemapped phong shading.
More information, demos and tutorials on the Egerter Software Homepage.

19.07.1996 Deskent 25.03.1996
Deskent is a Descent clone from Oskari Tammelin (phantom@solutions.fi) aka 'Phantom' of COMPLEX. More information, screenshots and a demo on the Deskent Homepage .

11.04.1996 Sanction 21.06.1995
Sanction is demo crew that develops a 3D engine for 386+ PCs. The authors are Christian Cohnen ( cohnne@uni-koblenz.de) and Dirk Kueppers. More information and some demos on the Sanction S3DE Homepage.

11.12.1995 Dope 01.01.1995
DOPE is a PC demo from the demo crew COMPLEX (complex@hut.fi). It shows very fast realtime 3D graphics with complex objects. The demo can be found on ftp.luth.se or on ftp.cs.tu-berlin.de. More infomation on the Complex Homepage .


Gouraud-shading Engines


30.06.1997 Scorpion 30.06.1997
Scorpion is a 3D engine for the Acorn Platform from Stuart Lovegrove ( stu@scs.leeds.ac.uk ). More information and a demo can be found on the Scorpion Homepage.


Wireframe Engines


04.09.1995 Retarded Vectors 12.06.1995
The RV package contains a wireframe engine by Jon Beltran de Heredia (jtabeolj@bi.ehu.es) aka Yann from Iguana. The source can be found on x2ftp.oulu.fi . More info in the Retarded Vectors Readme.


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