3D Engines List
Network support

This list contains 35 network support engines.




Texture-mapping Engines


12.04.2000 Blitz Engine 05.10.1998
The Blitz Engine is a Windows rendering engine from Richard Turnbull ( rt71@hotmail.com ). More information, screenshots and a demo, SDK 1.2 and source can be found on the Blitz Engine Homepage .

11.02.2000 Blaxxun Contact 3D 11.02.2000
Blaxxun Contact 3D is an OpenSource VRML 97 Viewer from Blaxxun Interactive. More information about the Blaxxun Contact 3D Viewer can be found on the Blaxxun Contact Developers Homepage, the source and documentation can be found on the Blaxxun Contact 3D Source Homepage.

08.02.2000 Ram Raider 07.06.1999
Ram Raider is a 3D game engine from Head Tapper Software. More information and screenshots can be found on the Ram Raiders Homepage

08.02.2000 LightSpeed 3D 08.02.2000
LightSpeed3D (former Exodus) is a commercial 3D engine for Windows 95/98/2K from Rogueprogramm. More information can be found on the LightSpeed Homepage.

04.02.2000 GEL 04.02.2000
GEL is an open source virtual reality system from UR Studios, 7F Research, Qube, Headlamp, ParallelGraphics, Mutation Labs and other contributors. More information, screenshots and the source can be found on the GEL Community Homepage.

23.12.1999 Quake 1 23.12.1999
ID Software's lead programmer John Carmack has released the full source code of Quake, including the WinQuake, GLQuake, QuakeWorld, and GLQuakeWorld versions. The source is available at the Q1 Source Download Homepage.

23.12.1999 Golk 23.12.1999
Golk is a 3D engine for Windows and Linux from Ingmar Stein ( Ingmar@digital-phenomenon.de ). More information and screenshots can be found on the Digitial Phenomenon Homepage

22.12.1999 Jet 3D 22.12.1999
Jet 3D is a commercial OpenSource 3D graphics engine from Eclipse Entertainment. More information, screenshots and the source can be found on the Jet 3D Homepage.

22.12.1999 Golgatha 17.11.1998
Golgatha is a 3D game engine from Crack dot Com. Crack dot Com left business and decided to release the source of their game that has been in development for more than 2 years. More information, screenshots and the complete sources (even game data, music and textures) can be found on the Golgatha Homepage .

29.10.1999 Exist 29.10.1999
Exist is a 3D Game Engine for Windows from Mike Fricker (mfricker@sprint.ca). More information and screenshots can be found on the Exist Homepage.

28.09.1999 Exodus Engine 08.09.1999
Exodus is a commercial 3D game engine for Windows 95/98 and Macintosh from Video Game Workshop ( insurrect2@aol.com ). For more information and licensing visit the Exodus Engine Homepage.

17.09.1999 SMF3D DeepEllum 3D Engine 17.09.1999
SMF3D DeepEllum 3D Engine is DOS 3D engine from Scott Geppert ( ScottGeppert@thePentagon.com ). More information, screenshots and a demo can be found on the SMF3D DeepEllum 3D Engine Homepages.

15.09.1999 A4-Engine 15.09.1999
The A4-engine is a commercial game engine for Windows 95 / DirectX, and part of the GameStudio 3D game authoring system from Conitec. Here's the features: More information, screenshots, tutorials, and demos can be found on the A4 Engine Homepage.

03.09.1999 Crystal Space 25.08.1997
Crystal Space is a 3D engine for Unix from Jorrit Tyberghein ( Jorrit.Tyberghein@uz.kuleuven.ac.be ). More information, screenshots, the source and a unix executable is available on the Crystal Space Homepage.

12.07.1999 Polyspace 3D 12.07.1999
Polyspace 3D(TM) is a commercial 3D game engine from Maven Studios done by Matthew Huston and other contributers (mhuston@ameritech.net) For more information and licensing visit Maven Studios.

07.07.1999 MythOS 22.07.1997
MythOS is a (former commercial) OpenSource 3D library from Charybdis Enterprises done by Chuck Walbourn (chuck@charybdis.com). More information, a demo and the source can be found on the MythOS Homepage.

25.02.1999 Poly Engine 27.09.1996
The PE is a PC 3D Quake-like game engine from Alexey Goloshubin ( alexey@ii.uib.no). More information and the source is available via the Homepage of Alexey Goloshubin .

12.01.1999 Java3D 12.01.1999
The Java 3DTM 1.1 API is a set of classes for writing three-dimensional graphics applications and 3D applets from Sun Microsystems. More information, the library and documentaion can be found on the Java 3D Homepage.

27.10.1998 Duality Engine 27.10.1998
The Duality Engine is a commercial 3D game engine for PCs and Macintosh from Double Aught, Inc. More information and screenshots can be found on the Duality Homepage .

08.09.1998 Obsidian 08.09.1998
Obsidian is an open source 3D engine for Linux and OpenGL from Duncan Robertson ( duncan@zog.net.au ) , Jon Holdsworth ( jon@central.warehouse.net ) and David Karla ( dak@zog.net.au ). More information, screenshots, binaries and the souce can be found on the Obsidian Homepage .

22.07.1998 RealiMation 22.07.1998
RealiMation is a commercial real-time 3D scene management and rendering API, developed by Datapath Ltd. More information, screenshots and a browser plugin can be found on the RealiMation Homepage.

06.05.1998 LithTech 03.11.1997
The LT (former DirectEngine) is a commercial game development tool for Windows 95 developed from Monolith Productions. More information, screenshots, a demo and licensing information can be found on the LithTech Homepage.

06.05.1998 Tremor 06.05.1998
Tremor is a 3D game engine for Linux from Rich Drewes ( tremor@interstice.com ). More information, screenshots and a demo can be found on the Tremor Homepage.

04.03.1998 NetImmerse 21.07.1997
NetImmerse is a commercial object oriented Game Engine for PCs from Numerical Design, Ltd. (NDL). NetImmerse is currently being used for upcoming games from Broderbund Red Orb Entertainment, FASA Interactive, Greystone and Media Station.
More information, screenshots and a demo can be found on the NetImmerse Homepage.

08.07.1997 Dark Tide 08.07.1997
Dark Ride is a 3D game engine by Søren Mou Jakobsen (smj@post6.tele.dk ), David Zeuthen ( dzeuthen@post3.tele.dk ), Joel Ostrowski and Thomas Jørgensen ( tj@kampsax.dtu.dk ). More information and screenshots can be found on the Dark Tide Homepage.

16.06.1997 Engine Zero 16.06.1997
EZ is a commercial 3D engine for PCs from Engine Studio. More information and a demo can be found on the Engine Zero Homepage.

06.05.1997 World Toolkit 01.01.1995
WTK is a commercial, portable, cross-platform software development system for building high-performance, real-time, integrated 3D applications for scientific and commercial use from Sense 8 Corporation. More information on the Sense 8.

17.03.1997 ZEUS (Link Problems!) 11.11.1996
ZEUS is a PC 3D commercial game engine by BRAINSTORM ( brainstorm@ndirect.co.uk). More information and a demo can be found on the BRAINSTORM - ZEUS Homepage.

18.02.1997 Textmap 29.11.1996
Textmap is a polygon 3D engine from Helge Förster ( hfoe0127@rz.uni-hildesheim.de ).
The demo can be found on x2ftp.oulu.fi . More information, screenshots and a demo can be found on the 3D Programming Homepage.
On the first glance it seems to be enhanced wolfenstein engine with floor, ceiling and sky mapping, but internally it uses perspective, texturemapped, depthcued polygons and no 2D raycasting (use 'd' to show a rotateble texturemapped - polygon) .

16.11.1995 Amber (Link Problems!) 16.11.1995
Amber is a set of C++ classes from DIVE Laboratories Inc. Amber enable developers to create complex distributed virtual environments on multiple platforms. More infomation, demos and a shareware version can be found on the Amber Homepage.

06.11.1995 SuperScape 01.01.1995
Superscape is a commercial PC based single user VR system manufactued by Dimension International Ltd. More information and demos on the SuperScape Homepage.


Doom/Wolfenstein Engines


11.01.1999 WinDoom/glDoom 11.11.1998
WinDoom and glDoom are enhanced ports of the Linux version of DOOM (released by ID Software on December 23, 1997) to Windows 95 and OpenGL from Bruce Lewis ( brucel@abraxis.com ). More information, screenshots and the source and executable for WinDoom and OpenGL Doom can be found on the WinDoom/glDoom Homepage .

09.09.1996 WebView 3D 25.09.1995
WV is doom style 3d engine from Philip Stephens ( philip@galaxy.bocaraton.ibm.com). The source and more information can be found on the WebView3D Development Page.


Flat-shading Engines


01.09.1995 MultiVerse 01.01.1995
MV is a multi-user, non-immersive, X11-Windows based Virtual Reality system, primarily focused on entertainment. MultiVerse was written by Robert Grant (RGrant.LAX1B@Xerox.com). Source: ftp.u.washington.edu or at ftp.cs.tu-berlin.de . More info in the Multiverse Readme.


Wireframe Engines


16.02.1998 FLY8 03.07.1995
The FLY8 package is a wireframe multiplayer flightsimulator from Eyal Lebedinsky (eyal@eyal.emu.id.au ). Screenshots and the source are available via the Homepage of Eyal.


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