3D Engines List
Patch/curved surf

This list contains 38 patch/curved surface rendering engines.




Texture-mapping Engines


23.06.2000 TechNature Library 22.09.1999
The TechNature(tm) Library is a commercial game engine for Windows 95/98 written by David Paull( david@tanzanite.to ). More information, screenshots and a demo can be found on the TechNature Homepage.

27.04.2000 Titan Engine 27.04.2000
The Titan Engine is a 3D engine for Windows from Ignacio Castaño Aguado, José Luis Fernández Rueda, Gabriel Rodríguez Alberich and Julio César Espada Rodrígue ( titan@talika.fie.us.es ). More information, screenshots, a demo and the source for an older version (called Nemesis) can be found on the Titan Project Homepage.

27.04.2000 Experience Engine 27.04.2000
The Experience Engine is a 3D engine for Direct X7 from The Whole Experience, Inc. More information, screenshots and a demo can be found on the Experience Engine Homepage.

12.04.2000 Blitz Engine 05.10.1998
The Blitz Engine is a Windows rendering engine from Richard Turnbull ( rt71@hotmail.com ). More information, screenshots and a demo, SDK 1.2 and source can be found on the Blitz Engine Homepage .

12.04.2000 Fly3D 04.08.1998
Fly3D is a 3D engine for Windows by Fabio Policarpo ( fabio@paralelo.com.br ). More information, screenshots, the sdk and a demos can be found on the Fly3D Homepage .
The engine will be featured in the book 3D Computer Game Technology - Theory and Practice from Alan Watt and Fabio Policarpo (Addion Wesley).

10.04.2000 Oxygen3D 20.07.1999
Oxygen3D is a commercial 3D game engine from John van der Burg ( john@mysticgd.com ) of Mystic Game Development. More information and screenshots can be found on the Mystic Game Development Homepage

07.04.2000 Quake 3 Map Viewer 07.04.2000
The Q3MV is a 3D engine for DirectX 7 from Xavi Albors ( smiker@teleline.es ). More information, screenshots and the binary can be found on Smiker's Homepage.

11.02.2000 Blaxxun Contact 3D 11.02.2000
Blaxxun Contact 3D is an OpenSource VRML 97 Viewer from Blaxxun Interactive. More information about the Blaxxun Contact 3D Viewer can be found on the Blaxxun Contact Developers Homepage, the source and documentation can be found on the Blaxxun Contact 3D Source Homepage.

04.02.2000 GEL 04.02.2000
GEL is an open source virtual reality system from UR Studios, 7F Research, Qube, Headlamp, ParallelGraphics, Mutation Labs and other contributors. More information, screenshots and the source can be found on the GEL Community Homepage.

02.02.2000 Grain Engine 02.02.2000
The Grain Engine is a 3D engine for Windows from Kurt Miller ( kurt@flipcode.com ). More information, screenshots and a demo can be found on The Grain Engine Homepage

02.02.2000 OpenGL 06.09.1995
OpenGL® is a software interface for applications to generate interactive 2D and 3D computer graphics. OpenGL is designed to be independent of operating system, window system, and hardware operations, and it is supported by many vendors. OpenGL is available on PCs, Macintosh and workstations.
OpenGL provides a wide range of graphics functions: from rendering a simple geometric point, line, or filled polygon, to texture mapping NURBS curved surfaces.
The OpenGL functions described are provided on every OpenGL implementation to make applications written with OpenGL easily portable between platforms. All licensed OpenGL implementations are required to pass the Conformance Tests, and come from a single specification and language binding document.
More information and the source of the sample implementation can be found on the OpenGL Sample Implementation Homepage.

02.02.2000 Apprentice 11.12.1996
Apprentice is an Inventor emulation library that reads and displays .iv files from Eric Victor Powers (powerg@deltanet.com). More information and the license agreement can be found on the Apprentice Homepage.

23.12.1999 Purgatory 23.12.1999
Purgatory is a 3d pc engine for Windows by Marco Corbetta (ivy_mantled@yahoo.com , marcoc@prograph.it) More information,screenshots and a demo can be found at the Purgatory Homepage.

23.12.1999 Golk 23.12.1999
Golk is a 3D engine for Windows and Linux from Ingmar Stein ( Ingmar@digital-phenomenon.de ). More information and screenshots can be found on the Digitial Phenomenon Homepage

22.12.1999 GFX4D 22.12.1999
GFX4D is a Glide 3D engine from Ondrej Kollar (andygfx@gtinet.sk), Peter Popvec and Paval Lesnak. More information and screenshots can be found on the GFX4D Homepage.

22.12.1999 Quesa 22.12.1999
Quesa is a high level 3D graphics library, released as Open Source under the LGPL, which implements Apple's QuickDraw 3D API on top of OpenGL. Quesa was started by Dair Grant (dair@webthing.net), although substantial amounts of code have since been contributed by other developers. More information, screenshots and links to download the source can be found on the Quesa Homepage

29.10.1999 Exist 29.10.1999
Exist is a 3D Game Engine for Windows from Mike Fricker (mfricker@sprint.ca). More information and screenshots can be found on the Exist Homepage.

28.09.1999 Gizmo3D 28.09.1999
Gizmo3D is a high performance 3D scene graph and visualisation toolkit for Linux, Win32 and Irix from Anders Moden ( anders@linux3d.net ). More information, screenshots and the source can be found on the Gizmo3D Homepage.

22.09.1999 Advanced 3D Game Programming using DirectX 7.0 22.09.1999
The book "Advanced 3D Game Programming using DirectX 7.0" from Adrian Perez ( cuban@cmu.edu ) contains a 3D engine with the following features: More information, screenshots and demos can be found on the "Advanced 3D Game Programming using DirectX 7.0" Book Homepage. The book will be released march 2000.

03.09.1999 Crystal Space 25.08.1997
Crystal Space is a 3D engine for Unix from Jorrit Tyberghein ( Jorrit.Tyberghein@uz.kuleuven.ac.be ). More information, screenshots, the source and a unix executable is available on the Crystal Space Homepage.

22.04.1999 E3d Engine 22.04.1999
The E3d Engine is a commercial 3d engine for Windows from Act 3d Interactive. More information and a demo can be found on the E3d Engine Homepage .

22.04.1999 Mesa 01.01.1995
Mesa is a 3-D graphics library with an API which is very similar to that of OpenGL by Brian Paul (brianp@ssec.wisc.edu). More info and links to download the source can be found on the Mesa Homepage

11.03.1999 Nano3D 11.03.1999
Nano3D is a 3D engine for Windows from Bejan Bogdan ( bogdan.bejan@freemail.fx.ro ). More information, screenshots and a demo can be found on the Nano3D Homepage.

09.02.1999 Focus 27.10.1998
Focus is a simple 3D engine for Windows that is intended as a experimental engine for testing various new techniques from Jacco Bikker ( Jacco.Bikker@HTA.nl ) aka 'The Phantom'.
More information, screenshots, binaries and the souce can be found on the Phantom Cyberspace 3D Homepage .

12.01.1999 3DGPL 27.06.1995
3DGPL 2.0 is a portable 3D engine from Sergei Savchenko (savs@cs.mcgill.ca). The source, tutorial, screenshots and more information can be found on 3DGPL Homepage. A Mac port of 3DGPL 1.0 done by Ingemar Ragnemalm can be found at ftp.lysator.liu.se.

04.03.1998 PGS 04.03.1998
PGS is a commercial set of libraries for building 3D CAD applications and rendering 3D CAD models from Geometric Technology Systems. More information and contact information can be found on the Geometric Technology Systems Homepage.

30.06.1997 3D System 13.03.1997
3DS is a 3D engine by Tom Hammersley (tomh@globalnet.co.uk). Many tutorials about 3D programming, demos and screenshots can be found on the Tom Hammersleys Graphics Coding Page.

12.11.1996 GRAFICA NATURA 20.09.1996
GRAFICA NATURA is a 3-D realtime rendering system which was primarily designed for realistic visualization of natural objects and phenomena, e.g. plants, landscapes, clouds and water. GN is written by Steffen Hauser (stephen@cs.tu-berlin.de). The source and more information can be found on the GRAFICA NATURA Homepage.

05.11.1996 Reality Lab 01.01.1995
RL is a commercial 3D library by Microsoft RenderMorphics. The version 2.0 has the following features: Contact: Servan@Render.com (Servan Keondjian) or morph@microsoft.com.
The old RealityLab Homepage is currently not available - i already did a search on AltaVista and at MicroSoft to find a new homepage - there are recent microsoft products that use the RealityLab engine, but no reference to the engine itself.
There is a free Windows 3.1/95/NT VRML viewer from InterVista Software Inc, using the RealityLab libraries available at the WorldView Homepage.
Information about WIRL (another Windows 3.1/95/NT VRML viewer that combines the VR capabilties of the VREAM package with the Reality Lab rendering engine) is available via the VREAM Homepage.

25.07.1996 3d Graphic Tools 25.07.1996
3DGT is a graphics software developer's tool for the Microsoft Visual Basic and Visual C++ environments from Micro System Options ( moptions@concentric.net ). More information on the Micro System Options Homepage .

01.01.1995 Dore 01.01.1995
Dore' is a powerful 3D graphics subroutine library, made freely available by the Kubota Graphics Corp. It provides a comprehensive set of tools for creating graphics applications. It is also easy to use, portable, and extendable. This version has interfaces/drivers to X11-Windows, PEX, IrisGL, OpenGL, Postscript and more. It has been ported onto most Unix systems, including Linux, NetBSD, and FreeBSD. It has also been ported to Windows NT 3.5. Dore is available on the Dore FTP Server


Gouraud-shading Engines


11.02.2000 Dex3D 11.02.2000
DeX3D is an open source 3D engine coded entirely in Visual Basic from Jerry Chen ( onlyuser@hotmail.com ). More information, screenshots and the source can be found on the Dex3D Homepage.

22.12.1999 PHIGS 22.12.1999
PHIGS is a standard 3D graphics API for the workstation market. More information can be found on the PHIGS Page of TGS.

01.11.1995 Geomview 01.01.1995
GV is an interactive program, written by staff members of the Geometry Center, for viewing and manipulating geometric objects. It can be used as a standalone viewer for static objects or as a display engine for other programs which produce dynamically changing geometry. More info on the Geomview Homepage or in the Geomview Readme.


Wireframe Engines


12.06.1995 VOGLE 12.06.1995
VOGLE (very ordinary graphics learning environment) is a device portable graphics library that is loosely based on the Silicon Graphics Iris GL. VOGL was done by Eric H. Echidna (echidna@munnari.OZ.AU). The source can be found on munnari.oz.au .

12.06.1995 VOGL 12.06.1995
VOGL (very ordinary GL Like Library) is a device portable graphics library that tries to be Silicon Graphics Iris GL compatible. The intention is that any VOGL program will compile unchanged on a machine running SGI GL (the examples do). VOGL is based entirely on the other graphics library VOGLE. VOGL was done by Eric H. Echidna (echidna@munnari.OZ.AU). The source can be found on munnari.oz.au .


Non-realtime Engines


15.04.1996 NuGraf Developer's 3D Toolkit 15.04.1996
The NG D3DT is a commercial 3D library from Okino Computer Graphics, Inc (sales@okino.com). NuGraf's renderer is designed to create fast, high quality photo-realistic images using software generation methods. NuGraf is a complete development system for creating 3D computer graphics applications, the toolkit handles all aspects of the 3D modeling and rendering process. More info on the NuGraf's Homepage.

12.06.1995 SIPP 12.06.1995
SIPP (SImple Polygon Processor) is a scanline z-buffer rendering library from Equivalent Software HB. the authors are Jonas Yngvesson (jonas-y@isy.liu.se) and Inge Wallin (ingwa@isy.liu.se). The source can be found on isy.liu.se . There is also a version with TCL interface available at ftp.uu.net.


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