3D Engines List
Phong shading

This list contains 55 phong shading engines.




Texture-mapping Engines


25.04.2000 Panard Vision 04.04.1997
PV is a free portable Realtime 3D engine allowing for high speed, with no quality loss, rendering on Windows2000/Win32/Dos/Linux platforms by Olivier Brunet (pvision@planet-d.net). It supports both hardware and software rendering. More information and the Panard Vision SDK (including 3DS file/animation viewer, Quake I viewer and everything needed to use this engine in your own programs. ) can be found on the Panard Vision Homepage.

12.04.2000 Legus3D 23.03.1998
Legus3D (former LEGUS Virtual Reality System) is a commercial real-time rendering engine for PCs from Branimir Karadzic ( karadzic@eunet.yu ). More information, screenshots and demos can be found on the Legus 3D Homepage.

23.02.2000 Plush 16.12.1996
Plush is a portable high-performance realtime 3D rendering library by Justin Frankel (frankel@eng.utah.edu) of Nullsoft. More information and some demos and the libraries can be found on the Plush Homepage.

04.02.2000 Ogopogo 04.02.2000
Ogopogo is a 3D engine for DOS from Christian Lange ( clange@nybro.dk ). More information, the executable and source can be found on the Ogopogo Homepage.

02.02.2000 E-mersion 02.02.2000
E-mersion is technology project from Willem H. de Boer ( whdeboer@iname.com ). It's a collection of separate modules which can be linked together to make many different 3D engines. More information and screenshots can be found on the E-mersion Homepage

22.12.1999 Power Render 09.09.1996
PR is a high performance 32-bit rendering engine for PC's by Chris Egerter (egerter@egerter.com), the author of the WordUp Graphics Toolkit. More information and a demo on the Power Render Homepage.

13.09.1999 Zeta 22.11.1997
Zeta is a 3D engine for PCs from Adrian M Perez ( amperez+@andrew.cmu.edu ) . More information, screenshots and a demo can be found on the Zeta Homepage.

13.09.1999 Tiny Java 3D Engine 13.09.1999
The TJ3D is a 3D engine for Java from Jorge Cabezas Garcia ( jorgecabezas@altavista.ne ). More information, the applet and the source can be found on the Tiny Java 3D Engine Homepage.

13.09.1999 AZP 3D 13.09.1999
AZP 3D is a simple 3D engine for DOS from Bogdan Modzelewski ( motzel@panda.bg.univ.gda.pl ). More information and the source can be found via Motzel Online under 'download'.

18.03.1999 Inertia 09.09.1996
Inertia (former GFXFX3) is a 3d rendering system from Bas van Gaalen (bas@il.ft.hse.nl), Alex Chalfin (achalfin@netmagic.net), Sean Palmer (sean@delta.com) and Jeroen Bouwens (jay@il.ft.hse.nl). More information, screenshots and the source can be found on the Inertia Homepage.

04.03.1999 Future Colors 04.03.1999
Future Colors is a demo 3D engine for Windows from Peter Soltesz ( soltesz@hotmail.com ) aka 'Archee/CoNTRACT'. More information, the demo and the source can be found on the Future Colors Homepage.

18.01.1999 VERA VRML 18.01.1999
VERA VRML is a Windows DLL for rendering VRML 1.0 into an image buffer from Steven Marthouse ( comments@vrml3d.com ) More information, screenshots and the DLL can be found on the VERA VRML Homepage.

15.01.1999 V3X 23.07.1998
V3X is a commercial 3d game engine from Realtech VR Software. The engine is not available for licensing. More information, screenshots and a demo can be found via the Realtech VR World Web Site. (Click V3X in the bottom frame)
A new demo will be also available showing all the possibility of the engine. A licensable version will be also available.

15.01.1999 SurRender 01.01.1995
SR is a commercial visualization class library from Hybrit Ltd (surrender@hybrid.org). More information, screenshots and a demo can be found on the SurRender Homepage

13.01.1999 Archee`s 3d engine 13.01.1999
A3E is a 3d engine for Direct3D from Archee ( soltesz@hotmail.com ) from CoNTRACT. More information and a demo can be found on Archee`s 3d Engine Homepage .

12.01.1999 IDX3D 29.01.1998
IDX3D is a java 3D engine from Peter Stefan Walser ( pwalser@g26.ethz.ch ). More information, the demo and source can be found on the IDX3D.

11.01.1999 Katharsis 11.01.1999
Katharsis is a commercial 3D engine for Windows 95/NT from Digital Infinity. More information and screenshots can be found on the 3D Engine Homepage .

17.11.1998 3D-Mesh-Viewer 17.11.1998
3DMV is a PC 3D engine from Timothy S. Bowers ( tsb@icon.co.za ). More information, screenshots and the source can be found via the Homepage of Timothy S. Bowers.

21.07.1998 Jaw3D 16.12.1996
Jaw3D is a 3d engine by Jawed Karim ( jaw3d@jawed.com ). More information and a demo can be found on the Jaw3D Homepage.

05.05.1998 Bolt3D 16.06.1997
Bolt3D is a 3D engine for windows platforms from Chong Jiayi (chongjy@pacific.net.sg ) More information, screenshots, the demo and library can be found on the Bolt3D Homepage.

12.03.1998 BumpMap 12.03.1998
BumpMap is a prototypical program written to see the quality of several bump-mapping and phong shading methods from Hans Kopp ( hskopp@cip.informatik.uni-erlangen.de ). More information, the source and executables can be found on Hans Kopp's Graphics Page.


04.03.1998 Bart2 04.03.1998
Bart2 is a 3D engine for DOS from Hani Fahmi ( fahmi@csus.edu ). More information, screenshots and the source and executable can be found on the Bart2 Homepage.

26.01.1998 RTMZ 14.07.1995
RTMZ is a 3D engine for PCs from Davide Pasca ( dpasca@ix.netcom.com) and Fabrizio Zavagli (f.zavagli@agora.stm.it). The source can be found on the Homepage of Davide Pasca..

24.11.1997 XDC 97 24.11.1997
XDC 97 is a mixed rendering mode demo from Haim Barad from Intel Corporation published in the Game Developers Magazine in september 1997. More information and the source can be found as sept97.zip on the Source Code page of the Game Developers Magazine.

22.10.1997 3D Engine (Link Problems!) 13.08.1996
3D Engine is a PC 3D engine by Jean-Francois Dube (deks@videotron.ca) aka 'Deks' of IncaMaster. More information, screenshots and the source can be found on 3D Engine Homepage .

16.09.1997 Project SpandeX 01.01.1995
Project SpandeX (previously known as Latex) is a 3D engine from Paul Nettle (midnight@www.grafix3d.tzo.com). More information, screenshots, the source and demos can be found on the Project SpandeX Homepage.

08.09.1997 Lost Shadows 21.07.1997
LS is a commercial 3D game engine from Lost Boys Interactive done by Jacco Bikker (Jacco@LostCity.nl) and Jurgen Kluft ( Jurgen@LostCity.nl ). More information, screenshots and a interactive demo can be found on the Lost Boys VR-Section.

15.08.1997 SMEG 3D 15.08.1997
SMEG 3D is a 3D engine for PCs by 'Gedge' ( gedge@eh.u-net.com ). The demo can be found on the SMEG 3D Homepage.

30.06.1997 3D System 13.03.1997
3DS is a 3D engine by Tom Hammersley (tomh@globalnet.co.uk). Many tutorials about 3D programming, demos and screenshots can be found on the Tom Hammersleys Graphics Coding Page.

10.06.1997 Obj3d 10.06.1997
The Obj3d Java applet is a 3D engine by Bencsath Boldizsar (boldi@inf.bme.hu ). The java applet can be found on the Obj3d Homepage.

30.04.1997 MindRender 26.02.1996
BR is a high performance programmer's API for PCs from Themekit Ltd. More information and a demo is available on the ThemeKit Homepage.

04.04.1997 Alpha Engine 24.10.1996
The Alpha Engine is a PC 3D engine from Jacco Bikker (Jacco@LostCity.nl). The AE is the followup to his E3Dngine. An older version of the engine also supported More information, the sources and some tutorials (clipping, texturemapping, rotations...) can be found on the Homepage of Jacco Bikker.

10.03.1997 Vect32 01.01.1995
Vect32 is a 3D engine for 386 PCs from Aaron Peapell (aaron@kbs.com.au) A demo can be found on ftp.cs.tu-berlin.de.

27.01.1997 VRend 06.11.1995
VR is a 3D renderer from Kenny Hoff (hoff@cs.unc.edu). More information (and lots of pictures) on the VRend Homepage or WinRend Homepage.
You also find some 3D tutorials and the source of the scanline-renderer on the Homepage of Kenny Hoff

09.01.1997 3D Demo 13.08.1996
The 3D Demo is a PC rendering engine from Kerrigan Burgess (k_burge@alcor.concordia.ca). The voxel-engine has the following features: The source and demo can be found on x2ftp.oulu.fi.

09.01.1997 MPhong 13.08.1996
MPhong is a PC demo from Rex Deathstar (deathstr@singnet.com.sg). The source and demo can be found on x2ftp.oulu.fi.

29.11.1996 UVision 22.05.1996
UVision is a commercial 3D engine from Utopia Technologies. More information on the Utopia Technologies Homepage.

18.11.1996 Moove 07.11.1996
Moove is a PC 3D engine by Oliver Belaifa (spline@cs.tu-berlin.de) aka 'Sharon' of Artwork. A demo can be found on ftp.cdrom.com.

18.11.1996 SMK3D 13.08.1996
SMK3D is a PC demo from Olivier Brunet (bruneto@efrei.fr) aka 'SMKaribou' of GMF. The demo can be found on ftp.cdrom.com. More information about GMF and the full source to SMK3D can be found via the GMF Homepage.

05.11.1996 Reality Lab 01.01.1995
RL is a commercial 3D library by Microsoft RenderMorphics. The version 2.0 has the following features: Contact: Servan@Render.com (Servan Keondjian) or morph@microsoft.com.
The old RealityLab Homepage is currently not available - i already did a search on AltaVista and at MicroSoft to find a new homepage - there are recent microsoft products that use the RealityLab engine, but no reference to the engine itself.
There is a free Windows 3.1/95/NT VRML viewer from InterVista Software Inc, using the RealityLab libraries available at the WorldView Homepage.
Information about WIRL (another Windows 3.1/95/NT VRML viewer that combines the VR capabilties of the VREAM package with the Reality Lab rendering engine) is available via the VREAM Homepage.

20.08.1996 WordUp Graphics Toolkit 14.06.1995
WGT is a graphics library for PCs by Chris Egerter (egerter@egerter.com). Beside a 3D engine, the 10 libraries offers sprite animation, 3d math, drop-down menus, scrolling engine, joystick commands, FLI/FLC animation routines, file selector, serial communications and a 32-bit protected mode digital sound system for playing music and mixing sound effects real-time. A demo of the library can be found on x2ftp.oulu.fi . The wgt directory also contains 3 tutorials with source for linear texturemapped polygons and other interesting stuff like landscape rendering and texturemapped phong shading.
More information, demos and tutorials on the Egerter Software Homepage.

25.07.1996 3d Graphic Tools 25.07.1996
3DGT is a graphics software developer's tool for the Microsoft Visual Basic and Visual C++ environments from Micro System Options ( moptions@concentric.net ). More information on the Micro System Options Homepage .

19.07.1996 Deskent 25.03.1996
Deskent is a Descent clone from Oskari Tammelin (phantom@solutions.fi) aka 'Phantom' of COMPLEX. More information, screenshots and a demo on the Deskent Homepage .

17.07.1996 Tex 17.07.1996
Tex is a graphics library for the PC by Daniel Vollmer. (FIDO: 2:241/1140.7 Daniel.Vollmer@P1140.F7.N2.Z241.FIDONET.ORG). The Tex package is part of a bigger source distribution of stuff that Daniel Vollmer had done. The source can be found on x2ftp.oulu.fi .

11.04.1996 Sanction 21.06.1995
Sanction is demo crew that develops a 3D engine for 386+ PCs. The authors are Christian Cohnen ( cohnne@uni-koblenz.de) and Dirk Kueppers. More information and some demos on the Sanction S3DE Homepage.

06.03.1996 3D EnvMap 11.12.1995
3DEM is a little 3D engine for PCs by Thanassis Tsiodras (ttsiod@softlab.ece.ntua.gr). A demo can be found on ftp.coast.net. More information and newer demos on the 3D EnvMap Homepage

05.01.1996 work in progress 01.01.1995
PC 3D engine from Christian Nentwich (brain@eleet.iddc.via.at).

11.12.1995 Dope 01.01.1995
DOPE is a PC demo from the demo crew COMPLEX (complex@hut.fi). It shows very fast realtime 3D graphics with complex objects. The demo can be found on ftp.luth.se or on ftp.cs.tu-berlin.de. More infomation on the Complex Homepage .

06.11.1995 work in progress 06.11.1995
PC 3D engine from Stein Hardy Danielsen (shd@stud.unit.no).

Gouraud-shading Engines


02.05.1997 3D with Hoops: Build Interactive 3D Graphics into your C++ Applications 02.05.1997
3DWH is a book (ISBN: 0-201-87025-8) from Wm Leler and Jim Merry that contains a CD rom with the HOOPS library for all supported platforms ( Windows 3.1/NT, Mac, X11-Windows on Silicon Graphics, HP, IBM RS/6000, Sun Sparc and DEC OSF/1).

11.12.1995 HOOPS 06.11.1995
HOOPS is a commerical 3D API from Ithaca Software, which was bought by Autodesc Inc a few years back. Contact:1001 Marina Village Parkway, Alemeda, CA 94501
More info on the Hoops Homepage of Tech Soft.

06.11.1995 VeriScope 06.11.1995
VS is a commerical 3D viewing system for 386 PCs from Pearson Interface (Vscope@pearsoni.demon.co.uk). For more information and a demo see the VeriScope Homepage.


Non-realtime Engines


15.04.1996 NuGraf Developer's 3D Toolkit 15.04.1996
The NG D3DT is a commercial 3D library from Okino Computer Graphics, Inc (sales@okino.com). NuGraf's renderer is designed to create fast, high quality photo-realistic images using software generation methods. NuGraf is a complete development system for creating 3D computer graphics applications, the toolkit handles all aspects of the 3D modeling and rendering process. More info on the NuGraf's Homepage.

19.09.1995 RenderLib 19.09.1995
RL is a 3D graphics dynamic link library for Windows 3.0 from buitenhu@cs.rug.nl . The demo can be found on micros.hensa.ac.uk. More info in the RenderLib Readme.

12.06.1995 SIPP 12.06.1995
SIPP (SImple Polygon Processor) is a scanline z-buffer rendering library from Equivalent Software HB. the authors are Jonas Yngvesson (jonas-y@isy.liu.se) and Inge Wallin (ingwa@isy.liu.se). The source can be found on isy.liu.se . There is also a version with TCL interface available at ftp.uu.net.


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