3D Engines List
Portal rendering

This list contains 64 portal rendering engines.




Texture-mapping Engines


23.06.2000 Carsten's 3D Engine 23.02.2000
Ca3D is a 3D engine for DOS from Carsten Fuchs ( CarstenFuchs@t-online.de ). More information, screenshots and (NEW) a demo can be found on the Homepage of Carsten's 3D Engine.

12.05.2000 Miracle 3D 22.12.1999
Miracle 3D is a Windows 3D engine from Damir Sagidullin ( _spider@mail.ru ). The demo can be found on the Miracle 3D Homepage.

27.04.2000 ENG32 26.01.1999
ENG32 is a Windows 3D engine from Harald Nowak ( ishn@infrasoft.co.at ). More information, screenshots and a demo can be found on Harald Nowak's Homepage.

25.04.2000 Panard Vision 04.04.1997
PV is a free portable Realtime 3D engine allowing for high speed, with no quality loss, rendering on Windows2000/Win32/Dos/Linux platforms by Olivier Brunet (pvision@planet-d.net). It supports both hardware and software rendering. More information and the Panard Vision SDK (including 3DS file/animation viewer, Quake I viewer and everything needed to use this engine in your own programs. ) can be found on the Panard Vision Homepage.

12.04.2000 Legus3D 23.03.1998
Legus3D (former LEGUS Virtual Reality System) is a commercial real-time rendering engine for PCs from Branimir Karadzic ( karadzic@eunet.yu ). More information, screenshots and demos can be found on the Legus 3D Homepage.

12.04.2000 Genesis 3D 11.08.1998
G3D is a commercial 3D game SDK from Eclipse Entertainment. More information, screenshots, the SDK and some demos can be found on Genesis 3D Homepage.

12.04.2000 Blitz Engine 05.10.1998
The Blitz Engine is a Windows rendering engine from Richard Turnbull ( rt71@hotmail.com ). More information, screenshots and a demo, SDK 1.2 and source can be found on the Blitz Engine Homepage .

10.04.2000 Oxygen3D 20.07.1999
Oxygen3D is a commercial 3D game engine from John van der Burg ( john@mysticgd.com ) of Mystic Game Development. More information and screenshots can be found on the Mystic Game Development Homepage

04.04.2000 X3D Engine 04.04.2000
The X3D engine is a commercial 3D engine from 4X Technologies. More information and some demo can be found on the 4X Technologies Homepage.

04.04.2000 Sparklight 05.08.1998
SL is a software rendering 3D engine for DOS and linux by Christian Fleischer (daydream@cs.tu-berlin.de) More information, screenshots and a demo can be found on the Sparklight Homepage .

22.12.1999 Power Render 09.09.1996
PR is a high performance 32-bit rendering engine for PC's by Chris Egerter (egerter@egerter.com), the author of the WordUp Graphics Toolkit. More information and a demo on the Power Render Homepage.

09.11.1999 MGRage 09.11.1999
MGRage is a 3D engine for Windows from Sebastien Chemin ( nanotech@club-internet.fr ). More information, screenshots and a demo can be found on the MGRage Homepage.

29.10.1999 Nectar Engine 11.11.1998
The Nectar Engine is a real-time commercial 3D engine for Windows 95 from Jerome Lanquetot ( jlanquetot@hoplandbros.com). More information, screenshots and a demo can be found on the Nectar Engine Homepage .

29.10.1999 Exist 29.10.1999
Exist is a 3D Game Engine for Windows from Mike Fricker (mfricker@sprint.ca). More information and screenshots can be found on the Exist Homepage.

08.10.1999 Xonnel 21.08.1998
Xonnel is a 3D engine for MSDOS and Windows from Vindicator ( vindicatorh@usa.net ). More information, screenshots, documentation and the source can be found on Xonnel Homepage.

28.09.1999 Exodus Engine 08.09.1999
Exodus is a commercial 3D game engine for Windows 95/98 and Macintosh from Video Game Workshop ( insurrect2@aol.com ). For more information and licensing visit the Exodus Engine Homepage.

28.09.1999 Mood 09.06.1999
Mood is a 3D engine for DOS from Alexei A. Frounze ( alex.fru@mtu-net.ru ). More information, screenshots, the source and binary can be found via the Homepage of Alexei Frounze.

22.09.1999 Advanced 3D Game Programming using DirectX 7.0 22.09.1999
The book "Advanced 3D Game Programming using DirectX 7.0" from Adrian Perez ( cuban@cmu.edu ) contains a 3D engine with the following features: More information, screenshots and demos can be found on the "Advanced 3D Game Programming using DirectX 7.0" Book Homepage. The book will be released march 2000.

15.09.1999 A4-Engine 15.09.1999
The A4-engine is a commercial game engine for Windows 95 / DirectX, and part of the GameStudio 3D game authoring system from Conitec. Here's the features: More information, screenshots, tutorials, and demos can be found on the A4 Engine Homepage.

13.09.1999 Zeta 22.11.1997
Zeta is a 3D engine for PCs from Adrian M Perez ( amperez+@andrew.cmu.edu ) . More information, screenshots and a demo can be found on the Zeta Homepage.

03.09.1999 Crystal Space 25.08.1997
Crystal Space is a 3D engine for Unix from Jorrit Tyberghein ( Jorrit.Tyberghein@uz.kuleuven.ac.be ). More information, screenshots, the source and a unix executable is available on the Crystal Space Homepage.

08.08.1999 Adamantium 08.08.1999
Adamantium is a commercial 3D engine for Windows 95 from Revenant. More information can be found via the Revenant Homepage

09.07.1999 Void 09.07.1999
Void is a 3D engine for Windows 95 from Ripper (jmschreiner@students.wisc.edu) and Skid (skid@planetquake.com). More information and screenshots can be found on the Void Homepage

27.05.1999 Architect III 15.07.1996
Architect III (former Geometry Box and even former Model 3DD) is a commercial Real-Time 3D development kit from Geometric Computing ( gb2@geometricom.com ). More information and screenshots can be found on the Geometry Computing Homepage.

12.05.1999 Gran3D 12.05.1999
Gran3D is a Windows 3D Engine by Kim Jeong Ju (haje01@netsgo.com) . It was designed to work seamlessly with 3D Studio Max and 3D acceleration card. More information, screenshots and demos can be found on the Gran3D Homepage

12.03.1999 Frog Engine 25.01.1999
The Frog Engine is a 3D engine for Windows from Thierry Tremblay ( kzinti@microtec.net ). More information, a screenshot, the engine and a demo can be found on the Frog Engine Homepage.

10.03.1999 Fluxions 10.03.1999
Fluxions is a 3D engine for PCs by Jonathan Metzgar ( microwerx@fcmail.com ). More information, screenshots and the source can be found via the Microwerx Game Programming Homepage .

01.03.1999 3D Foundation Clases 19.12.1997
3DFC is a 3D portal rendering engine from Leandro Bernsmuller (lebe@geocities.com). More information, screenshots, the source and executables can be found on the 3D Foundation Classes Homepage.

09.02.1999 Focus 27.10.1998
Focus is a simple 3D engine for Windows that is intended as a experimental engine for testing various new techniques from Jacco Bikker ( Jacco.Bikker@HTA.nl ) aka 'The Phantom'.
More information, screenshots, binaries and the souce can be found on the Phantom Cyberspace 3D Homepage .

25.01.1999 Nightfall Engine 02.09.1997
The Nightfall Engine (former Altor Engine) is a 3D engine for Macintosh computers by Altor Systems Inc. The development environment is now shipping on CD-ROM with the game Nightfall. It includes: More information and screenshots can be found on the Altor Systems Homepage.

25.01.1999 Soul Port 05.10.1998
Soul Port is a 3D engine for Windows from Engin Cilasun ( ecilasun@chip.com.tr ). More information and a demo can be found on the Soul Port Homepage.

15.01.1999 V3X 23.07.1998
V3X is a commercial 3d game engine from Realtech VR Software. The engine is not available for licensing. More information, screenshots and a demo can be found via the Realtech VR World Web Site. (Click V3X in the bottom frame)
A new demo will be also available showing all the possibility of the engine. A licensable version will be also available.

12.01.1999 3DGPL 27.06.1995
3DGPL 2.0 is a portable 3D engine from Sergei Savchenko (savs@cs.mcgill.ca). The source, tutorial, screenshots and more information can be found on 3DGPL Homepage. A Mac port of 3DGPL 1.0 done by Ingemar Ragnemalm can be found at ftp.lysator.liu.se.

11.11.1998 Kick Engine 11.11.1998
The Kick Engine is a commercial real-time 3D engine for Windows 95 from Kick Engine. More information, screenshots and a demo can be found on the Kick Engine Homepage .

09.11.1998 Descent I 28.01.1998
Parallax Software Corp. released the original source code to Descent 1.5. More information and the source can be found on the Descent 1 Source Code Homepage .

27.10.1998 Duality Engine 27.10.1998
The Duality Engine is a commercial 3D game engine for PCs and Macintosh from Double Aught, Inc. More information and screenshots can be found on the Duality Homepage .

12.10.1998 Roketz 05.05.1998
Roketz is a 3D game engine by Lars Andersson ( lars_and@algonet.se ). More information, screenshots, a demo and the source can be found via Lars' 3D Graphics Programming Page.

17.09.1998 Gulliver 17.09.1998
Gulliver is a 3D game engine for SGI from Serge Grandjean ( serge@trix.be ). More information and screenshots can be found on the Gulliver Homepage.

04.09.1998 GLWOF 04.09.1998
GLWOF (OpenGL World Of Fantasy) is the new version of the WOF Quake viewer by Frank Willemsen (frankw@xs4all.nl) and Corin Langosch ( corinl@metronet.de ). More information and a demo can be found on the GLWOF Homepage.

03.09.1998 SKOUT Engine 03.09.1998
The SKOUT engine is a commercial 3D engine for Windows from Soft Enterprises (mh@soft-enterprises.com). It will be available for licensing for third parties. More information, screenshots and a very early demo can be found at the SKOUT Engine Homepage.

04.08.1998 Madcow 3D Engine 04.08.1998
M3D is a 3D engine for 3DFX Voodoo graphics hardware on Windows 95 from Madcow ( acowley@seas.upenn.edu ). More information, screenshots and a demo can be found on Madcow's Homepage.

21.07.1998 Zen Engine 21.07.1998
ZE is 3D engine for Windows 95 by Stuart Abercrombie ( stuart@imaginator.com ). More information, screenshots and the source with documentation can be found on the Zen Engine Homepage.

08.06.1998 PortalRend 15.12.1997
PR is a windows 95 portal rendering engine from Alex Clarke (ma5adc@bath.ac.uk ). More information and a demo can be found on the PortalRend Homepage.

08.06.1998 Vindictive 27.03.1998
Vindictive is a 3D engine for PCs from Scorpion_x ( Vindicatorh@usa.net ). More information, screenshots and a demo can be found on the Vindictive Homepage.

30.03.1998 Portal Engine 30.03.1998
PE is a 3D engine for Windows 95 from JaZzBrE ( jazzbre@slo.net ). More information and a demo can be found on the Homepage of JaZzBrE .

04.03.1998 NetImmerse 21.07.1997
NetImmerse is a commercial object oriented Game Engine for PCs from Numerical Design, Ltd. (NDL). NetImmerse is currently being used for upcoming games from Broderbund Red Orb Entertainment, FASA Interactive, Greystone and Media Station.
More information, screenshots and a demo can be found on the NetImmerse Homepage.

12.02.1998 Oden3D 12.02.1998
Oden3D is object-oriented C++ 3D game engine for Windows 95 / NT platforms from Novel Productions. Oden3D provides (when finished): For more information send an email to astaroth@mail.databasen.se.

30.01.1998 P3D 30.01.1998
P3D is a quake like 3D engine for DOS by Pin Fei Sun ( pfsun@undergrad.math.uwaterloo.ca ). More information, the source and other 3D demos can be found on the BSP3D Homepage.

03.11.1997 I-POD 03.11.1997
I-POD is a 3d portal engine by Aatu Koskensilta (squirt@seaga.org ) aka 'sqrt(-1)'. More information and a demo can be found on the Homepage of Sqrt(-1).

22.10.1997 3D Engine (Link Problems!) 13.08.1996
3D Engine is a PC 3D engine by Jean-Francois Dube (deks@videotron.ca) aka 'Deks' of IncaMaster. More information, screenshots and the source can be found on 3D Engine Homepage .

22.10.1997 Threed 22.10.1997
Threed is the Linux port of the 3D engine by Jean-Francois Dube (deks@videotron.ca) aka 'Deks' of IncaMaster. More information, screenshots and the source can be found on Threed Homepage .

13.10.1997 Tekktonic Game Engine 13.10.1997
The TGE is a commercial Windows 95 engine by the Reakktor Media Group. This engine will be used to create the indoor part of the game Typherra which will be released early 1998. The Tekktonic Game Engine will be available for Sublicensing after Typherra has been finished.
More information and screenshots can be found on the Typherra Homepage.

08.09.1997 Lost Shadows 21.07.1997
LS is a commercial 3D game engine from Lost Boys Interactive done by Jacco Bikker (Jacco@LostCity.nl) and Jurgen Kluft ( Jurgen@LostCity.nl ). More information, screenshots and a interactive demo can be found on the Lost Boys VR-Section.

06.06.1997 World Of Fantasy 30.12.1996
WOF is a Quake viewer for PCs by Frank Willemsen (frankw@xs4all.nl) and Corin Langosch ( corinl@metronet.de ). More information, a demo and screenshots can be found on the WOF Homepage, the source of an older version is available on the old World Of Fantasy Homepage.

05.06.1997 Omniscent 4K Intro 05.06.1997
The Omniscent 4K Intro is a demo (using only 4K bytes of disc space) that contains a complete 6DOF engine ala descent from Dirk Kueppers ( kueppers@informatik.uni-koblenz.de ) aka 'Pinker' of Sanction. The file can be found on the Hornet Demo Archive.

15.04.1997 Real-time 3D Engine 15.04.1997
RT3D is a 3D engine for PCs by Nicholas Michon (mznmicho@undergrad.math.uwaterloo.ca). More information and screenshots can be found on the RT3D Homepage.

04.04.1997 Alpha Engine 24.10.1996
The Alpha Engine is a PC 3D engine from Jacco Bikker (Jacco@LostCity.nl). The AE is the followup to his E3Dngine. An older version of the engine also supported More information, the sources and some tutorials (clipping, texturemapping, rotations...) can be found on the Homepage of Jacco Bikker.

17.02.1997 VEX (Link Problem!) 19.08.1996
The VEX 3D engine is a PC rendering engine by Petr Sebor (sheltem@kolej.mff.cuni.cz) aka 'Sheltem' of Digital Magic. More information and pictures can be found on the Digital Magic Homepage.

19.07.1996 Deskent 25.03.1996
Deskent is a Descent clone from Oskari Tammelin (phantom@solutions.fi) aka 'Phantom' of COMPLEX. More information, screenshots and a demo on the Deskent Homepage .

01.01.1995 Purple 01.01.1995
Purple is an evaluation kit for fast 3D engines and virtual reality I/O devices from Karsten Isakovic (ki@cs.tu-berlin.de).

Gouraud-shading Engines


27.10.1998 G-Engine 27.10.1998
GE is a PC 3D engine from Peter N. Oleynikov ( oleynikov@icr.chem.msu.ru ). More information and screenshots can be found on the G-Engine Homepage.


Flat-shading Engines


20.07.1999 3D Game Engine 20.07.1999
3DGE is a portal rendering engine for windows. It was a 3rd years university project of Paul Constant ( paul.constant@bigfoot.com ). More information and screenshots can be found on the 3D Game Engine Project Homepage.

02.03.1998 Portal Demo 02.03.1998
PD is a portal rendering engine from Adrian Perez ( amperez+@andrew.cmu.edu ) published in the Game Developers Magazine in march 1998. More information and the source can be found as mar98.zip on the Source Code page of the Game Developers Magazine.


Wireframe Engines


08.07.1997 EarthQuake 08.07.1997
EarthQuake is a wireframe Quake level viewer from Eric Victor Powers (powerg@deltanet.com). The source can be found on the EarthQuake Hopmepage.


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