3D Engines List
Span-Buffer

This list contains 27 span-buffer rendering engines.




Texture-mapping Engines


23.06.2000 Carsten's 3D Engine 23.02.2000
Ca3D is a 3D engine for DOS from Carsten Fuchs ( CarstenFuchs@t-online.de ). More information, screenshots and (NEW) a demo can be found on the Homepage of Carsten's 3D Engine.

12.05.2000 Eraser 12.05.2000
Eraser is a fast DOS 3D engine from Lassi Kumpula ( musamies.rave@iobox.com ). More information and screenshots can be found on the Eraser Homepage.

25.04.2000 Panard Vision 04.04.1997
PV is a free portable Realtime 3D engine allowing for high speed, with no quality loss, rendering on Windows2000/Win32/Dos/Linux platforms by Olivier Brunet (pvision@planet-d.net). It supports both hardware and software rendering. More information and the Panard Vision SDK (including 3DS file/animation viewer, Quake I viewer and everything needed to use this engine in your own programs. ) can be found on the Panard Vision Homepage.

12.04.2000 Blitz Engine 05.10.1998
The Blitz Engine is a Windows rendering engine from Richard Turnbull ( rt71@hotmail.com ). More information, screenshots and a demo, SDK 1.2 and source can be found on the Blitz Engine Homepage .

04.04.2000 Sparklight 05.08.1998
SL is a software rendering 3D engine for DOS and linux by Christian Fleischer (daydream@cs.tu-berlin.de) More information, screenshots and a demo can be found on the Sparklight Homepage .

22.12.1999 Twister 28.09.1999
Twister is a "Quake-style" 3D engine for Windows by Stefano Lanza ( steflanz@tin.it ). More information, screenshots, demo and source can be found on the Twister Homepage.

22.12.1999 Golgatha 17.11.1998
Golgatha is a 3D game engine from Crack dot Com. Crack dot Com left business and decided to release the source of their game that has been in development for more than 2 years. More information, screenshots and the complete sources (even game data, music and textures) can be found on the Golgatha Homepage .

29.10.1999 Nectar Engine 11.11.1998
The Nectar Engine is a real-time commercial 3D engine for Windows 95 from Jerome Lanquetot ( jlanquetot@hoplandbros.com). More information, screenshots and a demo can be found on the Nectar Engine Homepage .

06.05.1999 SGE 3D 06.05.1997
SGE 3D is a 3D engine for PCs from Michael Janney (jazzvibe@snakebite.com) aka 'Jazzvibe'. More information and screenshots can be found on the SGE 3D homepage.

10.03.1999 Fluxions 10.03.1999
Fluxions is a 3D engine for PCs by Jonathan Metzgar ( microwerx@fcmail.com ). More information, screenshots and the source can be found via the Microwerx Game Programming Homepage .

25.02.1999 Poly Engine 27.09.1996
The PE is a PC 3D Quake-like game engine from Alexey Goloshubin ( alexey@ii.uib.no). More information and the source is available via the Homepage of Alexey Goloshubin .

09.02.1999 Focus 27.10.1998
Focus is a simple 3D engine for Windows that is intended as a experimental engine for testing various new techniques from Jacco Bikker ( Jacco.Bikker@HTA.nl ) aka 'The Phantom'.
More information, screenshots, binaries and the souce can be found on the Phantom Cyberspace 3D Homepage .

11.01.1999 TerrEng (Link Problem!) 11.01.1999
TerrEng is a software renderer for fast 3D visualisation form SCS Software. More information can be found on the SCS Software Homepage .

05.10.1998 3D Graphics Engine 12.02.1998
3DGE is a commercial 3D API for PCs from Twilight 3D. More information and screenshots can be found on the 3D Graphics Engine Homepage.

04.09.1998 GLWOF 04.09.1998
GLWOF (OpenGL World Of Fantasy) is the new version of the WOF Quake viewer by Frank Willemsen (frankw@xs4all.nl) and Corin Langosch ( corinl@metronet.de ). More information and a demo can be found on the GLWOF Homepage.

23.07.1998 Lightspeed 3D 23.07.1998
Lightspeed 3D is an open-source realtime 3D engine for MacOS PowerPC from Joseph J. Strout ( joe@strout.net ). More information and screenshots can be found on the Lightspeed 3D Engine Homepage . A demo is available by request to Joseph J. Strout.

22.07.1998 3D Engine 22.07.1998
3E is a DOS 3d engine by Steffen Waldersdorff Løffler ( steffenl@post10.tele.dk ). More information, screenshots and a demo can be found on the Homepage of Steffen Waldersdorff Løffler.

05.05.1998 Virtuosys II 05.05.1998
Virtuosys II is a 3D engine for DOS from Somogyi Balázs ( sb_remal@arrabonet.gyor.hu ). More information, screenshots and demos can be found on the Virtuosys II Homepage.

05.05.1998 Arfnold 05.05.1998
Arfnold is a 3D engine for PCs by Andrei Fortuna ( andreif@mail.dntis.ro ) aka 'Stormbringer'. More information, a demo and the source can be found on Stormbringer's Homepage.

24.11.1997 House Modelling Project 22.11.1997
HMP is a 3D engine for PCs by Tom Hammersley ( tomh@globalnet.co.uk ). More information, screenshots, documentation, tuorials and a demo can be found on the Graphics Coding Webpage of Tom Hammersley .

22.07.1997 work in progress 22.07.1997
A PC 3d engine from Mark J Gallagher (mjgallagher@taz.dra.hmg.gb)
22.07.1997 work in progress 22.07.1997
A PC 3d engine from Steve Humphries ( stevehumphries@hotmail.com ).
16.06.1997 Nanotech 27.09.1996
NT is a PC 3D game engine from Sean Lane Fuller (fuller@cafes.net). The Natotech platform game, 3d tutorial and source code is available on the Nanotech Homepage.

06.06.1997 World Of Fantasy 30.12.1996
WOF is a Quake viewer for PCs by Frank Willemsen (frankw@xs4all.nl) and Corin Langosch ( corinl@metronet.de ). More information, a demo and screenshots can be found on the WOF Homepage, the source of an older version is available on the old World Of Fantasy Homepage.


Non-realtime Engines


26.05.1999 DJDOOM 26.05.1999
DJDOOM is a DOOM level viewer from Kais Dukes of Majestic-12 Games (majestictwelve@postmaster.co.uk). The full source code, screenshots and executables can be found on the Majestic-12 Games website.


Flat-shading Engines


22.07.1997 Boxes 22.07.1997
Boxes is a PC 3D rendering engine from David Farrell ( fdavid@utdallas.edu ). More information, screenshots and the source can be found on the Homepage of David Farrell .

17.07.1996 DDJ: ZSort 16.07.1996
ZS is a sample system to render 3-D scenes with a span-buffer as discussed in the May/June -- July/August 1996 issues of "Dr. Dobb's Sourcebook" from Michael Abrash (mikeab@idsoftware.com). The source can be found on ftp.idsoftware.com. There is also a DOS port to DJGPP Allegro at the Michael Abrash porting page. More information can be found on the Quake Hidden Surface Removal webpage.


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