3D Engines List
Changed entries since june 2000

This list contains the 4 changed engines since 01.06.2000 sorted by date.




23.06.2000 TechNature Library 22.09.1999
The TechNature(tm) Library is a commercial game engine for Windows 95/98 written by David Paull( david@tanzanite.to ).
  • Perspective texture mapping
  • MIP mapping
  • Multi-texturing
  • (NEW) Bump mapping
  • (NEW) Detail mapping
  • Gouraud shading
  • ZBuffer rendering
  • Support for DirectX 6.0, and higher
  • Spherical reflections
  • Constructive solid geometry
  • Collision detection
  • Landscape rendering
  • (NEW) Mesh optimization
  • Randomly generated landscape geometry
  • Randomly generated tree geometry
  • Fractal mathematics library
  • Procedural textures ( (NEW) Coriolis effect, Contour lines, Strata layers,...)
  • 3D Studio MAX .ASE model loader
  • Written in C and Assembly
More information, screenshots and a demo can be found on the TechNature Homepage.

23.06.2000 JunkRender 28.01.1998
JR is a 3D engine for Win32, Java and DOS from tAAt (tAAt@mail.com).
  • Fast texture mapping (perspective, shaded)
  • 3D Studio .3DS File Loader and (NEW) JunkRender .JR Scenery Format with LZSS Compression
  • File Library System
  • (NEW) Custom Procedural Textures
  • (NEW) Texture Cache Optimization
  • (NEW) Custom particle systems
  • Custom Post-processing Effects (e.g. Motion Blur and (NEW) Cartoon Rendering)
  • (NEW) Simulated Volume Lighting
  • Interactive Test Suite
  • Written in Java and C
More information and demos can be found on the JunkRender Homepage .

23.06.2000 Carsten's 3D Engine 23.02.2000
Ca3D is a 3D engine for DOS from Carsten Fuchs ( CarstenFuchs@t-online.de ).
  • Unlit, perspective texture mapping
  • BSP / PVS / portal rendering
  • Span- and Z-Buffer
  • (NEW) Optimization passes for ideal geometry
  • Software rendering
  • (NEW) Natural player movement (clipping and world physics)
  • (NEW) TrueColor (32-BPP) support
  • Written in Watcom C++
More information, screenshots and (NEW) a demo can be found on the Homepage of Carsten's 3D Engine.

23.06.2000 3D Echtzeitgrafik(NEW) 23.06.2000
3D Echtzeitgrafik is a Wireframe and Gouraud Shading Engine with (german) documentation on "How to Build a 3D Engine from the Scratch" by Gabriel Wurzer (mccool@writeme.com).
  • Gouraud shading
  • Wireframe rendering
  • Z-Buffer
  • 42 page tutorial (german) included
  • Written in pure Borland Pascal
More information, documentation, source and tutorials can be found on the (german) Homepage of Gabriel Wurzer.



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