3D Echtzeitgrafik
is a Wireframe and Gouraud Shading Engine with (german) documentation on
"How to Build a 3D Engine from the Scratch" by Gabriel Wurzer (mccool@writeme.com).
Gouraud
shading
Wireframe
rendering
Z-Buffer
42 page
tutorial (german) included
Written
in pure Borland Pascal
More information,
documentation, source and tutorials can be found on the (german)
Homepage of Gabriel Wurzer.