3D Engines List
DOS

This list contains 312 DOS rendering engines.




Texture-mapping Engines


23.06.2000 JunkRender 28.01.1998
JR is a 3D engine for Win32, Java and DOS from tAAt (tAAt@mail.com). More information and demos can be found on the JunkRender Homepage .

23.06.2000 Carsten's 3D Engine 23.02.2000
Ca3D is a 3D engine for DOS from Carsten Fuchs ( CarstenFuchs@t-online.de ). More information, screenshots and (NEW) a demo can be found on the Homepage of Carsten's 3D Engine.

12.05.2000 Eraser 12.05.2000
Eraser is a fast DOS 3D engine from Lassi Kumpula ( musamies.rave@iobox.com ). More information and screenshots can be found on the Eraser Homepage.

25.04.2000 Panard Vision 04.04.1997
PV is a free portable Realtime 3D engine allowing for high speed, with no quality loss, rendering on Windows2000/Win32/Dos/Linux platforms by Olivier Brunet (pvision@planet-d.net). It supports both hardware and software rendering. More information and the Panard Vision SDK (including 3DS file/animation viewer, Quake I viewer and everything needed to use this engine in your own programs. ) can be found on the Panard Vision Homepage.

12.04.2000 Legus3D 23.03.1998
Legus3D (former LEGUS Virtual Reality System) is a commercial real-time rendering engine for PCs from Branimir Karadzic ( karadzic@eunet.yu ). More information, screenshots and demos can be found on the Legus 3D Homepage.

04.04.2000 Sparklight 05.08.1998
SL is a software rendering 3D engine for DOS and linux by Christian Fleischer (daydream@cs.tu-berlin.de) More information, screenshots and a demo can be found on the Sparklight Homepage .

04.04.2000 Coockie's 3D Engine 20.01.1997
C3D is a 3D engine for Pentium PC by Erwin Coumans ( coockie@chello.nl ) aka 'Cookie'. The source can be found at http://members.xoom.com/gamedev/download/sources/demosrc.zip, the demo is found at http://members.xoom.com/gamedev/download/sources/demosrc.zip.

23.02.2000 Plush 16.12.1996
Plush is a portable high-performance realtime 3D rendering library by Justin Frankel (frankel@eng.utah.edu) of Nullsoft. More information and some demos and the libraries can be found on the Plush Homepage.

04.02.2000 Ogopogo 04.02.2000
Ogopogo is a 3D engine for DOS from Christian Lange ( clange@nybro.dk ). More information, the executable and source can be found on the Ogopogo Homepage.

03.02.2000 Morpheus 03.02.2000
Morpheus is a 3D engine for DOS from Alexander Berl ( alex@funtasticarts.de ). The demo can be found on the Funtastic Arts Homepage under Downloads as realEngine.

02.02.2000 Olino3D 02.02.2000
Olino3D is a 3D engine for DOS from Bruno Mace ( maceb@caramail.com ). More information, screenshots and the source can be found on the (french) Homepage of Bruno.

22.12.1999 Power Render 09.09.1996
PR is a high performance 32-bit rendering engine for PC's by Chris Egerter (egerter@egerter.com), the author of the WordUp Graphics Toolkit. More information and a demo on the Power Render Homepage.

18.10.1999 NBFB 13.10.1999
The NBFB Engine is a full 3D engine for DOS and Windows from Marcus Lynn ( Marcusl@CSL.COM ). More information and screenshots can be found on the Homepage of Marcus Lynn.

08.10.1999 Xonnel 21.08.1998
Xonnel is a 3D engine for MSDOS and Windows from Vindicator ( vindicatorh@usa.net ). More information, screenshots, documentation and the source can be found on Xonnel Homepage.

28.09.1999 Eng3D 22.04.1999
Eng3D is a small 3D engine for DOS from Gautier de Montmollin ( Gautier.deMontmollin@maths.unine.ch ). More information, screenshots and the source can be found on the Eng3D Homepage

28.09.1999 Mood 09.06.1999
Mood is a 3D engine for DOS from Alexei A. Frounze ( alex.fru@mtu-net.ru ). More information, screenshots, the source and binary can be found via the Homepage of Alexei Frounze.

17.09.1999 SMF3D DeepEllum 3D Engine 17.09.1999
SMF3D DeepEllum 3D Engine is DOS 3D engine from Scott Geppert ( ScottGeppert@thePentagon.com ). More information, screenshots and a demo can be found on the SMF3D DeepEllum 3D Engine Homepages.

13.09.1999 Zeta 22.11.1997
Zeta is a 3D engine for PCs from Adrian M Perez ( amperez+@andrew.cmu.edu ) . More information, screenshots and a demo can be found on the Zeta Homepage.

13.09.1999 3D Pong 08.07.1997
3D Pong is a 3D engine for PCs from Adrian Perez ( fumincuban@aol.com ) aka 'Fumincuban' The source can be found in the programming section of Fumincuban's Homepage. There are also some informations about the BSP / CSG / portal rendering engine Rayser and Rayser 2.

13.09.1999 AZP 3D 13.09.1999
AZP 3D is a simple 3D engine for DOS from Bogdan Modzelewski ( motzel@panda.bg.univ.gda.pl ). More information and the source can be found via Motzel Online under 'download'.

03.09.1999 Crystal Space 25.08.1997
Crystal Space is a 3D engine for Unix from Jorrit Tyberghein ( Jorrit.Tyberghein@uz.kuleuven.ac.be ). More information, screenshots, the source and a unix executable is available on the Crystal Space Homepage.

03.09.1999 Jake 3D 04.03.1998
Jake 3D is an indoor 3D engine for DOS from Jonathan Thomas ( jht2000@hotmail.com ). Little more information, the demo and the source can be found via Jon's Homepage in the archive.

10.08.1999 Hi-Fi TextureMapper 10.08.1999
HiFiTM is a experimental texturemapper for DOS from Maxim Stepin ( m_stepin@chat.ru ).
It is written to see the quality of new method of adaptive nonlinear texture filtering.
More information, a demo and the source can be found via the Maxim Stepin Homepage.

23.06.1999 SimEngine 23.06.1999
SimEngine is a 3D engine for DOS from Jeff K ( zerocool000@hotmail.com ). More information and screenshots can be found on the SimEngine Homepage.

10.05.1999 TMap Demo 10.05.1999
TMap Demo is a tutorial about perspective texture mapping from Alexei A. Frounze ( alex.fru@mtu-net.ru ). More information and the source/binary can be found via the Homepage of Alexei A. Frounze (look under Programming and Demos).

06.05.1999 SGE 3D 06.05.1997
SGE 3D is a 3D engine for PCs from Michael Janney (jazzvibe@snakebite.com) aka 'Jazzvibe'. More information and screenshots can be found on the SGE 3D homepage.

22.04.1999 Mesa 01.01.1995
Mesa is a 3-D graphics library with an API which is very similar to that of OpenGL by Brian Paul (brianp@ssec.wisc.edu). More info and links to download the source can be found on the Mesa Homepage

13.04.1999 SS3D 18.03.1999
SS3D is a 3D engine for DOS from Ramon Rabaso (ramon@spanto.com ) . More information, screenshots and a demo can be found on the SS3D Homepage

26.03.1999 BCAD 2001 3D 26.03.1999
BCAD 2001 3D is a DOS 3D engine from InterSoft Company (intersoftc@hotmail.com ). More information, screenshots and the a demo and the souce can be found on the BCAD 2001 3D Homepage.

26.03.1999 ClayRender 19.02.1998
CR is a 3D engine for PCs from Time Lewis ( luther2000@aol.com). More information, screenshots and a demo can be found on the ClayRender Homepage.

23.03.1999 Perspective Texturemapping Tutorial 24.11.1997
PPT is a tutorial about perspective texture mapping from Mikael Kalms published in 3DReview. A tutorial, screenshots, demos and the sources of the scanliners are available on the Perspective Texturmapping Article Homepage.

18.03.1999 Inertia 09.09.1996
Inertia (former GFXFX3) is a 3d rendering system from Bas van Gaalen (bas@il.ft.hse.nl), Alex Chalfin (achalfin@netmagic.net), Sean Palmer (sean@delta.com) and Jeroen Bouwens (jay@il.ft.hse.nl). More information, screenshots and the source can be found on the Inertia Homepage.

18.03.1999 GPF (Broken Link ???) 03.09.1998
GPF is a 3D engine for PCs from Matti Dahlbom ( mdahlbom@cc.hut.fi ). More information, a demo and the souce can be found on the GPF Homepage .

10.03.1999 Fluxions 10.03.1999
Fluxions is a 3D engine for PCs by Jonathan Metzgar ( microwerx@fcmail.com ). More information, screenshots and the source can be found via the Microwerx Game Programming Homepage .

01.03.1999 3D Foundation Clases 19.12.1997
3DFC is a 3D portal rendering engine from Leandro Bernsmuller (lebe@geocities.com). More information, screenshots, the source and executables can be found on the 3D Foundation Classes Homepage.

25.02.1999 Poly Engine 27.09.1996
The PE is a PC 3D Quake-like game engine from Alexey Goloshubin ( alexey@ii.uib.no). More information and the source is available via the Homepage of Alexey Goloshubin .

18.01.1999 CubeDemo 18.01.1999
CubeDemo is a simple 3D engine for DOS from Andrew L. Ayers ( andrewa@indirect.com ). More information, a screenshot and the demo can be found on the CubeDemo Homepage.

15.01.1999 V3X 23.07.1998
V3X is a commercial 3d game engine from Realtech VR Software. The engine is not available for licensing. More information, screenshots and a demo can be found via the Realtech VR World Web Site. (Click V3X in the bottom frame)
A new demo will be also available showing all the possibility of the engine. A licensable version will be also available.

15.01.1999 SurRender 01.01.1995
SR is a commercial visualization class library from Hybrit Ltd (surrender@hybrid.org). More information, screenshots and a demo can be found on the SurRender Homepage

13.01.1999 True 3D 05.10.1998
True 3D is a 3D engine for Mac, Dos and Windows 95/NT from Kevin Olson ( kevin3d@earthlink.com ). More information and a screenshot can be found on the True 3D Homepage .

12.01.1999 3DGPL 27.06.1995
3DGPL 2.0 is a portable 3D engine from Sergei Savchenko (savs@cs.mcgill.ca). The source, tutorial, screenshots and more information can be found on 3DGPL Homepage. A Mac port of 3DGPL 1.0 done by Ingemar Ragnemalm can be found at ftp.lysator.liu.se.

17.11.1998 3D-Mesh-Viewer 17.11.1998
3DMV is a PC 3D engine from Timothy S. Bowers ( tsb@icon.co.za ). More information, screenshots and the source can be found via the Homepage of Timothy S. Bowers.

09.11.1998 Descent I 28.01.1998
Parallax Software Corp. released the original source code to Descent 1.5. More information and the source can be found on the Descent 1 Source Code Homepage .

23.10.1998 PCT 18.02.1997
PCT is a 'Perspective Texture Mapping' engine for PCs by Helge Förster ( hfoe0127@rz.uni-hildesheim.de ). It is the successor of Textmap. A demo and more information can be found on the PCT Homepage.

12.10.1998 Roketz 05.05.1998
Roketz is a 3D game engine by Lars Andersson ( lars_and@algonet.se ). More information, screenshots, a demo and the source can be found via Lars' 3D Graphics Programming Page.

05.10.1998 3D Graphics Engine 12.02.1998
3DGE is a commercial 3D API for PCs from Twilight 3D. More information and screenshots can be found on the 3D Graphics Engine Homepage.

23.07.1998 Andrei Varnavski's 3D Engine 23.07.1998
AV3D is a 3D graphics engine for DOS from Andrei Varnavski ( varn@udmnet.ru ). More information (in Russian!) and the demo can be found via the Homepage of Andrei Varnavski.


22.07.1998 3D Engine 22.07.1998
3E is a DOS 3d engine by Steffen Waldersdorff Løffler ( steffenl@post10.tele.dk ). More information, screenshots and a demo can be found on the Homepage of Steffen Waldersdorff Løffler.

21.07.1998 Jaw3D 16.12.1996
Jaw3D is a 3d engine by Jawed Karim ( jaw3d@jawed.com ). More information and a demo can be found on the Jaw3D Homepage.

08.06.1998 Vindictive 27.03.1998
Vindictive is a 3D engine for PCs from Scorpion_x ( Vindicatorh@usa.net ). More information, screenshots and a demo can be found on the Vindictive Homepage.

05.05.1998 Virtuosys II 05.05.1998
Virtuosys II is a 3D engine for DOS from Somogyi Balázs ( sb_remal@arrabonet.gyor.hu ). More information, screenshots and demos can be found on the Virtuosys II Homepage.

05.05.1998 Arfnold 05.05.1998
Arfnold is a 3D engine for PCs by Andrei Fortuna ( andreif@mail.dntis.ro ) aka 'Stormbringer'. More information, a demo and the source can be found on Stormbringer's Homepage.

15.04.1998 WaWa 3D 18.08.1997
The WaWa 3D Engine is a PC rendering engine by Carlos da Trindade ( wawa@nastything.com ) More information, screenshots and the source can be found on the WaWa 3D Homepage.

14.04.1998 Motor 3D 15.04.1998
Motor 3D is a 3D engine for PCs from Ramiro Oliva ( ramcor@arrakis.es ). More information, screenshots and the demo can be found on the Motor 3D Homepage .

23.03.1998 Luna 23.03.1998
Luna is a 3D engine for PCs from Adam Jenkins ( jenkins@jfam.demon.co.uk ) More information and screenshots can be found via the Homepage of Adam Jenkins .

12.03.1998 BumpMap 12.03.1998
BumpMap is a prototypical program written to see the quality of several bump-mapping and phong shading methods from Hans Kopp ( hskopp@cip.informatik.uni-erlangen.de ). More information, the source and executables can be found on Hans Kopp's Graphics Page.


04.03.1998 Bart2 04.03.1998
Bart2 is a 3D engine for DOS from Hani Fahmi ( fahmi@csus.edu ). More information, screenshots and the source and executable can be found on the Bart2 Homepage.

04.03.1998 Planet Of War 10.11.1997
POW is a 3D flight simulator for DOS from Max Bennedich ( max-b@algonet.se ), Sven Dupuits ( sven.debikkel@wxs.nl ) and Kent Kune ( the_kent@dds.nl ) who together form MSK entertainment. POW is based on the Virtual Reality Engine of Max Bennedich. More information, screenshots and a demo can be found on the MSK Entertainment Homepage.

13.02.1998 Cutting-Edge 3D Game Programming with C++ 13.02.1998
CE3DGP is a book (ISBN: 1-883577-70-5) from John De Goes that contains a 3D engine for DOS and Windows 95. More information and reviews are availabe at the CE3DGP Page of the Amazon Bookstore.
The book is currently not available.

12.02.1998 VNE Engine 12.02.1998
VNE Engine is a commercial 3D engine for PCs by Gamimedes. More information, screenshots and demoscan be found on the Ganimedes Homepage.

30.01.1998 HiRender 29.10.1996
HiRender is a PC 3D rendering API by Mark Grocki (mgrocki@umd.umich.edu) from Hirise Software. More information, an SDK and a demo are available via the Hirise Homepage.

30.01.1998 P3D 30.01.1998
P3D is a quake like 3D engine for DOS by Pin Fei Sun ( pfsun@undergrad.math.uwaterloo.ca ). More information, the source and other 3D demos can be found on the BSP3D Homepage.

28.01.1998 Extrinsic Dawn 15.08.1997
ED is a Quake level viewer for PCs from Ben Cohee ( benco@gisco.net ) originally based on QMap from Sean Barrett. More information and the source can be found on the Extrinsic Dawn Homepage.

28.01.1998 Ray Dream 30.06.1997
RD is a 3D engine for PCs from Park chung koo aka 'Newblood' ( raydream@chollian.net ). More information and a demo can be found via the Homepage of Newblood.

26.01.1998 RTMZ 14.07.1995
RTMZ is a 3D engine for PCs from Davide Pasca ( dpasca@ix.netcom.com) and Fabrizio Zavagli (f.zavagli@agora.stm.it). The source can be found on the Homepage of Davide Pasca..

14.01.1998 Regicide 14.01.1998
Regicide is a 3D engine for DOS from Richard Sim ( richard@hyper.net.au ). More information and screenshots can be found via the Homepage of Richard Sim .

23.12.1997 Infected Mine 23.12.1997
IM is a 3D game engine for DOS from Peter Soltesz (soltesz@hotmail.com). The binary and source can be found as exe file (4 MB) on quake.pganet.com.

08.12.1997 HyperRender 08.12.1997
HyperRender is a 3D engine for PCs by Gibby Koldenhof ( flux@iaehv.nl ) aka 'flux'. More information and screenshots can be found on the HyperRender Homepage.

02.12.1997 3D Coding Tutorial 15.05.1997
'Steel' (istvan@outer-net.com ) offers some tutorials about: The tuturials with source and executables are found on the 3D Coding Homepage.
There is also a huge list of 3D graphic programming related links on STEEL's Programming Resource Page.

24.11.1997 House Modelling Project 22.11.1997
HMP is a 3D engine for PCs by Tom Hammersley ( tomh@globalnet.co.uk ). More information, screenshots, documentation, tuorials and a demo can be found on the Graphics Coding Webpage of Tom Hammersley .

24.11.1997 Textur 24.11.1997
Textur is a 3D texturemapper for PCs from Karlis Freivald (karlisf@cclu.lv). More information and a demo can be found on the Homepage of Karlis Freivald.

22.11.1997 CLIFF 03.11.1997
CLIFF is a PC 3D engine by Komodakis Nikos (komod@csd.uch.gr). More information, screenshots, binaries and the source can be found on the CLIFF Homepage.

13.11.1997 SuperVision3D 13.11.1997
SV3D is a game development library for PCs from Pavel Sich (sichp@cs.felk.cvut.cz). More information can be found on the SuperVision3D Homepage.

11.11.1997 3Dplayer 11.11.1997
3Dplayer is a 3d polygon engine from Andrey Romanov ( aleksey@nica.ru ). The demo can be found on ftp.nica.ru.

03.11.1997 I-POD 03.11.1997
I-POD is a 3d portal engine by Aatu Koskensilta (squirt@seaga.org ) aka 'sqrt(-1)'. More information and a demo can be found on the Homepage of Sqrt(-1).

23.10.1997 PXD Trainer 23.10.1997
The PXD Trainer is a tutorial 3D engine for PCs from Kasper Fauerby (tm@image.dk ) aka 'Telemachos' of Peroxide. The source and tutorials can be found on x2ftp.oulu.fi as pxdtut3.zip and pxdtut4.zip.

22.10.1997 3D Engine (Link Problems!) 13.08.1996
3D Engine is a PC 3D engine by Jean-Francois Dube (deks@videotron.ca) aka 'Deks' of IncaMaster. More information, screenshots and the source can be found on 3D Engine Homepage .

22.10.1997 EGLE 15.08.1997
EGLE ( Enhanced OpenGl Engine ) is a 3D game engine by Phil Frisbie ( pfrisbie@geocities.com ). More information, screenshots and the source and binary can be found on the EGLE Homepage.

22.10.1997 Light3D 22.10.1997
L3D is a PC (work-in-progress) 3D engine by Justin Lallinger ( lall@firstnethou.com ). More information can be found on the Light 3D Homepage.

13.10.1997 3D Coding BlackHole Engine 13.10.1997
The 3DCBE is a tutorial 3D engine for PCs by Jerome St-Louis (jerstlouis@videotron.ca). More information, tutorials and the source of the engine can be found on the 3D Coding BlackHole Engine Homepage.

13.10.1997 Paradise Project 3D 13.10.1997
PP3D is a PC 3D engine by Dhonn Lushine (dhonn@cari.net). More information, screenshots, exectuable and source can be found on the Paradise Project 3D Homepage.

06.10.1997 Virtual Reality 06.10.1997
VR is a 3D flight simulator for DOS from Max Bennedich ( maxx.addictpc@usa.net ). More information, screenshots, documentation and a demo can be found on the Virtual Reality Homepage.

06.10.1997 Spyd3r's 3D 06.10.1997
S3D is a PC 3D engine by Spyd3r (s2207530@cse.unsw.edu.au). More information, screenshots and demos can be found on Spyd3r's Homepage.

29.09.1997 Christian´s 3D-Engine 07.02.1997
C3D is a 3D engine for PCs by Christian Fleischer (daydream@cs.tu-berlin.de) More information and a demo can be found on Christian´s 3D-Engine Homepage .

22.09.1997 QMap 16.06.1997
QMap is a Quake level viewer for PCs from Sean Barrett ( buzzard@world.std.com ) More information and the source can be found on the QMap Homepage.

22.09.1997 3D 07.07.1997
3D is a PC 3D engine from Nick Chirkov ( chir@si.moris.rosmail.com ). More information, screenshots and demos can be found on Nick CHirkov's Homepage.

22.09.1997 3D Game Engine 24.02.1997
3DGM is a landscape game engine for PCs by Raymond Penners ( raymondp@win.tue.nl ) More information and the source can be found on the 3D Game Engine Homepage.

16.09.1997 Project SpandeX 01.01.1995
Project SpandeX (previously known as Latex) is a 3D engine from Paul Nettle (midnight@www.grafix3d.tzo.com). More information, screenshots, the source and demos can be found on the Project SpandeX Homepage.

18.08.1997 Vector Engine 18.08.1997
Vector Engine is a 3D engine for PCs by Matthew Pearson (amnesia@bridge.net). Screenshots and a demo can be found on the Homepage of Matthew Pearson.

15.08.1997 Zen 15.08.1997
Zen is a 3D engine for PCs from Gerber Dominique ( dominique.gerber@hol.fr ) of Atlantis Productions. More information and screenshots can be found on the Atlantis Homepage.

15.08.1997 SMEG 3D 15.08.1997
SMEG 3D is a 3D engine for PCs by 'Gedge' ( gedge@eh.u-net.com ). The demo can be found on the SMEG 3D Homepage.

22.07.1997 work in progress 22.07.1997
A PC 3d engine from Mark J Gallagher (mjgallagher@taz.dra.hmg.gb)
22.07.1997 work in progress 22.07.1997
A PC 3d engine from Steve Humphries ( stevehumphries@hotmail.com ).
30.06.1997 3D System 13.03.1997
3DS is a 3D engine by Tom Hammersley (tomh@globalnet.co.uk). Many tutorials about 3D programming, demos and screenshots can be found on the Tom Hammersleys Graphics Coding Page.

17.06.1997 Tpolygon II 17.06.1997
TP2 is a simple C++ implementation of ambient and perspective correct textured polygon renderer by Elliott Oti (e.oti@stud.warande.ruu.nl) based on Tpolygon from Janne Lof (jlof@paju.oulu.fi). More information and the source can be found on the Tpolygon II Homepage.

16.06.1997 Nanotech 27.09.1996
NT is a PC 3D game engine from Sean Lane Fuller (fuller@cafes.net). The Natotech platform game, 3d tutorial and source code is available on the Nanotech Homepage.

16.06.1997 Engine Zero 16.06.1997
EZ is a commercial 3D engine for PCs from Engine Studio. More information and a demo can be found on the Engine Zero Homepage.

09.06.1997 IMAA 09.06.1997
The IMAA (Integrated Modeling, Animation & Analysis) toolkits by Hee S. Chung ( Hee@cyberkorea.com ) contain a 3D rendering engine. The IMAA toolkits are available for Windows, DOS and Silicon Graphics IRIX.
IMAGE, IMAA Graphics Environment
IMAML, IMAA Modeling Library More information and demos can be found on the IMAA Homepage.

06.06.1997 World Of Fantasy 30.12.1996
WOF is a Quake viewer for PCs by Frank Willemsen (frankw@xs4all.nl) and Corin Langosch ( corinl@metronet.de ). More information, a demo and screenshots can be found on the WOF Homepage, the source of an older version is available on the old World Of Fantasy Homepage.

06.06.1997 3D Reality Rendering System 06.06.1997
3DRS is a 3D rendering library for PCs by TS Group Entertainment. More information and a demo can be found on the TS Group Entertainment Homepage.

05.06.1997 Omniscent 4K Intro 05.06.1997
The Omniscent 4K Intro is a demo (using only 4K bytes of disc space) that contains a complete 6DOF engine ala descent from Dirk Kueppers ( kueppers@informatik.uni-koblenz.de ) aka 'Pinker' of Sanction. The file can be found on the Hornet Demo Archive.

16.05.1997 The Chaos Engine 16.05.1997
TCE is a 3d engine for PCs from Lars Andersson ( lars_and@algonet.se ). More information, screenshots, source and executable can be found via Lars' 3D Graphics Programming Page.

07.05.1997 SQuake 25.04.1997
SQuake is a DOS Quake viewer by Riccardo Scarsi (scarsi@athena.polito.it) and Massimo Rossi. More information, the source and binary can be found on the SQuake Homepage.

30.04.1997 MindRender 26.02.1996
BR is a high performance programmer's API for PCs from Themekit Ltd. More information and a demo is available on the ThemeKit Homepage.

23.04.1997 Fatmap 23.04.1997
Fatmap is a tutorial about 'Fast affine texture mapping' by Mats Byggmastar (mri@penti.sit.fi) aka 'MRI' of Doomsday. The document, source and executable can be found at ftp.cdrom.com.

15.04.1997 Real-time 3D Engine 15.04.1997
RT3D is a 3D engine for PCs by Nicholas Michon (mznmicho@undergrad.math.uwaterloo.ca). More information and screenshots can be found on the RT3D Homepage.

04.04.1997 Alpha Engine 24.10.1996
The Alpha Engine is a PC 3D engine from Jacco Bikker (Jacco@LostCity.nl). The AE is the followup to his E3Dngine. An older version of the engine also supported More information, the sources and some tutorials (clipping, texturemapping, rotations...) can be found on the Homepage of Jacco Bikker.

03.04.1997 Xvizn 04.10.1996
Xvizn is a VR library for PCs by Tomas Bily (tomby@atrey.karlin.mff.cuni.cz). More information and the source (to the alpha version) is available on Tomby's Virtual Reality and 3D graphics page.

01.04.1997 Threedom 15.08.1996
MThreedom is a 3D engine from Philip Stephens (philip@galaxy.bocaraton.ibm.com). The DOS-port was done by Phil Frisbie (pfrisbie@geocities.com). The source and more information can be found on Threedom Homepage.
The DOS-port can be found at Phil Frisbie's Programming Page.

21.03.1997 God 21.03.1997
God is a polygon renderer for PCs by 'Mister LLama' (misterllama@happillama.demon.co.uk) from Happi Llama Realtech. More information, screenshots and a demo can be found on the God Development Page.

17.03.1997 ZEUS (Link Problems!) 11.11.1996
ZEUS is a PC 3D commercial game engine by BRAINSTORM ( brainstorm@ndirect.co.uk). More information and a demo can be found on the BRAINSTORM - ZEUS Homepage.

12.03.1997 Texture 19.09.1996
Texture is a perspective texture-mapping tutorial by Robert C. Pendleton (bobp@pendleton.com). The perspective texture-mapping tutorial and source can be found on the GameProgrammer Homepages.

10.03.1997 Vect32 01.01.1995
Vect32 is a 3D engine for 386 PCs from Aaron Peapell (aaron@kbs.com.au) A demo can be found on ftp.cs.tu-berlin.de.

18.02.1997 Textmap 29.11.1996
Textmap is a polygon 3D engine from Helge Förster ( hfoe0127@rz.uni-hildesheim.de ).
The demo can be found on x2ftp.oulu.fi . More information, screenshots and a demo can be found on the 3D Programming Homepage.
On the first glance it seems to be enhanced wolfenstein engine with floor, ceiling and sky mapping, but internally it uses perspective, texturemapped, depthcued polygons and no 2D raycasting (use 'd' to show a rotateble texturemapped - polygon) .

17.02.1997 VEX (Link Problem!) 19.08.1996
The VEX 3D engine is a PC rendering engine by Petr Sebor (sheltem@kolej.mff.cuni.cz) aka 'Sheltem' of Digital Magic. More information and pictures can be found on the Digital Magic Homepage.

14.02.1997 work in progress 14.02.1997
A 3d engine for PCs from Tim DeBruine (tdeb@eit.com).
23.01.1997 BSP3D 23.01.1997
BSP3D is a polygon renderer for PCs by Pin Fei Sun ( pfsun@undergrad.math.uwaterloo.ca ). More information, the source and other 3D demos can be found on the BSP3D Homepage.

17.01.1997 Shandy 10.01.1997
Shandy is a polygon renderer for PCs by Andrew Po-Wai Cheung ( apwc@doc.ic.ac.uk ) More information can be found on the Shandy Homepage. The source and demo can be found on x2ftp.oulu.fi.

09.01.1997 3D Demo 13.08.1996
The 3D Demo is a PC rendering engine from Kerrigan Burgess (k_burge@alcor.concordia.ca). The voxel-engine has the following features: The source and demo can be found on x2ftp.oulu.fi.

09.01.1997 MPhong 13.08.1996
MPhong is a PC demo from Rex Deathstar (deathstr@singnet.com.sg). The source and demo can be found on x2ftp.oulu.fi.

30.12.1996 Midpoint Algorithm Paper 30.12.1996
The Midpoint Algorithm Paper by John Mears (john.mears@oxinst.co.uk ) describes a technique for perspective texture mapping. The documentation and sources can be found on the Midpoint Algorithm Homepage.

10.12.1996 CS-VWORLD/3D 10.12.1996
CS-VWORLD/3D is a 3D engine from Norma Skopinski Software ( skopinski@aol.com ).
More information and a demo can be found on the (german!) Norma Skopinski Software Homepage.

29.11.1996 UVision 22.05.1996
UVision is a commercial 3D engine from Utopia Technologies. More information on the Utopia Technologies Homepage.

18.11.1996 3D Cube Project 18.11.1996
The 3D Cube Project is a PC 3D engine by Slawomir A. Janczewski (faza@faza.win.net). More information and a demo can be found on the 3D Cube Project Homepage.

18.11.1996 Moove 07.11.1996
Moove is a PC 3D engine by Oliver Belaifa (spline@cs.tu-berlin.de) aka 'Sharon' of Artwork. A demo can be found on ftp.cdrom.com.

18.11.1996 SMK3D 13.08.1996
SMK3D is a PC demo from Olivier Brunet (bruneto@efrei.fr) aka 'SMKaribou' of GMF. The demo can be found on ftp.cdrom.com. More information about GMF and the full source to SMK3D can be found via the GMF Homepage.

12.11.1996 GRAFICA NATURA 20.09.1996
GRAFICA NATURA is a 3-D realtime rendering system which was primarily designed for realistic visualization of natural objects and phenomena, e.g. plants, landscapes, clouds and water. GN is written by Steffen Hauser (stephen@cs.tu-berlin.de). The source and more information can be found on the GRAFICA NATURA Homepage.

11.11.1996 MCP-Fly 11.11.1996
MCP-Fly (magic car pet) is a polygon landscape renderer for PCs by Aatu Koskensilta (zaphod@sci.fi) aka 'Sqrt(-1)'. The source and more information can be found on the Sqrt(-1) Homepage.

11.11.1996 Texture Mapping Howto 25.09.1996
TMH is a tutorial about texture-mapping from Jeremiah Zanin (strider7@unm.edu). The tutorial can be found on the Texture Mapping Howto Homepage, there are also some demos on the Strider Demo page.

05.11.1996 Reality Lab 01.01.1995
RL is a commercial 3D library by Microsoft RenderMorphics. The version 2.0 has the following features: Contact: Servan@Render.com (Servan Keondjian) or morph@microsoft.com.
The old RealityLab Homepage is currently not available - i already did a search on AltaVista and at MicroSoft to find a new homepage - there are recent microsoft products that use the RealityLab engine, but no reference to the engine itself.
There is a free Windows 3.1/95/NT VRML viewer from InterVista Software Inc, using the RealityLab libraries available at the WorldView Homepage.
Information about WIRL (another Windows 3.1/95/NT VRML viewer that combines the VR capabilties of the VREAM package with the Reality Lab rendering engine) is available via the VREAM Homepage.

29.10.1996 Arsenal 16.09.1996
Arsenal is a PC 3D engine by Mark Grocki (mgrocki@umd.umich.edu) from Hirise Software. More information and some demos on the Hirise Homepage.

17.10.1996 TPolygon 17.10.1996
TPolygon is a simple 3D engine for PCs from Janne Löf (jlof@paju.oulu.fi). The source can be found on x2ftp.oulu.fi.

09.09.1996 E3Dngine 09.09.1996
E3D is a 3d engine for PCs from Jacco Bikker (aka 'The Phantom') (Jacco.Bikker@QuestIntl.Com ) More information and a demo can be found on the Phantom Cyberspace 3D Homepage.

20.08.1996 WordUp Graphics Toolkit 14.06.1995
WGT is a graphics library for PCs by Chris Egerter (egerter@egerter.com). Beside a 3D engine, the 10 libraries offers sprite animation, 3d math, drop-down menus, scrolling engine, joystick commands, FLI/FLC animation routines, file selector, serial communications and a 32-bit protected mode digital sound system for playing music and mixing sound effects real-time. A demo of the library can be found on x2ftp.oulu.fi . The wgt directory also contains 3 tutorials with source for linear texturemapped polygons and other interesting stuff like landscape rendering and texturemapped phong shading.
More information, demos and tutorials on the Egerter Software Homepage.

20.08.1996 PSpace 20.08.1996
Possibility Space is a complete development system for real-time 3D rendering by Non-Linear Arts (webmaster@nlarts.com). More information and demos is available on the Non-Linear Arts Homepage.

19.07.1996 Deskent 25.03.1996
Deskent is a Descent clone from Oskari Tammelin (phantom@solutions.fi) aka 'Phantom' of COMPLEX. More information, screenshots and a demo on the Deskent Homepage .

17.07.1996 Tex 17.07.1996
Tex is a graphics library for the PC by Daniel Vollmer. (FIDO: 2:241/1140.7 Daniel.Vollmer@P1140.F7.N2.Z241.FIDONET.ORG). The Tex package is part of a bigger source distribution of stuff that Daniel Vollmer had done. The source can be found on x2ftp.oulu.fi .

16.07.1996 Asphyxia Tutorial 21 (Link Problems!) 16.07.1996
The Tutorial 21 of the demo group Asphyxia is about texture-mapping on PCs. The source was written by Grant Smith (denthor@goth.vironix.co.za) aka 'Denthor'. The Tutorials can be found on the Asphyxia Homepage, the tutorial 21 is also found on x2ftp.oulu.fi.

15.07.1996 3DTOSHI 15.01.1996
3DTOSHI is a 3D engine for PCs by Toshiaki Tsuji (tsuji@cs.concordia.ca). A source/demo can be found on x2ftp.oulu.fi.

15.07.1996 3D Landscape Engine (Link Problems!) 15.07.1996
The 3DLE is a a commercial 3D engine from Surreal Entertainment Software (sdenman@cs.washington.edu).
Some more information and pictures can be found on the Surreal 3D Landscape Engine Homepage.

22.05.1996 BRender 01.01.1995
BRender (Blazing Render) is a complete system with an applications interface, graphics libraries and device drivers by Argonaut Software. Contact: Argonaut Software (paul@argonaut.com, rich@argonaut.com)
Information about BRender as taken from news and emails.
Move information and demos on the Brender Homepage .

19.04.1996 TAGL 01.01.1995
TAGL (Threedee Advanced Graphic Libraryis) a portable 3D C++ class library from Bruno Levy (bruno@ensg.u-nancy.fr). The full source can be found at sunsite.unc.edu. More information in the TAGL Readme.

11.04.1996 Sanction 21.06.1995
Sanction is demo crew that develops a 3D engine for 386+ PCs. The authors are Christian Cohnen ( cohnne@uni-koblenz.de) and Dirk Kueppers. More information and some demos on the Sanction S3DE Homepage.

26.03.1996 Real-Time Animation Toolkit in C++ 31.08.1995
RTAT is a book ( ISBN: 0471121479) from Rex E.Bradford.
25.03.1996 DCC 3DE 25.03.1996
3DE is a 3D engine for 386 PCs by Teemu Laakso (x-wizard@rack.improvers.fi) aka 'Zjack' of 'DCC VR Labs'. A source anx executabled can be found on x2ftp.oulu.fi .

21.03.1996 Citigrade 3D 21.03.1996
CG3D is a 3D API and editor for PCs from Claude Marais (Claude@wwg3.uovs.ac.za).
The library and some tutorials can be found on x2ftp.oulu.fi . More info in the Citigrade 3D Readme.

21.03.1996 SJM386 21.03.1996
SJM386 is a 3D engine for 386 PCs from Steve Madsen (smadsen@cs.muohio.edu).
The source can be found on x2ftp.oulu.fi . More info in the SJM386 Readme.

06.03.1996 3D EnvMap 11.12.1995
3DEM is a little 3D engine for PCs by Thanassis Tsiodras (ttsiod@softlab.ece.ntua.gr). A demo can be found on ftp.coast.net. More information and newer demos on the 3D EnvMap Homepage

26.02.1996 work in progress 26.02.1996
PC 3D engine from Mark Piffer (gizmo@sbox.tu-graz.ac.at).
18.01.1996 RenderWare 01.01.1995
RW is a portable 3D API for DOS, Windows, Mac and X11-Windows by Criterion Software Ltd. More info on the Criterion Software Ltd Homepage.
RenderWare FTP Some RW-Demos: ftp.cs.tu-berlin.de
A demo of Meme (Multitasking Extensible Messaging Environment) that uses the RenderWare API is available via the Immersive Systems Homepage.

05.01.1996 work in progress 01.01.1995
PC 3D engine from Christian Nentwich (brain@eleet.iddc.via.at).

11.12.1995 Dope 01.01.1995
DOPE is a PC demo from the demo crew COMPLEX (complex@hut.fi). It shows very fast realtime 3D graphics with complex objects. The demo can be found on ftp.luth.se or on ftp.cs.tu-berlin.de. More infomation on the Complex Homepage .

11.12.1995 J Texture 11.12.1995
JT is a little 3D engine for PCs by John McCarthy (ry80@jecalpha.ka.sub.org) A source/demo can be found on x2ftp.oulu.fi.

20.11.1995 Sabotage 01.01.1995
Sabotage is a 3D game engine for PCs from Billy Zelsnack (zelsnack@rmii.com). An (older) demo could be found on ftp.uwp.edu, but was deleted in the last weeks. I will try to upload it to x2ftp.oulu.fi - this this text will be replaced with the new link. More info in the Sabotage Readme.
The Sabotage Homepage is temporarily removed.

16.11.1995 Amber (Link Problems!) 16.11.1995
Amber is a set of C++ classes from DIVE Laboratories Inc. Amber enable developers to create complex distributed virtual environments on multiple platforms. More infomation, demos and a shareware version can be found on the Amber Homepage.

16.11.1995 work in progress 16.11.1995
PC 3D engine from Justin Johnson (justin@jjavp.demon.co.uk).
08.11.1995 work in progress 08.11.1995
PC 3D engine from Paul Ross (pa-ross@pat.uwe.ac.uk).
06.11.1995 SuperScape 01.01.1995
Superscape is a commercial PC based single user VR system manufactued by Dimension International Ltd. More information and demos on the SuperScape Homepage.

06.11.1995 work in progress 06.11.1995
PC 3D engine from Stein Hardy Danielsen (shd@stud.unit.no).
06.11.1995 work in progress 06.11.1995
PC 3D engine from Holger Bringmann (bic@sc.north.de).

31.08.1995 Mech 19.06.1995
Mech is a 3D graphics/dynamics engine by David Wu. A demo can be found on x2ftp.oulu.fi .

31.08.1995 3DENG 01.01.1995
3DENG is a 3D game engine for PCs from Ed Goldman (edgo@netcom.com). A demo can be found on x2ftp.oulu.fi . More info in the 3DENG Readme.

31.08.1995 XSharp 01.01.1995
X-Sharp is a 3-D animation package for PCs by Michael Abrash (mabrash@bix.com) published in the Graphics Programming column in Dr. Dobb's Journal, as of the October 1992 issue, and in the Pushing the Envelope column in PC Techniques magazine, as of the August 1994 issue. The full source can be found on x2ftp.oulu.fi . More info in the X-Sharp Readme.
The X-Sharp engine is also discussed in the book "Zen of Graphics Programming" (ISBN: 1-883-57708-X) of Michael Abrash.

01.01.1995 Virtek 3D Ware 01.01.1995
3D-Ware is a comphrensive 3D graphics library which allows high speed 3D graphics applications to be written using your favourite compiler. More info and a demo on the Virtek Homepage.
3D Ware demo: ftp.cs.tu-berlin.de



Non-realtime Engines


04.04.2000 Death Track 04.04.2000
Death Track is a 3D racing engine for DOS from Surgutsky Sergey ( crazy_ser@mail.ru ). More information and the demo can be found via the Homepage of Surgutsky Sergey.

08.09.1999 Craft 3D 08.09.1999
Craft 3D is a 3D game engine for Windows 95 / NT from Tony Hart ( TonyHart@griffydam.freeserve.co.uk ). More information, screenshots and a demo can be found on the Craft 3D Homepage.

26.05.1999 DJDOOM 26.05.1999
DJDOOM is a DOOM level viewer from Kais Dukes of Majestic-12 Games (majestictwelve@postmaster.co.uk). The full source code, screenshots and executables can be found on the Majestic-12 Games website.


Texture-mapping Engines


01.01.1995 Paradise 01.01.1995
Paradise is a 3D engine for 386 PCs from Robert-Jan Elias (Elias@fel.tno.nl). A demo can be found on wuarchive.wustl.edu.

01.01.1995 work in progress 01.01.1995
From Mike Field (mafield@ibm.net).
01.01.1995 work in progress 01.01.1995
PC 3D engine from Alan Cushway (acushway@arthur.st.nepean.uws.edu.au).


Gouraud-shading Engines


23.06.2000 3D Echtzeitgrafik(NEW) 23.06.2000
3D Echtzeitgrafik is a Wireframe and Gouraud Shading Engine with (german) documentation on "How to Build a 3D Engine from the Scratch" by Gabriel Wurzer (mccool@writeme.com). More information, documentation, source and tutorials can be found on the (german) Homepage of Gabriel Wurzer.

07.04.2000 3D Engine 07.04.2000
This i a gouraud shading engine for DOS from Srecko Morovic ( srecko_morovic@hotmail.com ). More information, screenshots, the source and binary can be found on the 3D Homepage.

18.01.1999 3D Studio 07.10.1997
3D is a simple object editor for PCs from Spencer Pickett ( spickett@lucent.com ). More information and the demo can be found on the Spencer Picketts Project Homepage

06.04.1998 Tutor 06.04.1998
Tutor is a tutorial 3D engine for DOS from Libor Capak (xcapak@fi.muni.cz) . More information,a screenshot and the demo with source can be found on the Programming Page of Libor Capak.

12.03.1998 MegaGraph Graphics Library 01.01.1995
The MGL is a 3D graphics library for PCs from SciTech. More information and source can be found on the MGL Homepage.

28.01.1998 MOTE 28.01.1998
MOTE is a 3D cartoon rendering engine for DOS from Mikko E. Mononen ( memon@iki.fi ). CLAX is a portable keyframing engine from Borzom ( borzom@hotmail.com). More information, screenshots and a demo of MOTE can be found on the MOTE Homepage.
More information and the source of CLAX can be found on the CLAX Homepage.

03.11.1997 3D Editor 03.11.1997
3E is 3D editor for PCs from J.B. Bryant (jaybebe@iastate.edu ). More information, screenshots and demos can be found on the 3D Game Project Homepage.

22.04.1997 Grampian 22.04.1997
Grampian is a 3d landscape engine by Ben Gillett (bjg@dcs.ed.ac.uk). More information, screenshots and a demo can be found on Ben's 3D Graphics Page.

15.04.1997 M3D 15.04.1997
M3D is a PC 3d engine by 'Memon' and 'Raynet' of iNSiDE informatics. The source and binary can be found via the iNSiDE Homepage on the Products page.

09.04.1997 work in progress (Link Problems!) 09.04.1997
A 3D engine by Richard Nichols (tiberius@mailhost.net) More information and some screenshots can eb found on the Code Page of Richard Nichols.

15.07.1996 Lib3d (Link Problems) 15.07.1996
Lib3d is a 3d library from Keith Whitwell ( keithw@ozemail.com.au ). More information and the source can be found on the Lib3d Homepage.

06.11.1995 VeriScope 06.11.1995
VS is a commerical 3D viewing system for 386 PCs from Pearson Interface (Vscope@pearsoni.demon.co.uk). For more information and a demo see the VeriScope Homepage.

01.11.1995 Avril 01.01.1995
AVRIL is A Virtual Reality Interface Library, written entirely in ANSI C, except for the very low-level routines that actually write to the display. AVRIL was written by Bernie Roehl (broehl@sunee.uwaterloo.ca). Source: Official AVRIL site sunee.uwaterloo.ca or at ftp.cs.tu-berlin.de
More info on the Avril Homepage or in the Avril Readme.
There is also a Internet Virtual Reality project from Lepton Incorporated that uses the AVRIL rendering engine.

31.08.1995 3D Tools 01.01.1995
3DT is a 3D engine for PCs by Voltaire/OTM (mortens1@nersc.gov). A full source can be found on x2ftp.oulu.fi , more info in the 3D Tools Readme.

31.08.1995 GVectors 19.06.1995
GV is a gouraud shading engine for PCs from Terry Sznober (tumblin@mi.net). The source can be found on x2ftp.oulu.fi . More info in the GVectors Readme. There is also a vector editor for the V10 format on x2ftp.oulu.fi .

31.08.1995 3D Vectors 10.06.1995
The Modex 3D Vector Library from John McCarthy (BRIAN.MCCARTHY@CANREM.COM) contains a PC gouraud shading engine. The source can be found on x2ftp.oulu.fi . More info in the 3D Vectors Readme.

31.08.1995 3D World 31.08.1995
3DW is an engine from Istvan Adam Frits (I.A.Frits@derby.ac.uk). The demo can be found on x2ftp.oulu.fi . More info in the 3D World Readme.


Doom/Wolfenstein Engines


12.05.2000 KABOOM QBasic 3D Engine 12.05.2000
The KB3D is a simple wolfenstein type engine for DOS written in QBasic from Dieter Marfurt ( dietermarfurt@angelfire.com ) A screenshot and the package with mapeditor, demogame and source can be found on the Kaboom Homepage.

27.04.2000 Castle Raycasting Engine 27.04.2000
The CRE is a very simple doomlike raycasting engine for DOS from Illco ( eelco@cheerful.com ) The source can be found under Downloads on Illco's Homepage.

02.02.2000 REX3D 17.11.1998
REX3D is a ray-casting 3d engine for DOS from Andreas Christian Seidel ( REX3D@acs-home.de ). More information and a playable demo and the source can be found on the ACS Homepage.

02.02.2000 Tremble 3D 07.07.1999
T3D is a simple raycasting engine for DOS from Paul Guare ( p.guare@leapshoju.u-net.com ). The demo and screenshots can be found on the Tremble 3D Homepage.

18.10.1999 DDJ: RayCast 18.01.1996
RayCast is a sample wolfenstein engine by Mark Seminatore presented in Dr. Dobb's Journal July 1994 . The source can be found on ftp.ddj.com .

03.09.1999 Jon's Wolf 16.07.1996
Wolf is a PC wolfenstein engine from Jonathan Thomas ( jht2000@hotmail.com ). The demo and little more information can be found via Jon's Homepage in the archive.

08.08.1999 PRV 08.08.1999
PRV is a wolfenstein type raycasting engine for DOS by Ariya Hidayat ( ariya@tf.itb.ac.id ). A demo, screenshots and more information can be found on the PRV Homepage.

21.05.1999 BugWorld 3D 12.01.1999
BugWorld 3D is a 3D raycasting engine from Kais Dukes of Majestic-12 Games. (majestictwelve@postmaster.co.uk). The full source code, screenshots and executables can be found on the Majestic-12 Games website.

09.04.1999 BSP 15.08.1997
BSP is a doom level viewer for PCs from Ivailo Belchev (ivob@geocities.com ) . The demo and source can be found on the Homepage of Ivailo Belchev .
Paul Toth has made two pascal versions of the BSP engine (for Delphi 2+ and BP7) that can be found on the Mysoft Homepage.

18.01.1999 RayDream 15.08.1997
RayDream is a doom 3D engine for PCs from Spencer Pickett ( spickett@lucent.com ). More information and the demo can be found on the Spencer Picketts Project Homepage

18.01.1999 Raydemo 18.01.1999
Raydemo is a simple raycasting engine for DOS from Antonino Calderone ( a.calderone@gma.it ). The demo and screenshots can be found via the Homepage of Antonino Calderone.

13.01.1999 Hexen and Heretic 13.01.1999
Raven Software released the original sourcecode to their games Hexen and Heretic. The source can be found on the Hexen and Heretic Source Homepage.

15.12.1998 Ray 26.03.1996
Ray is a wolfenstein engine by Brad Broerman (bbroer@one.net). The source can be found via the Homepage of Brad Broenman.

27.10.1998 Lab3D 27.10.1998
Lab is a Wolfenstein engine for PCs from Alexei Frounze ( alexfru@chat.ru ). The demo and source can be found via the Homepage of Alexei Frounze.

13.08.1998 Outlaw Triad Raycaster 22.07.1998
OTR is a simple Wolfenstein-type raycasting engine for PCs by Jeroen Commandeur ( comma400@tem.nhl.nl ) aka 'Vulture/Outlaw Triad'. More information, a demo and the source can be found on Outlaw Triad Raycaster Homepage.

22.07.1998 WolfEnstein 3D 22.07.1998
WE is a simple Wolfenstein-type raycasting engine for PCs from Paul Toth ( tothpaul@mygale.org ). More information, a screenshot and the source can be found via the Homepage of Paul Toth.

31.03.1998 3D Ray-Caster 31.03.1998
3DRC is ray-casting wolfenstein engine for DOS computers from Gabor Nagy ( gabor@jps.net ). More information, screenshots, the source and binarie can be found on the 3D Ray-Caster Homepage.

30.03.1998 PS-Ray 30.03.1998
PS-Ray is a simple ray-casting wolfenstein engine for DOS computers from Peter Svahn ( triax@mail.bip.net ). More information and the source can be found on the Homepage of Peter Svahn.

09.02.1998 DosDoom 08.01.1998
DosDoom is an enhanced DOS port of the Linunx version of DOOM (released by ID Software on December 23, 1997) by Chi Hoang (cyhoang@acs.ucalgary.ca). More information and the source can be found on the DosDoom Homepage .

09.01.1998 BOOM 3D 21.07.1997
B3D is a 3D engine for PCs from Emil Dochevsky ( zajo@geocities.com ) and Ivailo Belchev ( ivob@geocities.com ). More information, screenshots, the demo and source can be found on the BOOM 3D Engine Homepage.

13.11.1997 JadeRAY 13.11.1997
JadeRAY is a ray casting engine for PCs from Adam Jenkins ( jenkins@jfam.demon.co.uk ) More information, screenshots and executables can be found on the Homepage of Adam Jenkins .

03.11.1997 ENG32 03.11.1997
ENG32 is a doom engine for PC from Harald Nowak ( ishn@infrasoft.co.at ). More information, screenshot and executables can be found on the Homepage of Harald Nowak.

09.09.1997 Virtual Presence Engine 01.01.1995
The VPE from Alexey Goloshubin (alexey@ii.uib.no) supports only 386+ PCs. More information, screenshots, demos and the full source can be found via the Homepage of Alexey Goloshubin.
A port to DJGPP using the Allegro game library can be found on Phil Frisbie's Programming Page.

25.08.1997 Engine 25.08.1997
Engine is a doom engine for Pentium PCs from Michael Boyko ( boykom@andrews.edu ). You find the demo on the Homepage of Michael Boyko.

15.08.1997 Virtual Game Toolkit 11.09.1995
The VGT is a comercial Doom engine and VR toolkit for PCs from conitec that allows to develop adventure, action or role playing games based on an event controlled script language. Contact: Johannes C. Lotter (100042.1745@compuserve.com)
A demo can be found on x2ftp.oulu.fi . More info on the Conitec Homepage or in the VGT Readme.
An online users magazine can be found at the 3D game design Homepage.
There is also a german book "GameStudio 3D" (ISBN: 3-89362-438-4) with CD-ROM and a shareware version of VGT. More information about this book and some demos on the oP group germany homepage.

15.08.1997 RayCast 06.11.1995
RC is a doom engine from Kenny Hoff (hoff@cs.unc.edu). More information (and lots of pictures) can be found on the RayCast Homepage

06.06.1997 Scorpion Engine 07.05.1997
SE is a simple wolfenstein engine for PCs from 'Blazing Scorpion' ( b-scorpion@geocities.com ). More information and the demo can be found on the Blazing Interactive Homepage.

02.05.1997 4DX 06.07.1995
The 4DX Rendering Engine is a commercial doom/heretic game engine from Jaimi McEntire (jaimimc@aol.com) from Eldermage Corp. More information and a demo can be found on the Eldermage Homepage.
An older demo can be found on x2ftp.oulu.fi . More info in the 4DX Readme.

15.04.1997 3D Demo 15.04.1997
3D Demo is an enhanced wolfenstein engine for PCs by Nicholas Michon (mznmicho@undergrad.math.uwaterloo.ca) and Peter La (p2la@undergrad.math.uwaterloo.ca ). More information, screenshots and a demo can be found on the 3D Demo Homepage.

03.03.1997 Beyond 3D (Link Problems!) 03.03.1997
B3D is a simple wolfenstein engine in QBasic for PCs from 'Dragonsky' (sfg@cland.net). More information and the source on the Beyond 3D Homepage.

27.02.1997 RayDOOM (Link Problems!) 27.02.1997
RD is a 3D game engine for PCs from Per Ronny Westereng ( pegranlu@sn.no ). The engine is still work in progress, so there are no sources available yet.
More information can be found on the RayDOOM Homepage.

14.02.1997 Objective Caml 14.02.1997
OC is a doom-like 3D engine for PCs by François Pessaux (francois.pessaux@inria.fr). More information and two papers (in french) about doom engines and BSP rendering are available on the Homepage of François Pessaux.

30.12.1996 Red Sector 30.12.1996
Red Sector is a 3D engine by Byron Foster (foster@enuxsa.eas.asu.edu). A demo can be found on the Red Sector Homepage.

27.12.1996 Fear 15.07.1996
Fear is a doom engine from Gyro Gearloose ( gyro@blarg.net ).
The demo,source and some more pictures can be found on the File Area of Gyro Gearloose.

25.09.1996 SimDoom 25.09.1996
SimDoom is a doom-like 3D environment for PCs from Wowow Wei - Lun Pon (b1506060@csie.ntu.edu.tw). SimDoom is the successor of Project WAX. The demo and more information can be found on the SimDoom Homepage.

12.09.1996 Jupiter 09.09.1996
Jupiter is a 3D DOOM engine by Jeff Jam (jjam@mustang.uwo.ca). More information and a demo on the Jupiter Homepage.

09.09.1996 WebView 3D 25.09.1995
WV is doom style 3d engine from Philip Stephens ( philip@galaxy.bocaraton.ibm.com). The source and more information can be found on the WebView3D Development Page.

09.09.1996 Phantom's Cyberspace 04.09.1995
PCS is a 3d engine for PCs from Jacco Bikker (aka 'The Phantom') ( Jacco.Bikker@QuestIntl.Com ) The source can be found on x2ftp.oulu.fi . More info in the Phantom's Cyberspace Readme.

15.07.1996 Simplicity 15.07.1996
Simplicity is a doom engine from Richard Temps ( psystorm@bbs.ax.com, t_rtemps@qualcomm.com).
The source and executable can be found on www.ax.com.

12.04.1996 CyberDrome (Link Problems!) 12.04.1996
CD is a game for PCs based on a wolfenstein type engine from Christian Nester (un9x@rz.uni-karlsruhe.de) and Marco Zinn (Marco_Zinn@zap.schiele-ct.de). More information and a demo (with english documentation) on the (german) CyberDrome Homepage.

21.03.1996 Demostuff 21.03.1996
DS is a wolfenstein engine for PCs from Bjarke Viksoe (bjarke.viksoe@capacity.dk). The source can be found on x2ftp.oulu.fi . More info in the Demostuff Readme.

21.03.1996 SJS - WOLF 21.03.1996
SW is a wolfenstein engine for PCs from Steven Streeting (sinbad@itl.net). The source can be found on x2ftp.oulu.fi . More info in the SJS-WOLF Readme.

11.03.1996 RayDeal 06.03.1996
RD is a doom engine combined with voxel landscape graphics from Matt Howard (weirdo@primenet.com). The full source and more information can be found on the RayDeal Homepage

15.01.1996 WAX 15.01.1996
WAX is a doom engine for PCs by Wowow Wei - Lun Pon (b1506060@csie.ntu.edu.tw). More info and a demo on the WAX Homepage.

16.11.1995 Room-Based Ray-Casting (Link Problems!) 16.11.1995
RRBC is a 3D engine developed by Derek Burnheim (dburnhei@pcug.org.au). More infomation and a demo can be found on the RRBC Homepage.

08.11.1995 work in progress 08.11.1995
PC ray-casting engine from Mark Feldmann.

08.11.1995 work in progress 08.11.1995
PC 3D engine from James E. Sharman (sis2070@sis.port.ac.uk).
04.09.1995 WolfDoom 01.01.1995
Wolfdoom is a 3d graphics engine for PCs by Mike Dussault (mdussault@aol.com). A demo can be found on x2ftp.oulu.fi , the source is also found on x2ftp.oulu.fi . More info in the Wolfdoom Readme.

04.09.1995 Cave Dweller 04.09.1995
CD is a 3d wolfenstein engine for PCs by Lee Koloszyc (jpage@crow.cybercomm.net). The soure can be found on x2ftp.oulu.fi . More info in the Cave Readme.

31.08.1995 Wolfenstein 31.08.1995
ID Software released the original sourcecode to Castle Wolfenstein. The source is available at x2ftp.oulu.fi .

31.08.1995 WT 01.01.1995
WT (What's That) is a portable 3D game engine, Copyright (C) 1994 by Chris Laurel (claurel@mr.net) The source and some extensions can be found at the WT ftp site magoo.uwsuper.edu or at ftp.cs.tu-berlin.de (wt-05 source only). More info in the WT Readme.
The MacWT version can be found on ftp.circa.ufl.edu or via the Homepage of William Hayden.

31.08.1995 ACK 01.01.1995
The ACK (Animation Construction Kit) by Lary Myers supports only 386+ PCs. The full source is located on x2ftp.oulu.fi .
The book "Amazing 3-D Games - Adventure Set" (ISBN: 1-883577-15-2) contains a CD-ROM with an advanced version of the ACK engine (floor and ceiling texture mapping, WinG-support, better optimization).
There is also an ACK for Windows version by J.Lundy that supports WinG output, midi and wave sounds. More info in the ACK for Windows Readme.

31.08.1995 VRKIT 01.01.1995
Is a comercial Wolf3D-like engine for PCs from M & M Computer Consultants. A demo can be found on x2ftp.oulu.fi . More info in the VRKIT Readme.

31.08.1995 Zox3D 01.01.1995
Zox3D is a fast Wolfenstein engine for PCs from Robert Schmidt (robert@stud.unit.no). A demo can be found on x2ftp.oulu.fi . More info in the Zox3D Readme.

27.06.1995 Tricks of the Game Programming Gurus 27.06.1995
TGPP is a book (ISBN: 0-672-30507-0) of LaMothe and Ratcliff that contains the source for a wolfenstein engine in C++/ASM.
13.06.1995 Gardens of Imagination 13.06.1995
GOI is a book (ISBN: 1-878739-59-X) from Christopher Lampton that contains source for a 4D wolfenstein engine in C/C++/ASM.
01.01.1995 Labyrinth 3D 01.01.1995
L3D is a 3d graphics engine for PCs by Kimmo Fredriksson ( Kimmo.Fredriksson@Helsinki.FI). The full source can be found on x2ftp.oulu.fi .


Flat-shading Engines


26.05.1999 Blast3D 26.05.1999
Blast3D is a flatshading 3D engine for DOS from Tobias Johansson ( tobias_johansson@mailcity.com ). More information, screenshots and the source can be found on the Blast3D Homepage.

27.10.1998 (Cy)bernetic Worlds 27.10.1998
CW is a flatshading 3D engine for DOS and Linux from Maddin ( m.schwalb@liebig.gi.he.schule.de ) aka 'Llama' of .tSCc. More information can be found on the (Cy)bernetic Worlds Homepage.

29.01.1998 Starglider Pro 29.01.1998
SGP is a 3D game engine for DOS from Oliver Kreylo ( Oliver.Kreylos@stud.uni-karlsruhe.de ). More information, screenshots and a demo can be found on the Starglider Pro Homepage.

27.12.1997 3D Clip 27.12.1997
3DC is a simple 3D engine for DOS from Nils Pipenbrinck aka 'Submissive'. More information about 3D clipping, a screenshot, the source and executables can be found on the 3D Clipping Homepage.

19.12.1997 Checkers 3D 19.12.1997
C3D is a 3D checkers game for DOS from Leandro Bernsmuller (lebe@geocities.com) and Sandro Daniel Camillo. More information, screenshots, the source and executables can be found on the 3D Checkers Homepage.

23.10.1997 Raven3D 23.10.1997
Raven3D is a simple commercial PC 3D game engine from Joe T. McCormack ( jmccorm@midusa.net ). More information, screenshots and a demo can be found on the Raven3D Homepage .

23.10.1997 3D Tutor 23.10.1997
3DT is a simple 3D engine tutorial by Johan E. Thelin ( pstjohan@hotmail.com ). The tutorials and source can be found on the 3D Tutor Homepage.

22.07.1997 Boxes 22.07.1997
Boxes is a PC 3D rendering engine from David Farrell ( fdavid@utdallas.edu ). More information, screenshots and the source can be found on the Homepage of David Farrell .

10.06.1997 MOSHE 10.06.1997
MOSHE is a 3D engine for PCs from Ohad Eder Pressman (kombat@netvision.net.il ) aka `Kombat` of iMMoRTaLs. Some more information and a demo can be found on the iMMoRTaLS Homepage under Latest News.

14.02.1997 3D Probe 14.02.1997
3DP is a simple 3D engine by Wayne (powen@ilink.nis.za) posted in comp.graphics.algorithms. The source can be found in the 3D Probe info file.

20.11.1996 Purple Haze 15.07.1996
Purple Haze is the 3D BSP engine Fast3D from Stefano Tommesani ( tommesa@ulisse.cedi.unipr.it ) and the object to BSP converter Jaluit from Andrea Marchini (marchini@ulisse.cedi.unipr.it). More information, the source and demo can be found on the Purple Haze Homepage.
The BSP Tree compiler and documentation about BSP trees (traversing, balancing, polygon splitting etc) can be found on the BSP Tree compiler Homepage.

13.08.1996 FH3D 13.08.1996
FH3D is a tutorial for 3D graphics by Michal Brenner (fh@viktoria.drp.fmph.uniba.sk). (). The source and tutorials can be found on ftp.cdrom.com.

17.07.1996 DDJ: ZSort 16.07.1996
ZS is a sample system to render 3-D scenes with a span-buffer as discussed in the May/June -- July/August 1996 issues of "Dr. Dobb's Sourcebook" from Michael Abrash (mikeab@idsoftware.com). The source can be found on ftp.idsoftware.com. There is also a DOS port to DJGPP Allegro at the Michael Abrash porting page. More information can be found on the Quake Hidden Surface Removal webpage.

19.04.1996 WatRend 19.04.1996
WR is portable scanline-based 3D rendering engine from Gavriel State (gav@mag1.magmacom.com). More information and the source on Gav's Homepage.

21.03.1996 XYZ++ 01.01.1995
XYZ++ is a commercial 3D graphics class library for PCs from Glacier Point Software (gp@glacierpoint.com). You find some demos and more information on the Glacier Point Software Homepage.

26.02.1996 Great Evil's Vectors 01.01.1995
The Vector library from Robert Copeland (aka 'Great Evil') (gt5111a@prism.gatech.edu) contains a Mode X flatshading engine for 386 PCs. The source can be found on x2ftp.oulu.fi . More info in the Greater Evil Vectors Readme or on the Homepage of Robert Copeland.

16.11.1995 work in progress 16.11.1995
PC 3D engine by Nils Svangard (Hrafn@abc.se).
04.09.1995 DView 04.09.1995
The DView package from Jack Hill (jkhil@dbsoftware.com) contains a flatshading engine for PCs. The source can be found on x2ftp.oulu.fi . More info in the DView Readme.

01.09.1995 REND386 01.01.1995
A 3-D Polygon Rendering Package for the 386 and 486 written by Dave Stampe (dstampe@sunee.uwaterloo.ca) and Bernie Roehl (broehl@sunee.uwaterloo.ca). Source: sunee.uwaterloo.ca or at ftp.cs.tu-berlin.de. More info in the REND386 Readme.

31.08.1995 The Guts 01.01.1995
TG is a test for some very fast and expandable object oriented graphics and animation routines from Matthew Lamari (eng-mcl@jcu.edu.au). A demo can be found on falcon.jcu.edu.au. More information in the The Guts Readme.

27.07.1995 VR Studio 27.07.1995
VRS is a commercial flatshading engine and 3D package from DoMark. A PC demo can be found on ftp.cs.tu-berlin.de.
There is also a world viewer for the Amiga on ftp.uni-paderborn.de

10.07.1995 VR386 01.01.1995
VR386 is the other followup to REND386, it was written by Dave Stampe (dstampe@sunee.uwaterloo.ca). Source: psych.utoronto.ca or at ftp.cs.tu-berlin.de

10.07.1995 3D_2 10.07.1995
The 3D_2 package from Kane Ironside (mtp1ki@surrey.ac.uk) contains a flatshading engine for PCs. The source can be found on x2ftp.oulu.fi .

06.07.1995 Yanns 3D 06.07.1995
The Yanns 3D engine is a solid color 3D engine by Jon Beltr n de Heredia (jtabeolj@bi.ehu.es) aka Yann from Iguana. The source can be found on x2ftp.oulu.fi .

13.06.1995 Taking Flight 13.06.1995
TF is a book (ISBN: 1-55851-384-1) from Christopher D. Watkins (cwatkins@algorithm.com) and Stephen R. Marenka that contains the PC source for a 6D polygonal flight simulator.
More info on the Algorithm's Book page.

13.06.1995 Virtual Reality ExCursions: with Programs in C 13.06.1995
VREX is a book (ISBN: 0-12-737865-0) from Christopher D. Watkins (cwatkins@algorithm.com) and Stephen R. Marenka that contains the PC source for polygonal 3-D virtual worlds. The engine also supports anaglyph 3-D glasses.
More info on the Algorithm's Book page.

01.01.1995 SWOOP/VR 01.01.1995
SWOOP/VR is the combination of SWOOP (Simulation With Object Oriented Programming) and VROOM (Virtual Reality using Object Oriented Methods), both developed at the Deptartment of Automatic Control & Systems Engineering, University of Sheffield to allow system simulation analysts to virtually enter their simulated processes. A demo can be found on ftp.u.washington.edu .
Contact: Robin Hollands (R.Hollands@Sheffield.ac.uk)

01.01.1995 Flights of Fantasy 01.01.1995
The FOF package for PCs comes with the book "Flights of Fantasy" from Chris Lampton (The Waite Group Press 1993 ISBN 1-878739-18-2). The full source can be found on x2ftp.oulu.fi .


Wireframe Engines


16.02.1998 FLY8 03.07.1995
The FLY8 package is a wireframe multiplayer flightsimulator from Eyal Lebedinsky (eyal@eyal.emu.id.au ). Screenshots and the source are available via the Homepage of Eyal.

11.11.1997 ZED 22.06.1995
The ZED engine is a very basic 3D engine from Sebastion Loisel (zed@sgi.com). It was developed in conjuction with the ZED 3D tutorial about polygon scanconversion, texture mapping and phong shading. The tutorial and source is available on the Homepage of Sebastion Loisel.

04.09.1995 Retarded Vectors 12.06.1995
The RV package contains a wireframe engine by Jon Beltran de Heredia (jtabeolj@bi.ehu.es) aka Yann from Iguana. The source can be found on x2ftp.oulu.fi . More info in the Retarded Vectors Readme.

19.06.1995 3DG 19.06.1995
3DG is a wireframe viewer for PCs by Greg Ecker (eckerg@is.nyu.edu) that uses the Borland BGI interface. The C++/ASM source can be found on x2ftp.oulu.fi.

12.06.1995 VOGLE 12.06.1995
VOGLE (very ordinary graphics learning environment) is a device portable graphics library that is loosely based on the Silicon Graphics Iris GL. VOGL was done by Eric H. Echidna (echidna@munnari.OZ.AU). The source can be found on munnari.oz.au .

12.06.1995 VOGL 12.06.1995
VOGL (very ordinary GL Like Library) is a device portable graphics library that tries to be Silicon Graphics Iris GL compatible. The intention is that any VOGL program will compile unchanged on a machine running SGI GL (the examples do). VOGL is based entirely on the other graphics library VOGLE. VOGL was done by Eric H. Echidna (echidna@munnari.OZ.AU). The source can be found on munnari.oz.au .

12.06.1995 3D KIT 12.06.1995
3D Kit is a package that contains some tools for 3-D wireframe graphics, both in binary (PC) and C source forms. 3D Kit is from Oscar Garcia (garciao@mof.govt.nz).
The source can be found on x2ftp.oulu.fi.


Landscape/Voxel Engines


07.04.2000 Legend 23.06.1999
Landscape is a 3D engine for DOS from Alexander Kornyusckin ( korn@isan.troitsk.ru ). More information, screenshots and a demo can be found on the Legend Homepage.


02.03.2000 terraVox 11.05.1999
terraVox (former OpenVL) is an Landscape Engine for PCs (DOS, Linux and Windows) from Alex J. Champandard ( ajc116@demeter.cs.york.ac.uk ). More information, screenshots and the source can be found on the terraVox Homepage.

02.02.2000 Poetry in motion 02.02.2000
PIM is a DOS voxel engine from enki ( enki@thekeyboard.com ). More information and screenshot can be found on the Mute Fantasies Homepage.

15.07.1999 Nygus Voxel Engine 15.07.1999
Nygus Voxel Engine is a DOS landscape engine from Marek Galach ( mgalach@elka.pw.edu.pl ) aka 'Nygus'. More information a screenshot and a demo can be found on the Homepage of Nygus.


09.06.1999 Pulsar 09.06.1999
Pulsar is Voxel based 3D Engine for DOS from Sven Forstmann ( s_forstm@ira.uka.de ). More information, screenshots and the source and binary can be found on the Pulsar Homepage.

18.03.1999 Heightfield Landscape 13.08.1996
Heightfield Landscape is an example heightfield renderer for DOS from Alex Chalfin (achalfin@netmagic.net). More information, a screenshot and the source can be found on the Codepage of Alex Chalfin.

07.10.1998 Voxel landscape 23.10.1997
VL is a landscape engine for PC computers by Steven Don (shd@geocities.com ). More information and the demo can be found via the Homepage of Steven Don in the source/graphics section.
A port of Voxel Landscape to Ada from Gautier de Montmollin ( gautier.demontmollin@maths.unine.ch ) can be found at ftp.gwu.edu.

08.06.1998 V3Demo 09.03.1998
V3Demo is a landscape engine for PC computers by Marc Peter ( mrp@rz.uni-jena.de ). More information, screenshots,a demo and the source can be found on V3Demo Homepage.

18.06.1997 Voxel Earth 18.06.1997
VE is a landscape engine for PC computers by Slava Gostrenko ( gw@aha.ru ). More information and the demo can be found on the Homepage of Slava Gostrenko .

16.06.1997 SimUfo 16.06.1997
SU is a landscape engine for PC computers by Bret Logan (logan-bret@cs.yale/edu). More information, the demo and utilities can be found on the Homepage of Bret Logan.

20.05.1997 Fractal 08.04.1997
Fractal is a landscape engine using flat shaded polygons by Jerome Liard (jliard@messel.emse.fr). Some screenshots and a demo can be found on the Homepage of Jerome Liard.

25.09.1996 Terrain 25.09.1996
Terrain is a non-voxel landscape engine for PCs from Mark Pursey (mpursey@ozemail.com.au). The demo and more information can be found on Mark Purseys 3D Homepage.

20.08.1996 Fly1 06.11.1995
Fly1 is a heightfield rendering engine from Chris Egerter (egerter@egerter.com) - author of WordUp Graphics Toolkit. The demo and source can be found on x2ftp.oulu.fi. More information on the WGT Free Code Homepage.

20.08.1996 Magic 05.11.1995
Magic is a 'Magic Carpet" like engine demo for PCs done with the WGT package by Chris Egerter (egerter@egerter.com). The demo can be found on x2ftp.oulu.fi . More info in the Magic Readme.

13.08.1996 Voxelspace 13.08.1996
Voxelspace is a landscape engine by Rex Deathstar (deathstr@singnet.com.sg). The source and demo can be found on ftp.cdrom.com.

11.04.1996 Iguana Heartquake Land 05.11.1995
IHL is a voxel landscape engine for 386 PCs by Jare ( jarevalo@ran.es) and JCAB of Iguana. The source contains only the landscape part of the Heartquake demo. The source can be found on x2ftp.oulu.fi . More info in the Iguana Heartquake Land Readme.

05.11.1995 Giant 05.11.1995
Giant is a 4 KB into demo by Jari Ky Töjo Ki (aka Sigma) that contains a landscape part. The source can be found on x2ftp.oulu.fi .

05.11.1995 Land 3D 05.11.1995
Land 3D is a landscape rendering demo by Andreas Moeller (u940392@daimi.aau.dk). The demo can be found on x2ftp.oulu.fi .

05.11.1995 Moonbase 05.11.1995
Moonbase is a landscape engine for PCs by James McNeill (mcneja@wwc.edu). The source can be found on x2ftp.oulu.fi . More info in the Moonbase Readme.

05.11.1995 Height 05.11.1995
Height is a voxel landscape engine for 386 PCs from Mike Gardi (megardi@watserv1.uwaterloo.ca). The demo can be found on x2ftp.oulu.fi . More info in the Height Readme.

05.11.1995 HField 05.11.1995
HField is a voxel landscape engine for 386 PCs by Aaron Wacker (aaron@mermaid.micro.umn.edu). The demo can be found on x2ftp.oulu.fi .

05.11.1995 OTMVOXEL 05.11.1995
OTM Voxel is a simple voxel engine and documentation by Zach Mortensen (mortens1@nersc.gov) aka 'Voltaire' of OTM. The source can be found on x2ftp.oulu.fi . More info in the OTM Voxel Readme.

05.11.1995 4K Less 05.11.1995
4KL is a flatshaded polygon landscape demo (4K into) by Esa Pulkkinen (esap@cs.tut.fi) aka Brainstorm of Paranoids. The source can be found on x2ftp.oulu.fi . More information on the Paranoids WWW page

05.11.1995 KS Land 05.11.1995
KS Land is a wireframe landscape engine for PCs by Keith Sibson (ks@dcs.st-and.ac.uk) . The source can be found on x2ftp.oulu.fi . More info in the KS Land Readme.

05.11.1995 3D Scape 05.11.1995
3D Scape is a dot landscape engine by David Hedley (hedley@cs.bris.ac.uk). The source can be found on x2ftp.oulu.fi . More info in the 3D Scape Readme.

05.11.1995 Gor Land 05.11.1995
Gor Land is a dot landscape demo for PCs by Paul Geary (gearyp@cs.man.ac.uk). The source can be found on x2ftp.oulu.fi .

04.09.1995 Mars 04.09.1995
Mars is a voxel landscape rendering demo for 386 PCs from Tim Clarke (TJC1005@hermes.cam.ac.uk). The demo can be found on x2ftp.oulu.fi .

04.09.1995 CMars 04.09.1995
CMars is a newer version of Mars from David Lindauer (gclind01@ulkyvx.louisville.edu). The source can be found on x2ftp.oulu.fi . More info in the C Mars Readme.

04.09.1995 LL Land 04.09.1995
LL Land is a dot landscape engine from Lord Logics (ketrenoj@ucs.orst.edu). The source can be found on x2ftp.oulu.fi . More info in the LL Land Readme.

04.09.1995 3D Scape 04.09.1995
Rotscape is a dot landscape engine from TTT (ttaiple@phoenix.oulu.fi). The source can be found on x2ftp.oulu.fi .


Non-realtime Engines


15.04.1996 NuGraf Developer's 3D Toolkit 15.04.1996
The NG D3DT is a commercial 3D library from Okino Computer Graphics, Inc (sales@okino.com). NuGraf's renderer is designed to create fast, high quality photo-realistic images using software generation methods. NuGraf is a complete development system for creating 3D computer graphics applications, the toolkit handles all aspects of the 3D modeling and rendering process. More info on the NuGraf's Homepage.

12.06.1995 3D Computer Graphics 12.06.1995
The book "3D Computer Graphics" by Alan Watt (ISBN: 0-201-63186-5) contains pascal source for a wireframe and polygonal rendering engine. Some more info on the 3D Graphics Booklist page.

12.06.1995 Fast Algorithms for 3D Graphics 12.06.1995
The book "Fast Algorithms for 3D Graphics" by Georg Glaeser (ISBN: 0-387-94288-2) contains source code for a PC rendering engine. More info on the 3D Graphics Booklist page.


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