3D Engines List
DirectX

This list contains 73 DirectX windows rendering engines.




Texture-mapping Engines


12.04.2000 Blitz Engine 05.10.1998
The Blitz Engine is a Windows rendering engine from Richard Turnbull ( rt71@hotmail.com ). More information, screenshots and a demo, SDK 1.2 and source can be found on the Blitz Engine Homepage .

10.04.2000 Oxygen3D 20.07.1999
Oxygen3D is a commercial 3D game engine from John van der Burg ( john@mysticgd.com ) of Mystic Game Development. More information and screenshots can be found on the Mystic Game Development Homepage

02.02.2000 Magic3D 08.07.1999
Magic3D is a 3D engine for Windows 95 from Stefan Letz ( Stefan.Letz@online.de ). More information, screenshots and a demo can be found on Magic3D Homepage

22.12.1999 Power Render 09.09.1996
PR is a high performance 32-bit rendering engine for PC's by Chris Egerter (egerter@egerter.com), the author of the WordUp Graphics Toolkit. More information and a demo on the Power Render Homepage.

18.10.1999 DDJ: RaveKit 15.07.1997
RaveKit is a portable 3D framework by Mark Carolan presented in Dr. Dobb's Journal July 1997 . The source (for Mac and Windows including the RAVE library) can be found on ftp.ddj.com.

18.10.1999 Daredevil's 3D Engine 01.07.1999
Daredevil's 3D Engine is a 3D engine for Windows 95 from Daredevil ( hauswiesner@bhak-weiz.ac.at ). More information, screenshots, a demo can be found on the Daredevil's Homepage

28.09.1999 Exodus Engine 08.09.1999
Exodus is a commercial 3D game engine for Windows 95/98 and Macintosh from Video Game Workshop ( insurrect2@aol.com ). For more information and licensing visit the Exodus Engine Homepage.

22.09.1999 Advanced 3D Game Programming using DirectX 7.0 22.09.1999
The book "Advanced 3D Game Programming using DirectX 7.0" from Adrian Perez ( cuban@cmu.edu ) contains a 3D engine with the following features: More information, screenshots and demos can be found on the "Advanced 3D Game Programming using DirectX 7.0" Book Homepage. The book will be released march 2000.

17.09.1999 Arfnold 2 17.09.1999
Arfnold 2 is a 3D engine for Windows 95/98 by by Andrei Fortuna ( andreif@mail.dntis.ro ) aka 'Stormbringer'. More information, screenshots, a demo and the source can be found on Stormbringer's Homepage.

15.09.1999 A4-Engine 15.09.1999
The A4-engine is a commercial game engine for Windows 95 / DirectX, and part of the GameStudio 3D game authoring system from Conitec. Here's the features: More information, screenshots, tutorials, and demos can be found on the A4 Engine Homepage.

13.09.1999 R-Engine 13.09.1999
The R-engine is a 3D game engine for Windows 95/98 from Onil Jang ( jangunil@oigame.co.kr ). More information, screenshots, game AVI and etc.. can be found on the Oin-Enterprise Homepage.

13.09.1999 Zeta 22.11.1997
Zeta is a 3D engine for PCs from Adrian M Perez ( amperez+@andrew.cmu.edu ) . More information, screenshots and a demo can be found on the Zeta Homepage.

08.09.1999 V3D 07.07.1999
V3D is a 3D engine for Windows 95/98 from Rich ( v3dengine@hotmail.com ). More information, screenshots and a demo can be found on the V3D Homepage .

03.09.1999 Claw Engine 08.07.1999
The Claw Engine is a landscape 3D engine for Windows 95/98/2000/NT from Andreas Löffler ( gd_crazy@gmx.net ) of United Bytes. More information, screenshots and a demo can be found on the United Bytes Homepage

20.07.1999 Peuck 01.07.1999
Peuck is a realtime 3D engine for Windows 95/NT from Francesco Carucci, Sebastiano Mandal and Maurizio Pianta aka 'Mental Fusion & 7th sense Team'. More information and screenshots can be found on the Peuck Homepage .

12.07.1999 Polyspace 3D 12.07.1999
Polyspace 3D(TM) is a commercial 3D game engine from Maven Studios done by Matthew Huston and other contributers (mhuston@ameritech.net) For more information and licensing visit Maven Studios.

09.07.1999 Void 09.07.1999
Void is a 3D engine for Windows 95 from Ripper (jmschreiner@students.wisc.edu) and Skid (skid@planetquake.com). More information and screenshots can be found on the Void Homepage

18.03.1999 GPF (Broken Link ???) 03.09.1998
GPF is a 3D engine for PCs from Matti Dahlbom ( mdahlbom@cc.hut.fi ). More information, a demo and the souce can be found on the GPF Homepage .

25.02.1999 Poly Engine 27.09.1996
The PE is a PC 3D Quake-like game engine from Alexey Goloshubin ( alexey@ii.uib.no). More information and the source is available via the Homepage of Alexey Goloshubin .

09.02.1999 Focus 27.10.1998
Focus is a simple 3D engine for Windows that is intended as a experimental engine for testing various new techniques from Jacco Bikker ( Jacco.Bikker@HTA.nl ) aka 'The Phantom'.
More information, screenshots, binaries and the souce can be found on the Phantom Cyberspace 3D Homepage .

15.01.1999 V3X 23.07.1998
V3X is a commercial 3d game engine from Realtech VR Software. The engine is not available for licensing. More information, screenshots and a demo can be found via the Realtech VR World Web Site. (Click V3X in the bottom frame)
A new demo will be also available showing all the possibility of the engine. A licensable version will be also available.

27.10.1998 JTGame 10.11.1997
JTGame is a C++ interactive 3D game framework based on top of Microsoft Windows, MFC, and DirectX from John Thompson ( john@gildea.net ). More information, screenshots, documentation, sample programs, tutorials and the source of the library can be found on the JTGame Homepage.

05.10.1998 3D Graphics Engine 12.02.1998
3DGE is a commercial 3D API for PCs from Twilight 3D. More information and screenshots can be found on the 3D Graphics Engine Homepage.

10.09.1998 Alice 12.09.1996
Alice is a 3D Interactive Graphics Programming Environment for Windows 95 by members of Randy Pausch's Stage 3 Research Group at Carnegie Mellon University. More information and the Alice binaries on the Alice Homepage.

21.08.1998 RenderIt 3D! 15.04.1998
RenderIt 3D! is Direct3D game programmers library from Indotek Software Productions. More information, screenshots and a demo can be found on the RenderIt 3D! Homepage .

07.08.1998 Direct3D 29.10.1996
D3D is part of Microsofts DirectX Programming API (DirectDraw, DirectSound, DirectPlay, Direct3D, DirectInput). You find lot more information, sample code and the DirectX 6 SDK (91 MB!) and enduser packages (4 MB) on the Microsoft DirectX Homepage.

22.07.1998 RealiMation 22.07.1998
RealiMation is a commercial real-time 3D scene management and rendering API, developed by Datapath Ltd. More information, screenshots and a browser plugin can be found on the RealiMation Homepage.

21.07.1998 Zen Engine 21.07.1998
ZE is 3D engine for Windows 95 by Stuart Abercrombie ( stuart@imaginator.com ). More information, screenshots and the source with documentation can be found on the Zen Engine Homepage.

21.07.1998 X-Engine 21.07.1998
XE is a 3D engine for Windows 95 from Ales Mlakar aka JaZzBrE ( jazzbre@slo.net ). More information and a demo can be found on the X-Engine Homepage.

21.07.1998 4DBuilder 21.07.1998
4DBuilder is a shareware 3D modeller for Windows 95 from Erek van Grunderbeeck ( erik.vangrunderbeeck@village.uunet.be ). More information, screenshots and the executable can be found on the 4DBuilder Homepage .

21.07.1998 T Vaughan's 3D Graphics Engine 21.07.1998
TV3DGE is a 3D for Windows 95 from Thomas Vaughan ( ThomasVaughan@classic.msn.com ). More information, screenshot of the map editor, a demo can be found on the T Vaughan's 3D Graphics Engine Homepage.

21.07.1998 PIRACE 29.01.1996
PIRACE ( Platform Independent Rendering And Calculation Engine ) is the follow up to MEGR (multi purpose engine for graphics rendering), a 3D engine for PCs by Ben Constable (benc@cse.unsw.edu.au). More information and demos can be found on the PIRACE Homepage.

08.06.1998 Yager 14.01.1998
Yager is a 3D game engine for Direct3D from Roman Golka, Uwe Beneke, Timo Ullmann ( ullmann@informatik.hu-berlin.de ), Joerg Wagner, Philipp Schellbach, Thilo Böhm and Volker Strübing. More information and screenshots can be found via the Yager Homepage .

08.06.1998 3D Game Machine 01.01.1995
3DGM is a professional 3D game development framework for Windows 95/NT and MacOS from Virtually Unlimited Corporation that aims to reduce time-to-market. Demos and more information can be found on the Virtually Unlimited Homepage .

05.05.1998 Bolt3D 16.06.1997
Bolt3D is a 3D engine for windows platforms from Chong Jiayi (chongjy@pacific.net.sg ) More information, screenshots, the demo and library can be found on the Bolt3D Homepage.

16.04.1998 Crazy Marbles 16.04.1998
Crazy Marbles is a 3D landscape game that for 3DFX cards from Michael Boyko ( boykom@andrews.edu ). Crazy Marbles won the contest from http://www.voodooextreme.com/. More information, screenshots and the demo can be found on the Crazy Marbles Homepage

30.03.1998 Portal Engine 30.03.1998
PE is a 3D engine for Windows 95 from JaZzBrE ( jazzbre@slo.net ). More information and a demo can be found on the Homepage of JaZzBrE .

17.03.1998 Terra 17.03.1998
Terra is a commercial 3D terrain visualization engine for Windows 95 by Skyline Software Systems LTD. More information and screenshots can be found on the Terra Homepage

12.03.1998 Flyby 14.10.1997
Flyby is a complete 3D game engine by Jean-Francois Nadeau (jfxstudios@ixmedia.com ) , Félix Lapointe (lapointg@total.net ) and Mathieu Routhier (mrouthier@cyberdude.com). More information, screenshots, binaries, 3D models and source code can be found on the Flyby Homepage.

09.03.1998 Venom 09.03.1998
Venom is a 3D engine for Windows 95 from Alan Gordie ( 3dguy@mediaone.net ). More information, screenshots, a tutorial and a demo can be found on the Venom Homepage.

04.03.1998 NetImmerse 21.07.1997
NetImmerse is a commercial object oriented Game Engine for PCs from Numerical Design, Ltd. (NDL). NetImmerse is currently being used for upcoming games from Broderbund Red Orb Entertainment, FASA Interactive, Greystone and Media Station.
More information, screenshots and a demo can be found on the NetImmerse Homepage.

13.02.1998 UltraFish 3D Engine 13.02.1998
The UltraFish 3D Engine is a commercial 3D game engine for Windows 95/NT from UltraFish Incorporated. More information, screenshots and a demo can be found on the Ultrafish Homepage.

12.02.1998 Torch 12.02.1998
Torch is a commercial 3D engine for Windows 95/NT from Newfire. More information, screenshots and the browser plugin (for software developers only) can be found on the Newfire Homepage.

12.02.1998 Oden3D 12.02.1998
Oden3D is object-oriented C++ 3D game engine for Windows 95 / NT platforms from Novel Productions. Oden3D provides (when finished): For more information send an email to astaroth@mail.databasen.se.

28.01.1998 Extrinsic Dawn 15.08.1997
ED is a Quake level viewer for PCs from Ben Cohee ( benco@gisco.net ) originally based on QMap from Sean Barrett. More information and the source can be found on the Extrinsic Dawn Homepage.

01.12.1997 Alpha Project 12.08.1996
The Alpha Project is renderer with 6 DOF texturemapper by John DiCamillo (milod@netcom.com). More information, tutorials (and some source code) about 3D texture mapping and MIP-mapping can be found via the Homepage of John DiCamillo.

01.12.1997 nGen 01.12.1997
The nGen Project is an exterior engine, suitable for space combat or flight simulators by John DiCamillo (milod@netcom.com). More information, tutorials (and some source code) about 3D texture mapping and MIP-mapping can be found via the Homepage of John DiCamillo.

24.11.1997 XDC 97 24.11.1997
XDC 97 is a mixed rendering mode demo from Haim Barad from Intel Corporation published in the Game Developers Magazine in september 1997. More information and the source can be found as sept97.zip on the Source Code page of the Game Developers Magazine.

03.11.1997 Direct3D Quake Viewer (Broken Link!) 03.11.1997
The D3DQV is a Direct3D engine for Windows 95 by Keith Harrison ( kh@netcomuk.co.uk ). More information, the source and binary can be found on the Direct3D Quake Viewer Homepage .

23.10.1997 3D Mountain Dew can screensaver (Link Problem!) 23.10.1997
The 3DMDCS is a 3D screensaver for Windows 95 using Direct3D / Direct X 5.0 from Jason Cwik ( jcwik@dept.agecon.umn.edu ) of Ice Brewed Software Company. More information, screenshots, binaries and the source code can be found on the Ice Brewed Software Company Homepage.

13.10.1997 Tekktonic Game Engine 13.10.1997
The TGE is a commercial Windows 95 engine by the Reakktor Media Group. This engine will be used to create the indoor part of the game Typherra which will be released early 1998. The Tekktonic Game Engine will be available for Sublicensing after Typherra has been finished.
More information and screenshots can be found on the Typherra Homepage.

08.09.1997 Lost Shadows 21.07.1997
LS is a commercial 3D game engine from Lost Boys Interactive done by Jacco Bikker (Jacco@LostCity.nl) and Jurgen Kluft ( Jurgen@LostCity.nl ). More information, screenshots and a interactive demo can be found on the Lost Boys VR-Section.

15.08.1997 L-Engine 16.12.1996
The L-Engine is a polygon landscape renderer for PCs by Dion Picco (dpicco@garfield.cs.mun.ca ). Dion Picco just moved his homepage, on the new page there is no information or link to the source of the L-Engine.

06.06.1997 3D Reality Rendering System 06.06.1997
3DRS is a 3D rendering library for PCs by TS Group Entertainment. More information and a demo can be found on the TS Group Entertainment Homepage.

05.06.1997 SimStudio 05.06.1997
SimStudio is a commercial 3D simulation environment by NDimension Simulations Pty Ltd. More information and screenshots can be found on the NDimension Homepage.

06.05.1997 World Toolkit 01.01.1995
WTK is a commercial, portable, cross-platform software development system for building high-performance, real-time, integrated 3D applications for scientific and commercial use from Sense 8 Corporation. More information on the Sense 8.

08.04.1997 TGMP V2 08.04.1997
TGMP V2 is a commercial real-time rendering system for PCs written in Delphi 2.0 from Graphical Magick Productions Ltd, written by Peter Dove (peterd@graphicalmagick.com). More information and a demo can be found on the TGMP V2 Homepage.

17.03.1997 ZEUS (Link Problems!) 11.11.1996
ZEUS is a PC 3D commercial game engine by BRAINSTORM ( brainstorm@ndirect.co.uk). More information and a demo can be found on the BRAINSTORM - ZEUS Homepage.

19.11.1996 Cancun 15.07.1996
Cancun is a commercial 3D engine from Michael Case (mcase@digitald.com), Digital Dialect.
More information and a demo on the Digit Dialect Homepage.

20.08.1996 WordUp Graphics Toolkit 14.06.1995
WGT is a graphics library for PCs by Chris Egerter (egerter@egerter.com). Beside a 3D engine, the 10 libraries offers sprite animation, 3d math, drop-down menus, scrolling engine, joystick commands, FLI/FLC animation routines, file selector, serial communications and a 32-bit protected mode digital sound system for playing music and mixing sound effects real-time. A demo of the library can be found on x2ftp.oulu.fi . The wgt directory also contains 3 tutorials with source for linear texturemapped polygons and other interesting stuff like landscape rendering and texturemapped phong shading.
More information, demos and tutorials on the Egerter Software Homepage.

25.07.1996 3d Graphic Tools 25.07.1996
3DGT is a graphics software developer's tool for the Microsoft Visual Basic and Visual C++ environments from Micro System Options ( moptions@concentric.net ). More information on the Micro System Options Homepage .

16.07.1996 Convex Renderer in 3D 16.07.1996
The CR3D is a 3D graphics engine for Delphi 2.0 from Romesh (prakash@earthlink.net). More information and a beta version on the CR3D Homepage.

22.05.1996 OpenGVS 22.05.1996
OpenGVS is a high-level, applications programming interface (API) for professional, real-time, computer graphics software developers from Gemini Technology Corportation. More information on the Gemini Technology Homepage.


Gouraud-shading Engines


12.03.1998 MegaGraph Graphics Library 01.01.1995
The MGL is a 3D graphics library for PCs from SciTech. More information and source can be found on the MGL Homepage.


Doom/Wolfenstein Engines


03.11.1997 ENG32 03.11.1997
ENG32 is a doom engine for PC from Harald Nowak ( ishn@infrasoft.co.at ). More information, screenshot and executables can be found on the Homepage of Harald Nowak.

09.09.1997 Virtual Presence Engine 01.01.1995
The VPE from Alexey Goloshubin (alexey@ii.uib.no) supports only 386+ PCs. More information, screenshots, demos and the full source can be found via the Homepage of Alexey Goloshubin.
A port to DJGPP using the Allegro game library can be found on Phil Frisbie's Programming Page.

15.08.1997 WWD (Link Problems !) 13.03.1997
WWD is doom engine for PCs by Marius Schilder ( marius@digicash.com ). The source and demo can be found on the Homepage of Marius.

22.05.1996 Rage 01.01.1995
RAGE (Raycasting Algorithmic Graphical Engine) is a commercial doom-style engine under Windows. More info and demos on the Monolith Homepage. Contact: rage@lith.com


Flat-shading Engines


20.07.1999 3D Game Engine 20.07.1999
3DGE is a portal rendering engine for windows. It was a 3rd years university project of Paul Constant ( paul.constant@bigfoot.com ). More information and screenshots can be found on the 3D Game Engine Project Homepage.

05.05.1998 Chrome 05.05.1998
Chrome is a portable flat shading 3D engine from Martijn Boekhorst ( m.boekhorst@wxs.nl ). More information, screenshots and the source code can be found via Martijn Boekhorst's Homepage.

02.03.1998 Portal Demo 02.03.1998
PD is a portal rendering engine from Adrian Perez ( amperez+@andrew.cmu.edu ) published in the Game Developers Magazine in march 1998. More information and the source can be found as mar98.zip on the Source Code page of the Game Developers Magazine.


Landscape/Voxel Engines


04.02.2000 WinUfo 04.02.2000
WinUfo is a landscape engine for Windows 95 / 98 / 2000 by Bret Logan (logan-bret@cs.yale/edu). More information, the source for the landscape rendering class and several demos using this class can be found on the Homepage of Bret Logan.

15.10.1996 Soft2Map 15.10.1996
Soft2Map is a landscape engine by Alex Turin (al@tav.kiev.ua). A demo and more information can be found on the Homepage of Alex Turin.


All the 3D Engine.de pages are © by Cristian Yaming