3D Engines List
Linux

This list contains 54 Linux rendering engines.




Texture-mapping Engines


25.04.2000 Panard Vision 04.04.1997
PV is a free portable Realtime 3D engine allowing for high speed, with no quality loss, rendering on Windows2000/Win32/Dos/Linux platforms by Olivier Brunet (pvision@planet-d.net). It supports both hardware and software rendering. More information and the Panard Vision SDK (including 3DS file/animation viewer, Quake I viewer and everything needed to use this engine in your own programs. ) can be found on the Panard Vision Homepage.

25.02.2000 Digital Dawn Graphics Toolkit 25.02.2000
The DDG toolkit is a OpenSource library of C++ classes to build real time 3D graphics applications from Alex Pfaffe ( ddg@oz.net). More information, screenshots and the source can be found on the Digital Dawn Graphics Toolkit Homepage.

23.02.2000 Plush 16.12.1996
Plush is a portable high-performance realtime 3D rendering library by Justin Frankel (frankel@eng.utah.edu) of Nullsoft. More information and some demos and the libraries can be found on the Plush Homepage.

23.02.2000 Coin 23.02.2000
Coin is a portable open source C++ class library / toolkit based on the Open Inventor API from Systems In Motion. More information, screenshots and the source (CVS snapshot) can be found via the Systems In Motion Homepage.

08.02.2000 LightSpeed 3D 08.02.2000
LightSpeed3D (former Exodus) is a commercial 3D engine for Windows 95/98/2K from Rogueprogramm. More information can be found on the LightSpeed Homepage.

04.02.2000 Image Based Rendering 04.02.2000
Sergey Parilov ( parilov@orel.ru ) has developed a Windows and Linux IBR system. Image Based Rendering is a new technique that is capable of producing novel views of 3d scenes if it is given some existing images of it without explicit intermediate representation as a 3d geometry model. More information, screenshots and an interactive IBR demo can be found on the Image Based Rendering Homepage.

02.02.2000 Apprentice 11.12.1996
Apprentice is an Inventor emulation library that reads and displays .iv files from Eric Victor Powers (powerg@deltanet.com). More information and the license agreement can be found on the Apprentice Homepage.

23.12.1999 Golk 23.12.1999
Golk is a 3D engine for Windows and Linux from Ingmar Stein ( Ingmar@digital-phenomenon.de ). More information and screenshots can be found on the Digitial Phenomenon Homepage

22.12.1999 Quesa 22.12.1999
Quesa is a high level 3D graphics library, released as Open Source under the LGPL, which implements Apple's QuickDraw 3D API on top of OpenGL. Quesa was started by Dair Grant (dair@webthing.net), although substantial amounts of code have since been contributed by other developers. More information, screenshots and links to download the source can be found on the Quesa Homepage

22.12.1999 Golgatha 17.11.1998
Golgatha is a 3D game engine from Crack dot Com. Crack dot Com left business and decided to release the source of their game that has been in development for more than 2 years. More information, screenshots and the complete sources (even game data, music and textures) can be found on the Golgatha Homepage .

28.09.1999 Gizmo3D 28.09.1999
Gizmo3D is a high performance 3D scene graph and visualisation toolkit for Linux, Win32 and Irix from Anders Moden ( anders@linux3d.net ). More information, screenshots and the source can be found on the Gizmo3D Homepage.

09.09.1999 Project: 3D Craft 21.07.1998
P3DC (former Gee-3D) is an open source 3D rendering engine based 3Dfx's Glide library written by Chuck McManis ( cmcmanis@mcmanis.com ). More information, screen shots, sources, and a demo can be found at the Project: 3D Craft home page. A mailing list is at p3dc@home.mcmanis.com .

03.09.1999 Crystal Space 25.08.1997
Crystal Space is a 3D engine for Unix from Jorrit Tyberghein ( Jorrit.Tyberghein@uz.kuleuven.ac.be ). More information, screenshots, the source and a unix executable is available on the Crystal Space Homepage.

22.04.1999 Mesa 01.01.1995
Mesa is a 3-D graphics library with an API which is very similar to that of OpenGL by Brian Paul (brianp@ssec.wisc.edu). More info and links to download the source can be found on the Mesa Homepage

01.03.1999 3D Foundation Clases 19.12.1997
3DFC is a 3D portal rendering engine from Leandro Bernsmuller (lebe@geocities.com). More information, screenshots, the source and executables can be found on the 3D Foundation Classes Homepage.

15.01.1999 SurRender 01.01.1995
SR is a commercial visualization class library from Hybrit Ltd (surrender@hybrid.org). More information, screenshots and a demo can be found on the SurRender Homepage

12.10.1998 Roketz 05.05.1998
Roketz is a 3D game engine by Lars Andersson ( lars_and@algonet.se ). More information, screenshots, a demo and the source can be found via Lars' 3D Graphics Programming Page.

08.09.1998 Obsidian 08.09.1998
Obsidian is an open source 3D engine for Linux and OpenGL from Duncan Robertson ( duncan@zog.net.au ) , Jon Holdsworth ( jon@central.warehouse.net ) and David Karla ( dak@zog.net.au ). More information, screenshots, binaries and the souce can be found on the Obsidian Homepage .

23.07.1998 JawMD2 16.02.1998
JawMD2 is a Quake2 Model Viewer by Jawed Karim ( jkarim@students.uiuc.edu ). More information, screenshots, the executables and the source can be found on the JawMD2 Homepage.

21.07.1998 Magician 12.03.1998
Magician is a commercial set of Java classes from Arcane Technologies Ltd. that implement a Java interface to OpenGL Free evaluation downloads are available. Personal and commercial runtime and source licences are available for purchasing.

More information, screenshots, demos and the libraries can be found on the Magician Homepage.

21.07.1998 Jaw3D 16.12.1996
Jaw3D is a 3d engine by Jawed Karim ( jaw3d@jawed.com ). More information and a demo can be found on the Jaw3D Homepage.

06.05.1998 Tremor 06.05.1998
Tremor is a 3D game engine for Linux from Rich Drewes ( tremor@interstice.com ). More information, screenshots and a demo can be found on the Tremor Homepage.

04.03.1998 PGS 04.03.1998
PGS is a commercial set of libraries for building 3D CAD applications and rendering 3D CAD models from Geometric Technology Systems. More information and contact information can be found on the Geometric Technology Systems Homepage.

14.11.1997 Sofie 14.11.1997
Sofie is a 3D game engine for X11 from Stephan Schiessling ( Stephan.Schiessling@mathematik.uni-regensburg.de ) . More information, screenshots, documenation, binary and the source can be found on the Sofie Homepage.

03.11.1997 OpenGL rendering techniques 03.11.1997
The PGPT are sample programms and tutorials using the OpenGL API from Mark Kilgard (mjk@sgi.com) from Silicon Graphics. More information, the source and tutorials can be found on the OpenGL rendering techniques Homepage.

22.10.1997 Threed 22.10.1997
Threed is the Linux port of the 3D engine by Jean-Francois Dube (deks@videotron.ca) aka 'Deks' of IncaMaster. More information, screenshots and the source can be found on Threed Homepage .

22.09.1997 3D Game Engine 24.02.1997
3DGM is a landscape game engine for PCs by Raymond Penners ( raymondp@win.tue.nl ) More information and the source can be found on the 3D Game Engine Homepage.

16.09.1997 Project SpandeX 01.01.1995
Project SpandeX (previously known as Latex) is a 3D engine from Paul Nettle (midnight@www.grafix3d.tzo.com). More information, screenshots, the source and demos can be found on the Project SpandeX Homepage.

11.03.1997 Virtual Reality Toolkit Lightning Eagle 08.07.1997
VLE is a OpenGL / CosmoGL C++ / Mesa class wrapper from Martin Faust (faust@informatik.uni-bremen.de ). More information, the source, libraries and documentation can be found on the (german!) VLE Homepage.

06.03.1997 AC3D Modeler 06.03.1997
AC3D is an object/scene modeler by Andy Colebourne (andy@comp.lancs.ac.uk).
There are different versions of AC3D available:
The features of the modeler are: More information and the binaries for the different platforms can be found on the AC3D Modeler Homepage.

17.10.1996 TPolygon 17.10.1996
TPolygon is a simple 3D engine for PCs from Janne Löf (jlof@paju.oulu.fi). The source can be found on x2ftp.oulu.fi.

19.04.1996 TAGL 01.01.1995
TAGL (Threedee Advanced Graphic Libraryis) a portable 3D C++ class library from Bruno Levy (bruno@ensg.u-nancy.fr). The full source can be found at sunsite.unc.edu. More information in the TAGL Readme.

05.01.1996 work in progress 01.01.1995
PC 3D engine from Christian Nentwich (brain@eleet.iddc.via.at).

01.01.1995 Dore 01.01.1995
Dore' is a powerful 3D graphics subroutine library, made freely available by the Kubota Graphics Corp. It provides a comprehensive set of tools for creating graphics applications. It is also easy to use, portable, and extendable. This version has interfaces/drivers to X11-Windows, PEX, IrisGL, OpenGL, Postscript and more. It has been ported onto most Unix systems, including Linux, NetBSD, and FreeBSD. It has also been ported to Windows NT 3.5. Dore is available on the Dore FTP Server


Non-realtime Engines


02.02.2000 World Foundry 02.02.2000
World Foundry is a 3D Game Develeopers Kit for Windows 95 / 98 / NT and Linux from Kevin T. Seghetti ( kts@worldfoundry.org ). More information, screenshots and the sources for the GDK can be found on the World Foundry Homepage.


Texture-mapping Engines


01.01.1995 work in progress 01.01.1995
From Mike Field (mafield@ibm.net).

Gouraud-shading Engines


02.02.2000 Trender 23.12.1999
Trender is portable a gouraud shading 3D engine for Linux and Windows from Thanassis Tsiodras ( ttsiod@softlab.ntua.gr ). More information, screenshots and the source can be found on the Trender Homepage.

06.04.1998 View3DS 06.04.1998
View3DS is 3D Studio file viewer from David Farrell (fdavid@cyberramp.net). More information, screenshots, executables and the source can be found on the Homepage of David Farrell.

23.10.1997 3Dom 23.10.1997
3Dom is gouraud shading 3D editor from Samuel Debleeckere aka 'silicon' and Koen Deforch aka 'jozef' (3dom@cs.kuleuven.ac.be). More information, screenshots, binaries and the source can be found on the 3Dom Homepage.

23.10.1997 GL-Space 23.10.1997
GL-Space is gouraud shading 3D editor from Philip Eckenroth and Michael Tipping ( greywolf@unm.edu ). More information, screenshots and the source can be found on the GL-Space Homepage.

15.01.1996 LibRaum (Link Problems!) 15.01.1996
LR is a commerical 3D API from Bitblox (hedu@ipn.uni-kiel.de). More info and demos on the libRaum Homepage.


Doom/Wolfenstein Engines


17.09.1998 DUMB 08.09.1997
DUMB is an enhanced doom engine for Linux from Josh Parsons ( josh@coombs.anu.edu.au ). More information, screenshots, the source and executables can be found on the DUMP Homepage.

27.12.1997 Doom 27.12.1997
ID Software released the original sourcecode to DOOM. The source is available at ftp.idsoftware.com .


01.04.1997 Baltimore 01.04.1997
Baltimore is a portable doom engine by Song Li (sli2@gl.umbc.edu). The source and binaries can be found on the Baltimore Homepage.

30.12.1996 Red Sector 30.12.1996
Red Sector is a 3D engine by Byron Foster (foster@enuxsa.eas.asu.edu). A demo can be found on the Red Sector Homepage.

09.09.1996 WebView 3D 25.09.1995
WV is doom style 3d engine from Philip Stephens ( philip@galaxy.bocaraton.ibm.com). The source and more information can be found on the WebView3D Development Page.

15.04.1996 The Difference Engine / r95 15.04.1996
TDE/r95 is DOOM style renderer by Michael Schöne and Bernd Kreimeier (bernd@nero.uni-bonn.de). More information and a demo on The Difference Engine / r95 Homepage.

31.08.1995 WT 01.01.1995
WT (What's That) is a portable 3D game engine, Copyright (C) 1994 by Chris Laurel (claurel@mr.net) The source and some extensions can be found at the WT ftp site magoo.uwsuper.edu or at ftp.cs.tu-berlin.de (wt-05 source only). More info in the WT Readme.
The MacWT version can be found on ftp.circa.ufl.edu or via the Homepage of William Hayden.


Flat-shading Engines


27.10.1998 (Cy)bernetic Worlds 27.10.1998
CW is a flatshading 3D engine for DOS and Linux from Maddin ( m.schwalb@liebig.gi.he.schule.de ) aka 'Llama' of .tSCc. More information can be found on the (Cy)bernetic Worlds Homepage.

24.02.1997 Mirage 22.01.1997
Mirage is a unix port and followup of VR386 from Christophe Maurel ( maurel@electech.polymtl.ca ). More information and the source can be found on the Mirage Homepage.

19.04.1996 WatRend 19.04.1996
WR is portable scanline-based 3D rendering engine from Gavriel State (gav@mag1.magmacom.com). More information and the source on Gav's Homepage.


Wireframe Engines


16.02.1998 FLY8 03.07.1995
The FLY8 package is a wireframe multiplayer flightsimulator from Eyal Lebedinsky (eyal@eyal.emu.id.au ). Screenshots and the source are available via the Homepage of Eyal.


Landscape/Voxel Engines


28.09.1998 Attack 13.08.1998
Attack is a simple 3D landscape game engine from ( TimD@buffbody.com ). More information, screenshots and the source can be found on Attack Homepage.


Non-realtime Engines


15.04.1996 NuGraf Developer's 3D Toolkit 15.04.1996
The NG D3DT is a commercial 3D library from Okino Computer Graphics, Inc (sales@okino.com). NuGraf's renderer is designed to create fast, high quality photo-realistic images using software generation methods. NuGraf is a complete development system for creating 3D computer graphics applications, the toolkit handles all aspects of the 3D modeling and rendering process. More info on the NuGraf's Homepage.


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