3D Engines List
Mac

This list contains 41 Mac rendering engines.




Texture-mapping Engines


23.02.2000 Plush 16.12.1996
Plush is a portable high-performance realtime 3D rendering library by Justin Frankel (frankel@eng.utah.edu) of Nullsoft. More information and some demos and the libraries can be found on the Plush Homepage.

02.02.2000 OpenGL 06.09.1995
OpenGLŪ is a software interface for applications to generate interactive 2D and 3D computer graphics. OpenGL is designed to be independent of operating system, window system, and hardware operations, and it is supported by many vendors. OpenGL is available on PCs, Macintosh and workstations.
OpenGL provides a wide range of graphics functions: from rendering a simple geometric point, line, or filled polygon, to texture mapping NURBS curved surfaces.
The OpenGL functions described are provided on every OpenGL implementation to make applications written with OpenGL easily portable between platforms. All licensed OpenGL implementations are required to pass the Conformance Tests, and come from a single specification and language binding document.
More information and the source of the sample implementation can be found on the OpenGL Sample Implementation Homepage.

22.12.1999 Quesa 22.12.1999
Quesa is a high level 3D graphics library, released as Open Source under the LGPL, which implements Apple's QuickDraw 3D API on top of OpenGL. Quesa was started by Dair Grant (dair@webthing.net), although substantial amounts of code have since been contributed by other developers. More information, screenshots and links to download the source can be found on the Quesa Homepage

18.10.1999 DDJ: RaveKit 15.07.1997
RaveKit is a portable 3D framework by Mark Carolan presented in Dr. Dobb's Journal July 1997 . The source (for Mac and Windows including the RAVE library) can be found on ftp.ddj.com.

18.10.1999 Supernova 10.05.1999
Supernova is a shareware 3D engine for Mac computers from Dan Adamson ( dna_man@yahoo.com) aka 'DNA Man'. For more information, screenshots and a demo of the SDK can be found on the Supernova Homepage.

28.09.1999 Exodus Engine 08.09.1999
Exodus is a commercial 3D game engine for Windows 95/98 and Macintosh from Video Game Workshop ( insurrect2@aol.com ). For more information and licensing visit the Exodus Engine Homepage.

03.09.1999 Crystal Space 25.08.1997
Crystal Space is a 3D engine for Unix from Jorrit Tyberghein ( Jorrit.Tyberghein@uz.kuleuven.ac.be ). More information, screenshots, the source and a unix executable is available on the Crystal Space Homepage.

17.07.1999 Open Media Toolkit 17.07.1999
The OMT is an 3D engine and application framework for Mac, PowerPC, Windows 95/NT from Pacific Media WorX. More information and documentation can be found on the Pacific Media WorX Homepage.

22.04.1999 Mesa 01.01.1995
Mesa is a 3-D graphics library with an API which is very similar to that of OpenGL by Brian Paul (brianp@ssec.wisc.edu). More info and links to download the source can be found on the Mesa Homepage

25.01.1999 Nightfall Engine 02.09.1997
The Nightfall Engine (former Altor Engine) is a 3D engine for Macintosh computers by Altor Systems Inc. The development environment is now shipping on CD-ROM with the game Nightfall. It includes: More information and screenshots can be found on the Altor Systems Homepage.

15.01.1999 V3X 23.07.1998
V3X is a commercial 3d game engine from Realtech VR Software. The engine is not available for licensing. More information, screenshots and a demo can be found via the Realtech VR World Web Site. (Click V3X in the bottom frame)
A new demo will be also available showing all the possibility of the engine. A licensable version will be also available.

13.01.1999 True 3D 05.10.1998
True 3D is a 3D engine for Mac, Dos and Windows 95/NT from Kevin Olson ( kevin3d@earthlink.com ). More information and a screenshot can be found on the True 3D Homepage .

12.01.1999 3DGPL 27.06.1995
3DGPL 2.0 is a portable 3D engine from Sergei Savchenko (savs@cs.mcgill.ca). The source, tutorial, screenshots and more information can be found on 3DGPL Homepage. A Mac port of 3DGPL 1.0 done by Ingemar Ragnemalm can be found at ftp.lysator.liu.se.

27.10.1998 Duality Engine 27.10.1998
The Duality Engine is a commercial 3D game engine for PCs and Macintosh from Double Aught, Inc. More information and screenshots can be found on the Duality Homepage .

23.10.1998 NimbusVR 09.03.1998
NVR is a 3D engine for Mac computers from Adam Coates ( hawking@neteze.com ). More information, screenshots, a tutorial and a demo can be found via the Hawking's Homepage .

23.07.1998 Lightspeed 3D 23.07.1998
Lightspeed 3D is an open-source realtime 3D engine for MacOS PowerPC from Joseph J. Strout ( joe@strout.net ). More information and screenshots can be found on the Lightspeed 3D Engine Homepage . A demo is available by request to Joseph J. Strout.

08.06.1998 3D Game Machine 01.01.1995
3DGM is a professional 3D game development framework for Windows 95/NT and MacOS from Virtually Unlimited Corporation that aims to reduce time-to-market. Demos and more information can be found on the Virtually Unlimited Homepage .

29.01.1998 Screaming Cabala 16.07.1996
The SC is a graphics library for the Macintosh by Andrew Meggs (meggs@virginia.edu). The library and more information can be found on the Screaming Cabala Homepage.

09.06.1997 J3D SpaceCrafter 09.06.1997
J3D SpaceCrafter is a high level 3D Graphics and Virtual Reality API for Java from InWorld VR, Inc. More information and screenshots can be found on the J3D SpaceCrafter Homepage .


14.05.1997 Fire & Forget 3D (Link Problems) 14.05.1997
The FF3D is a 3D game engine for the PowerMac from Alex Clarke ( ma5adc@bath.ac.uk ). More information, screenshots, a demo and source code to the span-buffer renderer can be found on the Fire & Forget 3D Homepage.

07.04.1997 QuickDraw 3D 01.01.1995
QD3D is a cross-platform application program interface (API) for creating and rendering real-time, workstation-class 3D graphics from Apple. More info and a demo can be found on the Quickdraw 3D Homepage.

05.11.1996 Reality Lab 01.01.1995
RL is a commercial 3D library by Microsoft RenderMorphics. The version 2.0 has the following features: Contact: Servan@Render.com (Servan Keondjian) or morph@microsoft.com.
The old RealityLab Homepage is currently not available - i already did a search on AltaVista and at MicroSoft to find a new homepage - there are recent microsoft products that use the RealityLab engine, but no reference to the engine itself.
There is a free Windows 3.1/95/NT VRML viewer from InterVista Software Inc, using the RealityLab libraries available at the WorldView Homepage.
Information about WIRL (another Windows 3.1/95/NT VRML viewer that combines the VR capabilties of the VREAM package with the Reality Lab rendering engine) is available via the VREAM Homepage.

22.05.1996 BRender 01.01.1995
BRender (Blazing Render) is a complete system with an applications interface, graphics libraries and device drivers by Argonaut Software. Contact: Argonaut Software (paul@argonaut.com, rich@argonaut.com)
Information about BRender as taken from news and emails.
Move information and demos on the Brender Homepage .

18.01.1996 RenderWare 01.01.1995
RW is a portable 3D API for DOS, Windows, Mac and X11-Windows by Criterion Software Ltd. More info on the Criterion Software Ltd Homepage.
RenderWare FTP Some RW-Demos: ftp.cs.tu-berlin.de
A demo of Meme (Multitasking Extensible Messaging Environment) that uses the RenderWare API is available via the Immersive Systems Homepage.

06.11.1995 Virtus 01.01.1995
VW is a real-time 3-D rendering and "walk through" engine for Macintosh and Windows from Virtus Corporation. More information and demo versions on the Virtus Homepage.

16.06.1995 VReam 01.01.1995
VREAM is a complete solution for developing virtual worlds. It runs on standard PC platforms. More information about VREAM, VRCreator and the WIRL VRML viewer for Windows (that uses the Reality Lab rendering engine...) is available on the VREAM Homepage.


Gouraud-shading Engines


02.05.1997 3D with Hoops: Build Interactive 3D Graphics into your C++ Applications 02.05.1997
3DWH is a book (ISBN: 0-201-87025-8) from Wm Leler and Jim Merry that contains a CD rom with the HOOPS library for all supported platforms ( Windows 3.1/NT, Mac, X11-Windows on Silicon Graphics, HP, IBM RS/6000, Sun Sparc and DEC OSF/1).

10.01.1997 Graph3D (Link Problems!) 01.01.1995
The Graph3D library supports Gouraud shading, color dithering, good support for a range of color palettes (i.e. 8-bit, 16-bit, 24-bit color), and support for the MSDL scene file format. It is written in C++ for maximum portability. The engine runs under X11-Windows and MacOs. The full source is available at ftp.math.ohio-state.edu or via the homepage of the author Greg Ferrar.

11.12.1995 HOOPS 06.11.1995
HOOPS is a commerical 3D API from Ithaca Software, which was bought by Autodesc Inc a few years back. Contact:1001 Marina Village Parkway, Alemeda, CA 94501
More info on the Hoops Homepage of Tech Soft.


Doom/Wolfenstein Engines


06.06.1997 Pfhorte 31.10.1996
Pfhorte is a map editor for the Marathon game with integrated 3D viewer for Macintosh computers from Steve Israelson (steve_israelson@mindlink.net) Some more information, screenshots and documentation, the source and binaries can be found on the Pfhorte Homepage.

10.02.1997 3D Engine 10.02.1997
3D Engine is a 3D game engine for Macintosh computers from Steve Israelson (steve_israelson@mindlink.net) More information and the source can be found on the 3D Engine Homepage.

27.12.1996 Fear 15.07.1996
Fear is a doom engine from Gyro Gearloose ( gyro@blarg.net ).
The demo,source and some more pictures can be found on the File Area of Gyro Gearloose.

23.11.1995 Final 01.01.1995
Final is the final project of Peter Mattis (petm@soda.csua.berkeley.edu). The engine is written in portable ANSI C and was tested with a Apple Macintosh and X11-Windows on HP's and Sun SparcStation. More info, the source and textures can be found on the Homepage of Peter Mattis or in the Final Readme .

31.08.1995 WT 01.01.1995
WT (What's That) is a portable 3D game engine, Copyright (C) 1994 by Chris Laurel (claurel@mr.net) The source and some extensions can be found at the WT ftp site magoo.uwsuper.edu or at ftp.cs.tu-berlin.de (wt-05 source only). More info in the WT Readme.
The MacWT version can be found on ftp.circa.ufl.edu or via the Homepage of William Hayden.


Flat-shading Engines


12.02.1997 BSP Tree Sample 12.02.1997
The BTS is the companion source code to the BSP Tree FAQ of Bretton Wade ( bwade@qualia.com ) . The source can be found on ftp.sgi.com.

19.04.1996 WatRend 19.04.1996
WR is portable scanline-based 3D rendering engine from Gavriel State (gav@mag1.magmacom.com). More information and the source on Gav's Homepage.

01.01.1995 Gossammer 01.01.1995
Gossamer is a flatshading engine for the Macintosh. The engine can be found on freebsd.cdrom.com .



Landscape/Voxel Engines


22.04.1997 Matt's Fract 22.04.1997
Matt's Fract is a landscape engine for Macintosh computers by Matt Dawson (Misc1666@csc.canterbury.ac.nz). The source can be found on fractals section of the Math Archives.

21.04.1997 Map 21.04.1997
Map is a landscape engine for Macintosh computers by Ingemar Ragnemalm (ingemar@lysator.liu.se). The source can be found at ftp.lysator.liu.se or via the Programing Homepage of Ingemar Ragnemalm .

18.01.1996 Flight through / around Clouds 04.01.1996
FTAC is a landscape engine from Kiselyov Oleg (oleg@pobox.com). The source and more information can be found on the FTAC Homepage.


Non-realtime Engines


15.04.1996 NuGraf Developer's 3D Toolkit 15.04.1996
The NG D3DT is a commercial 3D library from Okino Computer Graphics, Inc (sales@okino.com). NuGraf's renderer is designed to create fast, high quality photo-realistic images using software generation methods. NuGraf is a complete development system for creating 3D computer graphics applications, the toolkit handles all aspects of the 3D modeling and rendering process. More info on the NuGraf's Homepage.


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