3D Engines List
Solaris

This list contains 18 Solaris rendering engines.




Texture-mapping Engines


04.04.2000 JavaGL 04.04.2000
JavaGL is a pure Java implementation of a subset of OpenGL from Robin Bing-Yu Chen ( robin@nis-lab.is.s.u-tokyo.ac.jp ). More information, the library and documentaion can be found on the JavaGL Homepage.

23.02.2000 Plush 16.12.1996
Plush is a portable high-performance realtime 3D rendering library by Justin Frankel (frankel@eng.utah.edu) of Nullsoft. More information and some demos and the libraries can be found on the Plush Homepage.

02.02.2000 Apprentice 11.12.1996
Apprentice is an Inventor emulation library that reads and displays .iv files from Eric Victor Powers (powerg@deltanet.com). More information and the license agreement can be found on the Apprentice Homepage.

03.09.1999 Crystal Space 25.08.1997
Crystal Space is a 3D engine for Unix from Jorrit Tyberghein ( Jorrit.Tyberghein@uz.kuleuven.ac.be ). More information, screenshots, the source and a unix executable is available on the Crystal Space Homepage.

28.05.1999 RightSpace 28.05.1999
RightSpace is a CAD application based on Java3D from from Andrei Cioroianu (andcio@hotmail.com). More information, screenshots and a demo can be found on the Java Developer's Page

12.01.1999 Java3D 12.01.1999
The Java 3DTM 1.1 API is a set of classes for writing three-dimensional graphics applications and 3D applets from Sun Microsystems. More information, the library and documentaion can be found on the Java 3D Homepage.

03.11.1997 OpenGL rendering techniques 03.11.1997
The PGPT are sample programms and tutorials using the OpenGL API from Mark Kilgard (mjk@sgi.com) from Silicon Graphics. More information, the source and tutorials can be found on the OpenGL rendering techniques Homepage.

09.06.1997 J3D SpaceCrafter 09.06.1997
J3D SpaceCrafter is a high level 3D Graphics and Virtual Reality API for Java from InWorld VR, Inc. More information and screenshots can be found on the J3D SpaceCrafter Homepage .


06.05.1997 World Toolkit 01.01.1995
WTK is a commercial, portable, cross-platform software development system for building high-performance, real-time, integrated 3D applications for scientific and commercial use from Sense 8 Corporation. More information on the Sense 8.

21.03.1997 3dGen (Link Problem!) 16.11.1995
3DGen is a 3D Games Engine by Michael L. Lewis ( mlewis@ny.ubs.com). More information and screenshots can be found on the Homepage of Michael L. Lewis. For a demo, contact the autor via email.

06.03.1997 AC3D Modeler 06.03.1997
AC3D is an object/scene modeler by Andy Colebourne (andy@comp.lancs.ac.uk).
There are different versions of AC3D available:
The features of the modeler are: More information and the binaries for the different platforms can be found on the AC3D Modeler Homepage.

19.04.1996 TAGL 01.01.1995
TAGL (Threedee Advanced Graphic Libraryis) a portable 3D C++ class library from Bruno Levy (bruno@ensg.u-nancy.fr). The full source can be found at sunsite.unc.edu. More information in the TAGL Readme.


Gouraud-shading Engines


22.12.1999 PHIGS 22.12.1999
PHIGS is a standard 3D graphics API for the workstation market. More information can be found on the PHIGS Page of TGS.

23.10.1997 3Dom 23.10.1997
3Dom is gouraud shading 3D editor from Samuel Debleeckere aka 'silicon' and Koen Deforch aka 'jozef' (3dom@cs.kuleuven.ac.be). More information, screenshots, binaries and the source can be found on the 3Dom Homepage.

23.10.1997 GL-Space 23.10.1997
GL-Space is gouraud shading 3D editor from Philip Eckenroth and Michael Tipping ( greywolf@unm.edu ). More information, screenshots and the source can be found on the GL-Space Homepage.


Doom/Wolfenstein Engines


01.04.1997 Baltimore 01.04.1997
Baltimore is a portable doom engine by Song Li (sli2@gl.umbc.edu). The source and binaries can be found on the Baltimore Homepage.

09.09.1996 WebView 3D 25.09.1995
WV is doom style 3d engine from Philip Stephens ( philip@galaxy.bocaraton.ibm.com). The source and more information can be found on the WebView3D Development Page.

15.04.1996 The Difference Engine / r95 15.04.1996
TDE/r95 is DOOM style renderer by Michael Schöne and Bernd Kreimeier (bernd@nero.uni-bonn.de). More information and a demo on The Difference Engine / r95 Homepage.


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