3D Engines List
SunOs

This list contains 17 SunOs rendering engines.




Texture-mapping Engines


23.02.2000 Plush 16.12.1996
Plush is a portable high-performance realtime 3D rendering library by Justin Frankel (frankel@eng.utah.edu) of Nullsoft. More information and some demos and the libraries can be found on the Plush Homepage.

02.02.2000 OpenGL 06.09.1995
OpenGLŪ is a software interface for applications to generate interactive 2D and 3D computer graphics. OpenGL is designed to be independent of operating system, window system, and hardware operations, and it is supported by many vendors. OpenGL is available on PCs, Macintosh and workstations.
OpenGL provides a wide range of graphics functions: from rendering a simple geometric point, line, or filled polygon, to texture mapping NURBS curved surfaces.
The OpenGL functions described are provided on every OpenGL implementation to make applications written with OpenGL easily portable between platforms. All licensed OpenGL implementations are required to pass the Conformance Tests, and come from a single specification and language binding document.
More information and the source of the sample implementation can be found on the OpenGL Sample Implementation Homepage.

02.02.2000 Apprentice 11.12.1996
Apprentice is an Inventor emulation library that reads and displays .iv files from Eric Victor Powers (powerg@deltanet.com). More information and the license agreement can be found on the Apprentice Homepage.

04.03.1998 PGS 04.03.1998
PGS is a commercial set of libraries for building 3D CAD applications and rendering 3D CAD models from Geometric Technology Systems. More information and contact information can be found on the Geometric Technology Systems Homepage.

03.11.1997 OpenGL rendering techniques 03.11.1997
The PGPT are sample programms and tutorials using the OpenGL API from Mark Kilgard (mjk@sgi.com) from Silicon Graphics. More information, the source and tutorials can be found on the OpenGL rendering techniques Homepage.

11.03.1997 Virtual Reality Toolkit Lightning Eagle 08.07.1997
VLE is a OpenGL / CosmoGL C++ / Mesa class wrapper from Martin Faust (faust@informatik.uni-bremen.de ). More information, the source, libraries and documentation can be found on the (german!) VLE Homepage.

06.03.1997 AC3D Modeler 06.03.1997
AC3D is an object/scene modeler by Andy Colebourne (andy@comp.lancs.ac.uk).
There are different versions of AC3D available:
The features of the modeler are: More information and the binaries for the different platforms can be found on the AC3D Modeler Homepage.

19.04.1996 TAGL 01.01.1995
TAGL (Threedee Advanced Graphic Libraryis) a portable 3D C++ class library from Bruno Levy (bruno@ensg.u-nancy.fr). The full source can be found at sunsite.unc.edu. More information in the TAGL Readme.


Gouraud-shading Engines


22.12.1999 PHIGS 22.12.1999
PHIGS is a standard 3D graphics API for the workstation market. More information can be found on the PHIGS Page of TGS.

23.10.1997 GL-Space 23.10.1997
GL-Space is gouraud shading 3D editor from Philip Eckenroth and Michael Tipping ( greywolf@unm.edu ). More information, screenshots and the source can be found on the GL-Space Homepage.

02.05.1997 3D with Hoops: Build Interactive 3D Graphics into your C++ Applications 02.05.1997
3DWH is a book (ISBN: 0-201-87025-8) from Wm Leler and Jim Merry that contains a CD rom with the HOOPS library for all supported platforms ( Windows 3.1/NT, Mac, X11-Windows on Silicon Graphics, HP, IBM RS/6000, Sun Sparc and DEC OSF/1).

11.12.1995 HOOPS 06.11.1995
HOOPS is a commerical 3D API from Ithaca Software, which was bought by Autodesc Inc a few years back. Contact:1001 Marina Village Parkway, Alemeda, CA 94501
More info on the Hoops Homepage of Tech Soft.


Doom/Wolfenstein Engines


01.04.1997 Baltimore 01.04.1997
Baltimore is a portable doom engine by Song Li (sli2@gl.umbc.edu). The source and binaries can be found on the Baltimore Homepage.

09.09.1996 WebView 3D 25.09.1995
WV is doom style 3d engine from Philip Stephens ( philip@galaxy.bocaraton.ibm.com). The source and more information can be found on the WebView3D Development Page.


Flat-shading Engines


24.02.1997 Mirage 22.01.1997
Mirage is a unix port and followup of VR386 from Christophe Maurel ( maurel@electech.polymtl.ca ). More information and the source can be found on the Mirage Homepage.


Landscape/Voxel Engines


28.09.1998 Attack 13.08.1998
Attack is a simple 3D landscape game engine from ( TimD@buffbody.com ). More information, screenshots and the source can be found on Attack Homepage.


Non-realtime Engines


15.04.1996 NuGraf Developer's 3D Toolkit 15.04.1996
The NG D3DT is a commercial 3D library from Okino Computer Graphics, Inc (sales@okino.com). NuGraf's renderer is designed to create fast, high quality photo-realistic images using software generation methods. NuGraf is a complete development system for creating 3D computer graphics applications, the toolkit handles all aspects of the 3D modeling and rendering process. More info on the NuGraf's Homepage.


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