3D Engines List
C++

This list contains 116 rendering engines written in C++ .




Texture-mapping Engines


23.06.2000 Carsten's 3D Engine 23.02.2000
Ca3D is a 3D engine for DOS from Carsten Fuchs ( CarstenFuchs@t-online.de ). More information, screenshots and (NEW) a demo can be found on the Homepage of Carsten's 3D Engine.

12.05.2000 Eraser 12.05.2000
Eraser is a fast DOS 3D engine from Lassi Kumpula ( musamies.rave@iobox.com ). More information and screenshots can be found on the Eraser Homepage.

27.04.2000 Orion3D 27.04.2000
Orion3D is a 3D engine for Windows 95/98 from Gabriel Peyré ( nikopol0@club-internet.fr ). More information, the OrionViewer and source to the Orion3D engine can be found on the french Orion3D Homepage.

25.04.2000 Beam Engine 02.02.2000
The Beam Engine is a 3D engine for Windows from Tobias Johansson ( tobias_johansson@mailcity.com ). More information, screenshots, a demo and the source can be found on the PolyGone Homepage

12.04.2000 Fly3D 04.08.1998
Fly3D is a 3D engine for Windows by Fabio Policarpo ( fabio@paralelo.com.br ). More information, screenshots, the sdk and a demos can be found on the Fly3D Homepage .
The engine will be featured in the book 3D Computer Game Technology - Theory and Practice from Alan Watt and Fabio Policarpo (Addion Wesley).

10.04.2000 Oxygen3D 20.07.1999
Oxygen3D is a commercial 3D game engine from John van der Burg ( john@mysticgd.com ) of Mystic Game Development. More information and screenshots can be found on the Mystic Game Development Homepage

04.04.2000 X3D Engine 04.04.2000
The X3D engine is a commercial 3D engine from 4X Technologies. More information and some demo can be found on the 4X Technologies Homepage.

04.04.2000 Sparklight 05.08.1998
SL is a software rendering 3D engine for DOS and linux by Christian Fleischer (daydream@cs.tu-berlin.de) More information, screenshots and a demo can be found on the Sparklight Homepage .

04.04.2000 !B 05.08.1998
!B is an isosurface based 3D engine from Florin Soreanu (florin@ica.net). More information, screenshots, and a demo can be found on the !B Homepage .

25.02.2000 Digital Dawn Graphics Toolkit 25.02.2000
The DDG toolkit is a OpenSource library of C++ classes to build real time 3D graphics applications from Alex Pfaffe ( ddg@oz.net). More information, screenshots and the source can be found on the Digital Dawn Graphics Toolkit Homepage.

23.02.2000 Sonata 23.02.2000
Sonata is a 3D landscape rendering engine for Windows from Kien ( kien@post.com ). More information and a demo can be found on the Sonata Homepage.

23.02.2000 Coin 23.02.2000
Coin is a portable open source C++ class library / toolkit based on the Open Inventor API from Systems In Motion. More information, screenshots and the source (CVS snapshot) can be found via the Systems In Motion Homepage.

11.02.2000 Blaxxun Contact 3D 11.02.2000
Blaxxun Contact 3D is an OpenSource VRML 97 Viewer from Blaxxun Interactive. More information about the Blaxxun Contact 3D Viewer can be found on the Blaxxun Contact Developers Homepage, the source and documentation can be found on the Blaxxun Contact 3D Source Homepage.

08.02.2000 Ram Raider 07.06.1999
Ram Raider is a 3D game engine from Head Tapper Software. More information and screenshots can be found on the Ram Raiders Homepage

04.02.2000 Ogopogo 04.02.2000
Ogopogo is a 3D engine for DOS from Christian Lange ( clange@nybro.dk ). More information, the executable and source can be found on the Ogopogo Homepage.

04.02.2000 GEL 04.02.2000
GEL is an open source virtual reality system from UR Studios, 7F Research, Qube, Headlamp, ParallelGraphics, Mutation Labs and other contributors. More information, screenshots and the source can be found on the GEL Community Homepage.

02.02.2000 E-mersion 02.02.2000
E-mersion is technology project from Willem H. de Boer ( whdeboer@iname.com ). It's a collection of separate modules which can be linked together to make many different 3D engines. More information and screenshots can be found on the E-mersion Homepage

02.02.2000 Apprentice 11.12.1996
Apprentice is an Inventor emulation library that reads and displays .iv files from Eric Victor Powers (powerg@deltanet.com). More information and the license agreement can be found on the Apprentice Homepage.

02.02.2000 Olino3D 02.02.2000
Olino3D is a 3D engine for DOS from Bruno Mace ( maceb@caramail.com ). More information, screenshots and the source can be found on the (french) Homepage of Bruno.

22.12.1999 Poly Nova 03.09.1999
Poly Nova is a Windows 95/98 3D engine from Chris Raynor of Novasoft Consulting. More information, screenshots, executables and the source can be found on the Poly Nova Homepage

18.10.1999 DDJ: RaveKit 15.07.1997
RaveKit is a portable 3D framework by Mark Carolan presented in Dr. Dobb's Journal July 1997 . The source (for Mac and Windows including the RAVE library) can be found on ftp.ddj.com.

18.10.1999 Daredevil's 3D Engine 01.07.1999
Daredevil's 3D Engine is a 3D engine for Windows 95 from Daredevil ( hauswiesner@bhak-weiz.ac.at ). More information, screenshots, a demo can be found on the Daredevil's Homepage

08.10.1999 Bullet3D 08.10.1999
Bullet3D is a 3D library for Windows from BIll Bo ( ufbl0361@ms25.hinet.net ). More information, screenshots and a demo can be found on the Bullet 3D Homepage.

28.09.1999 Gizmo3D 28.09.1999
Gizmo3D is a high performance 3D scene graph and visualisation toolkit for Linux, Win32 and Irix from Anders Moden ( anders@linux3d.net ). More information, screenshots and the source can be found on the Gizmo3D Homepage.

03.09.1999 Crystal Space 25.08.1997
Crystal Space is a 3D engine for Unix from Jorrit Tyberghein ( Jorrit.Tyberghein@uz.kuleuven.ac.be ). More information, screenshots, the source and a unix executable is available on the Crystal Space Homepage.

17.07.1999 Open Media Toolkit 17.07.1999
The OMT is an 3D engine and application framework for Mac, PowerPC, Windows 95/NT from Pacific Media WorX. More information and documentation can be found on the Pacific Media WorX Homepage.

09.07.1999 Void 09.07.1999
Void is a 3D engine for Windows 95 from Ripper (jmschreiner@students.wisc.edu) and Skid (skid@planetquake.com). More information and screenshots can be found on the Void Homepage

07.07.1999 MythOS 22.07.1997
MythOS is a (former commercial) OpenSource 3D library from Charybdis Enterprises done by Chuck Walbourn (chuck@charybdis.com). More information, a demo and the source can be found on the MythOS Homepage.

23.06.1999 ExcalibVR 23.06.1999
ExcalibVR is a commercial 3D API with cross-platform support from Realidad Virtual Ltda (ccorrea@rvltda.com) . More information can be found on the ExcalibVR Homepage

23.06.1999 SimEngine 23.06.1999
SimEngine is a 3D engine for DOS from Jeff K ( zerocool000@hotmail.com ). More information and screenshots can be found on the SimEngine Homepage.

22.04.1999 E3d Engine 22.04.1999
The E3d Engine is a commercial 3d engine for Windows from Act 3d Interactive. More information and a demo can be found on the E3d Engine Homepage .

18.03.1999 GPF (Broken Link ???) 03.09.1998
GPF is a 3D engine for PCs from Matti Dahlbom ( mdahlbom@cc.hut.fi ). More information, a demo and the souce can be found on the GPF Homepage .

12.03.1999 Frog Engine 25.01.1999
The Frog Engine is a 3D engine for Windows from Thierry Tremblay ( kzinti@microtec.net ). More information, a screenshot, the engine and a demo can be found on the Frog Engine Homepage.

10.03.1999 Fluxions 10.03.1999
Fluxions is a 3D engine for PCs by Jonathan Metzgar ( microwerx@fcmail.com ). More information, screenshots and the source can be found via the Microwerx Game Programming Homepage .

01.03.1999 3D Foundation Clases 19.12.1997
3DFC is a 3D portal rendering engine from Leandro Bernsmuller (lebe@geocities.com). More information, screenshots, the source and executables can be found on the 3D Foundation Classes Homepage.

29.01.1999 Visualization ToolKit 29.01.1999
The Visualization ToolKit (vtk) is an open source, freely available software system for 3D computer graphics, image processing, and visualization. More information, documentation and the toolkit itself can be found on The Visualization Toolkit Homepage.

27.01.1999 Voodoo3D 22.07.1998
V3D is a flat shading engine for 3DFX Voodoo graphics hardware on Windows 95 from Roger Boerdijk ( boerdijk@xs4all.nl ) wrot More information, the executable and the source can be found via the Homepage of Roger Boerdijk.

25.01.1999 Soul Port 05.10.1998
Soul Port is a 3D engine for Windows from Engin Cilasun ( ecilasun@chip.com.tr ). More information and a demo can be found on the Soul Port Homepage.

18.01.1999 libCON 18.01.1999
libCON is a 3D game programming library for Windows 95/98 from Amir Geva aka 'Photon' ( __Photon__@yahoo.com ). libCON provides an easy to use API to programmers who don't want to mess around with Windows/DirectX. More information, screenshots, the library and a demo ( a 3D modeller using the library) can be found on the Photon2038 Game Programming Homepage.

13.01.1999 True 3D 05.10.1998
True 3D is a 3D engine for Mac, Dos and Windows 95/NT from Kevin Olson ( kevin3d@earthlink.com ). More information and a screenshot can be found on the True 3D Homepage .

13.01.1999 VR-AGE 13.01.1999
VR-AGE is a commercial 3D rendering and sprite engine for Windows / DirectX from Webfoot Technologies. More information, demos and screenshots can be found via the Webfoot Technologies Homepage .

13.01.1999 3D-Wage 13.01.1999
3D-Wage is a commercial 3D rendering and sprite engine for Windows / DirectX from Webfoot Technologies. More information, demos and screenshots can be found via the Webfoot Technologies Homepage .

27.10.1998 JTGame 10.11.1997
JTGame is a C++ interactive 3D game framework based on top of Microsoft Windows, MFC, and DirectX from John Thompson ( john@gildea.net ). More information, screenshots, documentation, sample programs, tutorials and the source of the library can be found on the JTGame Homepage.

12.10.1998 Roketz 05.05.1998
Roketz is a 3D game engine by Lars Andersson ( lars_and@algonet.se ). More information, screenshots, a demo and the source can be found via Lars' 3D Graphics Programming Page.

05.10.1998 Archee Scent 05.10.1998
Archee Scent is a 3D game engine for Windows 95 using Direct3D from Archee ( soltesz@hotmail.com ). More information, screenshots and a demo can be found on the Archee Scent Homepage .

17.09.1998 Gulliver 17.09.1998
Gulliver is a 3D game engine for SGI from Serge Grandjean ( serge@trix.be ). More information and screenshots can be found on the Gulliver Homepage.

04.09.1998 GLWOF 04.09.1998
GLWOF (OpenGL World Of Fantasy) is the new version of the WOF Quake viewer by Frank Willemsen (frankw@xs4all.nl) and Corin Langosch ( corinl@metronet.de ). More information and a demo can be found on the GLWOF Homepage.

05.08.1998 START Engine 05.08.1998
The START Engine is a (work in progress) Direct3D Engine from Mirko Mignini ( mirko@lert.it ). More information and screenshots can be found via START Engine Homepage .

04.08.1998 Alternative Realities 04.08.1998
AR is a 3D engine for Windows by Stefan Maton ( metron@skynet.be ). More information, screenshots and a demos can be found via Stefan Metron's Homepage .

23.07.1998 Lightspeed 3D 23.07.1998
Lightspeed 3D is an open-source realtime 3D engine for MacOS PowerPC from Joseph J. Strout ( joe@strout.net ). More information and screenshots can be found on the Lightspeed 3D Engine Homepage . A demo is available by request to Joseph J. Strout.

21.07.1998 Zen Engine 21.07.1998
ZE is 3D engine for Windows 95 by Stuart Abercrombie ( stuart@imaginator.com ). More information, screenshots and the source with documentation can be found on the Zen Engine Homepage.

05.05.1998 Arfnold 05.05.1998
Arfnold is a 3D engine for PCs by Andrei Fortuna ( andreif@mail.dntis.ro ) aka 'Stormbringer'. More information, a demo and the source can be found on Stormbringer's Homepage.

12.03.1998 BumpMap 12.03.1998
BumpMap is a prototypical program written to see the quality of several bump-mapping and phong shading methods from Hans Kopp ( hskopp@cip.informatik.uni-erlangen.de ). More information, the source and executables can be found on Hans Kopp's Graphics Page.


12.03.1998 Flyby 14.10.1997
Flyby is a complete 3D game engine by Jean-Francois Nadeau (jfxstudios@ixmedia.com ) , Félix Lapointe (lapointg@total.net ) and Mathieu Routhier (mrouthier@cyberdude.com). More information, screenshots, binaries, 3D models and source code can be found on the Flyby Homepage.

04.03.1998 NetImmerse 21.07.1997
NetImmerse is a commercial object oriented Game Engine for PCs from Numerical Design, Ltd. (NDL). NetImmerse is currently being used for upcoming games from Broderbund Red Orb Entertainment, FASA Interactive, Greystone and Media Station.
More information, screenshots and a demo can be found on the NetImmerse Homepage.

13.02.1998 Cutting-Edge 3D Game Programming with C++ 13.02.1998
CE3DGP is a book (ISBN: 1-883577-70-5) from John De Goes that contains a 3D engine for DOS and Windows 95. More information and reviews are availabe at the CE3DGP Page of the Amazon Bookstore.
The book is currently not available.

30.01.1998 P3D 30.01.1998
P3D is a quake like 3D engine for DOS by Pin Fei Sun ( pfsun@undergrad.math.uwaterloo.ca ). More information, the source and other 3D demos can be found on the BSP3D Homepage.

26.01.1998 RTMZ 14.07.1995
RTMZ is a 3D engine for PCs from Davide Pasca ( dpasca@ix.netcom.com) and Fabrizio Zavagli (f.zavagli@agora.stm.it). The source can be found on the Homepage of Davide Pasca..

01.12.1997 Alpha Project 12.08.1996
The Alpha Project is renderer with 6 DOF texturemapper by John DiCamillo (milod@netcom.com). More information, tutorials (and some source code) about 3D texture mapping and MIP-mapping can be found via the Homepage of John DiCamillo.

14.11.1997 Sofie 14.11.1997
Sofie is a 3D game engine for X11 from Stephan Schiessling ( Stephan.Schiessling@mathematik.uni-regensburg.de ) . More information, screenshots, documenation, binary and the source can be found on the Sofie Homepage.

03.11.1997 Direct3D Quake Viewer (Broken Link!) 03.11.1997
The D3DQV is a Direct3D engine for Windows 95 by Keith Harrison ( kh@netcomuk.co.uk ). More information, the source and binary can be found on the Direct3D Quake Viewer Homepage .

03.11.1997 Direct3D Samples 03.11.1997
The D3DS are sample programms using the Direct3D API for Windows 95 by Microsoft Corporation. More information, the source and binaries can be found on the DirectX Samples Homepage .

23.10.1997 3D Mountain Dew can screensaver (Link Problem!) 23.10.1997
The 3DMDCS is a 3D screensaver for Windows 95 using Direct3D / Direct X 5.0 from Jason Cwik ( jcwik@dept.agecon.umn.edu ) of Ice Brewed Software Company. More information, screenshots, binaries and the source code can be found on the Ice Brewed Software Company Homepage.

22.10.1997 3D Engine (Link Problems!) 13.08.1996
3D Engine is a PC 3D engine by Jean-Francois Dube (deks@videotron.ca) aka 'Deks' of IncaMaster. More information, screenshots and the source can be found on 3D Engine Homepage .

22.10.1997 Threed 22.10.1997
Threed is the Linux port of the 3D engine by Jean-Francois Dube (deks@videotron.ca) aka 'Deks' of IncaMaster. More information, screenshots and the source can be found on Threed Homepage .

15.08.1997 L-Engine 16.12.1996
The L-Engine is a polygon landscape renderer for PCs by Dion Picco (dpicco@garfield.cs.mun.ca ). Dion Picco just moved his homepage, on the new page there is no information or link to the source of the L-Engine.

15.08.1997 Enigmatic Experience 30.12.1996
The Enigmatic Experience is a polygon renderer for Windows by Dion Picco (dpicco@garfield.cs.mun.ca) and Steven Lilly. Dion Picco just moved his homepage, on the new page there is no information or link to the source of the Enigmatic Experience engine.

08.07.1997 Player Project 08.07.1997
The Player Project is a C++ class wrapper to Direct 3D and OpenGL from Eric Victor Powers ( powerg@deltanet.com ). More information and the source can be found on the Player Project Homepage.

06.06.1997 World Of Fantasy 30.12.1996
WOF is a Quake viewer for PCs by Frank Willemsen (frankw@xs4all.nl) and Corin Langosch ( corinl@metronet.de ). More information, a demo and screenshots can be found on the WOF Homepage, the source of an older version is available on the old World Of Fantasy Homepage.

14.05.1997 Fire & Forget 3D (Link Problems) 14.05.1997
The FF3D is a 3D game engine for the PowerMac from Alex Clarke ( ma5adc@bath.ac.uk ). More information, screenshots, a demo and source code to the span-buffer renderer can be found on the Fire & Forget 3D Homepage.

07.05.1997 SQuake 25.04.1997
SQuake is a DOS Quake viewer by Riccardo Scarsi (scarsi@athena.polito.it) and Massimo Rossi. More information, the source and binary can be found on the SQuake Homepage.

03.04.1997 Xvizn 04.10.1996
Xvizn is a VR library for PCs by Tomas Bily (tomby@atrey.karlin.mff.cuni.cz). More information and the source (to the alpha version) is available on Tomby's Virtual Reality and 3D graphics page.

27.01.1997 VRend 06.11.1995
VR is a 3D renderer from Kenny Hoff (hoff@cs.unc.edu). More information (and lots of pictures) on the VRend Homepage or WinRend Homepage.
You also find some 3D tutorials and the source of the scanline-renderer on the Homepage of Kenny Hoff

23.01.1997 BSP3D 23.01.1997
BSP3D is a polygon renderer for PCs by Pin Fei Sun ( pfsun@undergrad.math.uwaterloo.ca ). More information, the source and other 3D demos can be found on the BSP3D Homepage.

17.01.1997 Shandy 10.01.1997
Shandy is a polygon renderer for PCs by Andrew Po-Wai Cheung ( apwc@doc.ic.ac.uk ) More information can be found on the Shandy Homepage. The source and demo can be found on x2ftp.oulu.fi.

09.01.1997 3D Demo 13.08.1996
The 3D Demo is a PC rendering engine from Kerrigan Burgess (k_burge@alcor.concordia.ca). The voxel-engine has the following features: The source and demo can be found on x2ftp.oulu.fi.

09.01.1997 MPhong 13.08.1996
MPhong is a PC demo from Rex Deathstar (deathstr@singnet.com.sg). The source and demo can be found on x2ftp.oulu.fi.

30.12.1996 Midpoint Algorithm Paper 30.12.1996
The Midpoint Algorithm Paper by John Mears (john.mears@oxinst.co.uk ) describes a technique for perspective texture mapping. The documentation and sources can be found on the Midpoint Algorithm Homepage.

11.11.1996 MCP-Fly 11.11.1996
MCP-Fly (magic car pet) is a polygon landscape renderer for PCs by Aatu Koskensilta (zaphod@sci.fi) aka 'Sqrt(-1)'. The source and more information can be found on the Sqrt(-1) Homepage.

11.11.1996 Texture Mapping Howto 25.09.1996
TMH is a tutorial about texture-mapping from Jeremiah Zanin (strider7@unm.edu). The tutorial can be found on the Texture Mapping Howto Homepage, there are also some demos on the Strider Demo page.

17.10.1996 TPolygon 17.10.1996
TPolygon is a simple 3D engine for PCs from Janne Löf (jlof@paju.oulu.fi). The source can be found on x2ftp.oulu.fi.

15.07.1996 3DTOSHI 15.01.1996
3DTOSHI is a 3D engine for PCs by Toshiaki Tsuji (tsuji@cs.concordia.ca). A source/demo can be found on x2ftp.oulu.fi.

19.04.1996 TAGL 01.01.1995
TAGL (Threedee Advanced Graphic Libraryis) a portable 3D C++ class library from Bruno Levy (bruno@ensg.u-nancy.fr). The full source can be found at sunsite.unc.edu. More information in the TAGL Readme.


Gouraud-shading Engines


07.04.2000 3D Engine 07.04.2000
This i a gouraud shading engine for DOS from Srecko Morovic ( srecko_morovic@hotmail.com ). More information, screenshots, the source and binary can be found on the 3D Homepage.

02.02.2000 Trender 23.12.1999
Trender is portable a gouraud shading 3D engine for Linux and Windows from Thanassis Tsiodras ( ttsiod@softlab.ntua.gr ). More information, screenshots and the source can be found on the Trender Homepage.

18.01.1999 3D Studio 07.10.1997
3D is a simple object editor for PCs from Spencer Pickett ( spickett@lucent.com ). More information and the demo can be found on the Spencer Picketts Project Homepage

12.03.1998 MegaGraph Graphics Library 01.01.1995
The MGL is a 3D graphics library for PCs from SciTech. More information and source can be found on the MGL Homepage.

10.01.1997 Graph3D (Link Problems!) 01.01.1995
The Graph3D library supports Gouraud shading, color dithering, good support for a range of color palettes (i.e. 8-bit, 16-bit, 24-bit color), and support for the MSDL scene file format. It is written in C++ for maximum portability. The engine runs under X11-Windows and MacOs. The full source is available at ftp.math.ohio-state.edu or via the homepage of the author Greg Ferrar.

07.03.1996 Free3d (Link Problem!) 07.03.1996
F3D is a portable, object-oriented real-time 3d rendering library from Brandon Van Every (vanevery@blarg.net). More information and the source can be found on the Free3d Homepage.

01.11.1995 XVirtual 14.06.1995
XVirtual is a 3D animation engine from Marcus Roth (roth@aix01.rz.fht-mannheim.de). The source can be found on ftp.fht-mannheim.de. More info in the XVirtual Readme.

31.08.1995 3D Tools 01.01.1995
3DT is a 3D engine for PCs by Voltaire/OTM (mortens1@nersc.gov). A full source can be found on x2ftp.oulu.fi , more info in the 3D Tools Readme.


Doom/Wolfenstein Engines


09.02.2000 BOOM 2 09.02.2000
BOOM 2 (followup to BOOM 3D) is a 3D engine for Windows from Ivailo Belchev ( ivob@geocities.com ). More information, screenshots, the demo and source can be found on the BOOM 2 Engine Homepage.

09.02.2000 SHS Engine 09.02.2000
The SHS Engine is a 3D engine for Windows from Stefan Sigwarth ( sigwarthsoft@hotmail.com ). It is based on the BOOM 2 engine. More information and screenshots can be found on the SHS Engine Homepage.

09.04.1999 BSP 15.08.1997
BSP is a doom level viewer for PCs from Ivailo Belchev (ivob@geocities.com ) . The demo and source can be found on the Homepage of Ivailo Belchev .
Paul Toth has made two pascal versions of the BSP engine (for Delphi 2+ and BP7) that can be found on the Mysoft Homepage.

31.03.1998 3D Ray-Caster 31.03.1998
3DRC is ray-casting wolfenstein engine for DOS computers from Gabor Nagy ( gabor@jps.net ). More information, screenshots, the source and binarie can be found on the 3D Ray-Caster Homepage.

09.01.1998 BOOM 3D 21.07.1997
B3D is a 3D engine for PCs from Emil Dochevsky ( zajo@geocities.com ) and Ivailo Belchev ( ivob@geocities.com ). More information, screenshots, the demo and source can be found on the BOOM 3D Engine Homepage.

15.08.1997 WWD (Link Problems !) 13.03.1997
WWD is doom engine for PCs by Marius Schilder ( marius@digicash.com ). The source and demo can be found on the Homepage of Marius.

01.04.1997 Baltimore 01.04.1997
Baltimore is a portable doom engine by Song Li (sli2@gl.umbc.edu). The source and binaries can be found on the Baltimore Homepage.


Flat-shading Engines


20.07.1999 3D Game Engine 20.07.1999
3DGE is a portal rendering engine for windows. It was a 3rd years university project of Paul Constant ( paul.constant@bigfoot.com ). More information and screenshots can be found on the 3D Game Engine Project Homepage.

21.05.1999 Smeeze's 3D Engine 21.05.1999
Smeeze's 3D Engine is a flatshading 3d engine for X11 from Robert Smies ( smies@hio.hen.nl ). More information, screenshots and the source can be found on Smeeze's 3D Engine Homepage.

19.12.1997 Checkers 3D 19.12.1997
C3D is a 3D checkers game for DOS from Leandro Bernsmuller (lebe@geocities.com) and Sandro Daniel Camillo. More information, screenshots, the source and executables can be found on the 3D Checkers Homepage.

22.07.1997 Boxes 22.07.1997
Boxes is a PC 3D rendering engine from David Farrell ( fdavid@utdallas.edu ). More information, screenshots and the source can be found on the Homepage of David Farrell .

25.02.1997 BattleBall 25.02.1997
BattelBall is a single-/multi-user 3D game which runs under X11-Windows from Philip Hardin (pahardin@cs.utexas.edu). More information, compiled versions and the source can be found on the Homepage of Philip Hardin.

17.07.1996 DDJ: ZSort 16.07.1996
ZS is a sample system to render 3-D scenes with a span-buffer as discussed in the May/June -- July/August 1996 issues of "Dr. Dobb's Sourcebook" from Michael Abrash (mikeab@idsoftware.com). The source can be found on ftp.idsoftware.com. There is also a DOS port to DJGPP Allegro at the Michael Abrash porting page. More information can be found on the Quake Hidden Surface Removal webpage.

04.01.1996 DDJ: BSP Rendering 04.01.1996
BR is a sample system to render 3-D scenes from 2-D BSP trees, as discussed in "Ramblings in Realtime" column in the May/June, July/August, and November/December 1995 issues of "Dr. Dobb's Sourcebook" from Michael Abrash (mikeab@idsoftware.com). The source can be found on ftp.idsoftware.com. More info in the BSP Rendering Readme.

04.01.1996 DDJ: 3D Clip 04.01.1996
3C is a sample system to render 3-D scenes to illustrate 3-D clipping, as discussed in "Ramblings in Realtime" column in the March/April 1995 issue of "Dr. Dobb's Sourcebook" from Michael Abrash (mikeab@idsoftware.com). The source can be found on ftp.idsoftware.com. More info in the 3D Clip Readme. or on the Quake 3D Clipping webpage.

04.09.1995 DView 04.09.1995
The DView package from Jack Hill (jkhil@dbsoftware.com) contains a flatshading engine for PCs. The source can be found on x2ftp.oulu.fi . More info in the DView Readme.


Wireframe Engines


19.06.1995 3DG 19.06.1995
3DG is a wireframe viewer for PCs by Greg Ecker (eckerg@is.nyu.edu) that uses the Borland BGI interface. The C++/ASM source can be found on x2ftp.oulu.fi.


Landscape/Voxel Engines


07.04.2000 Legend 23.06.1999
Landscape is a 3D engine for DOS from Alexander Kornyusckin ( korn@isan.troitsk.ru ). More information, screenshots and a demo can be found on the Legend Homepage.


02.03.2000 terraVox 11.05.1999
terraVox (former OpenVL) is an Landscape Engine for PCs (DOS, Linux and Windows) from Alex J. Champandard ( ajc116@demeter.cs.york.ac.uk ). More information, screenshots and the source can be found on the terraVox Homepage.

18.03.1999 Heightfield Landscape 13.08.1996
Heightfield Landscape is an example heightfield renderer for DOS from Alex Chalfin (achalfin@netmagic.net). More information, a screenshot and the source can be found on the Codepage of Alex Chalfin.

28.09.1998 Attack 13.08.1998
Attack is a simple 3D landscape game engine from ( TimD@buffbody.com ). More information, screenshots and the source can be found on Attack Homepage.

17.09.1998 UltraVox 17.09.1998
UltraVox is a real-time landscape renderer for SGI from Serge Grandjean ( serge@trix.be ). More information and the executable can be found on the UltraVox Homepage.

08.06.1998 V3Demo 09.03.1998
V3Demo is a landscape engine for PC computers by Marc Peter ( mrp@rz.uni-jena.de ). More information, screenshots,a demo and the source can be found on V3Demo Homepage.

18.01.1996 Flight through / around Clouds 04.01.1996
FTAC is a landscape engine from Kiselyov Oleg (oleg@pobox.com). The source and more information can be found on the FTAC Homepage.

05.11.1995 KS Land 05.11.1995
KS Land is a wireframe landscape engine for PCs by Keith Sibson (ks@dcs.st-and.ac.uk) . The source can be found on x2ftp.oulu.fi . More info in the KS Land Readme.


All the 3D Engine.de pages are © by Cristian Yaming