3D Engines List
Source & Fogging

This list contains 19 fogging engines with source code.




Texture-mapping Engines


12.04.2000 Genesis 3D 11.08.1998
G3D is a commercial 3D game SDK from Eclipse Entertainment. More information, screenshots, the SDK and some demos can be found on Genesis 3D Homepage.

25.02.2000 Digital Dawn Graphics Toolkit 25.02.2000
The DDG toolkit is a OpenSource library of C++ classes to build real time 3D graphics applications from Alex Pfaffe ( ddg@oz.net). More information, screenshots and the source can be found on the Digital Dawn Graphics Toolkit Homepage.

11.02.2000 Blaxxun Contact 3D 11.02.2000
Blaxxun Contact 3D is an OpenSource VRML 97 Viewer from Blaxxun Interactive. More information about the Blaxxun Contact 3D Viewer can be found on the Blaxxun Contact Developers Homepage, the source and documentation can be found on the Blaxxun Contact 3D Source Homepage.

02.02.2000 OpenGL 06.09.1995
OpenGLŪ is a software interface for applications to generate interactive 2D and 3D computer graphics. OpenGL is designed to be independent of operating system, window system, and hardware operations, and it is supported by many vendors. OpenGL is available on PCs, Macintosh and workstations.
OpenGL provides a wide range of graphics functions: from rendering a simple geometric point, line, or filled polygon, to texture mapping NURBS curved surfaces.
The OpenGL functions described are provided on every OpenGL implementation to make applications written with OpenGL easily portable between platforms. All licensed OpenGL implementations are required to pass the Conformance Tests, and come from a single specification and language binding document.
More information and the source of the sample implementation can be found on the OpenGL Sample Implementation Homepage.

22.12.1999 Jet 3D 22.12.1999
Jet 3D is a commercial OpenSource 3D graphics engine from Eclipse Entertainment. More information, screenshots and the source can be found on the Jet 3D Homepage.

22.12.1999 Twister 28.09.1999
Twister is a "Quake-style" 3D engine for Windows by Stefano Lanza ( steflanz@tin.it ). More information, screenshots, demo and source can be found on the Twister Homepage.

17.09.1999 Arfnold 2 17.09.1999
Arfnold 2 is a 3D engine for Windows 95/98 by by Andrei Fortuna ( andreif@mail.dntis.ro ) aka 'Stormbringer'. More information, screenshots, a demo and the source can be found on Stormbringer's Homepage.

03.09.1999 Crystal Space 25.08.1997
Crystal Space is a 3D engine for Unix from Jorrit Tyberghein ( Jorrit.Tyberghein@uz.kuleuven.ac.be ). More information, screenshots, the source and a unix executable is available on the Crystal Space Homepage.

20.05.1999 EasyGen3D 11.08.1998
EasyGen3D is an OpenSource wrapper for the Genesis 3D library from Matthew Ellis ( matt@magmagames.com ). More information and the SDK can be found on Genesis 3D Homepage.

27.10.1998 JTGame 10.11.1997
JTGame is a C++ interactive 3D game framework based on top of Microsoft Windows, MFC, and DirectX from John Thompson ( john@gildea.net ). More information, screenshots, documentation, sample programs, tutorials and the source of the library can be found on the JTGame Homepage.


Non-realtime Engines


08.09.1999 Craft 3D 08.09.1999
Craft 3D is a 3D game engine for Windows 95 / NT from Tony Hart ( TonyHart@griffydam.freeserve.co.uk ). More information, screenshots and a demo can be found on the Craft 3D Homepage.


Texture-mapping Engines


09.01.1997 3D Demo 13.08.1996
The 3D Demo is a PC rendering engine from Kerrigan Burgess (k_burge@alcor.concordia.ca). The voxel-engine has the following features: The source and demo can be found on x2ftp.oulu.fi.

12.11.1996 GRAFICA NATURA 20.09.1996
GRAFICA NATURA is a 3-D realtime rendering system which was primarily designed for realistic visualization of natural objects and phenomena, e.g. plants, landscapes, clouds and water. GN is written by Steffen Hauser (stephen@cs.tu-berlin.de). The source and more information can be found on the GRAFICA NATURA Homepage.

15.07.1996 3DTOSHI 15.01.1996
3DTOSHI is a 3D engine for PCs by Toshiaki Tsuji (tsuji@cs.concordia.ca). A source/demo can be found on x2ftp.oulu.fi.


Gouraud-shading Engines


11.02.2000 Dex3D 11.02.2000
DeX3D is an open source 3D engine coded entirely in Visual Basic from Jerry Chen ( onlyuser@hotmail.com ). More information, screenshots and the source can be found on the Dex3D Homepage.


Doom/Wolfenstein Engines


23.07.1996 Bad Mood 23.07.1996
BM is a doom engine for the Atari Falcon 030 from Bertrand Le Roy (bleroy@ccr.jussieu.fr) , Laurent Sallafranque (sallafra@col.bsf.alcatel.fr) and Johan Klockars (d8klojo@dtek.chalmers.se). The source and executable can be found on the Bad Mood homepage.

15.07.1996 Simplicity 15.07.1996
Simplicity is a doom engine from Richard Temps ( psystorm@bbs.ax.com, t_rtemps@qualcomm.com).
The source and executable can be found on www.ax.com.

13.06.1995 Gardens of Imagination 13.06.1995
GOI is a book (ISBN: 1-878739-59-X) from Christopher Lampton that contains source for a 4D wolfenstein engine in C/C++/ASM.

Flat-shading Engines


26.05.1999 Blast3D 26.05.1999
Blast3D is a flatshading 3D engine for DOS from Tobias Johansson ( tobias_johansson@mailcity.com ). More information, screenshots and the source can be found on the Blast3D Homepage.


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