3D Engines List
Source & Network support

This list contains 14 network support engines with source code.




Texture-mapping Engines


12.04.2000 Blitz Engine 05.10.1998
The Blitz Engine is a Windows rendering engine from Richard Turnbull ( rt71@hotmail.com ). More information, screenshots and a demo, SDK 1.2 and source can be found on the Blitz Engine Homepage .

11.02.2000 Blaxxun Contact 3D 11.02.2000
Blaxxun Contact 3D is an OpenSource VRML 97 Viewer from Blaxxun Interactive. More information about the Blaxxun Contact 3D Viewer can be found on the Blaxxun Contact Developers Homepage, the source and documentation can be found on the Blaxxun Contact 3D Source Homepage.

04.02.2000 GEL 04.02.2000
GEL is an open source virtual reality system from UR Studios, 7F Research, Qube, Headlamp, ParallelGraphics, Mutation Labs and other contributors. More information, screenshots and the source can be found on the GEL Community Homepage.

23.12.1999 Quake 1 23.12.1999
ID Software's lead programmer John Carmack has released the full source code of Quake, including the WinQuake, GLQuake, QuakeWorld, and GLQuakeWorld versions. The source is available at the Q1 Source Download Homepage.

22.12.1999 Jet 3D 22.12.1999
Jet 3D is a commercial OpenSource 3D graphics engine from Eclipse Entertainment. More information, screenshots and the source can be found on the Jet 3D Homepage.

22.12.1999 Golgatha 17.11.1998
Golgatha is a 3D game engine from Crack dot Com. Crack dot Com left business and decided to release the source of their game that has been in development for more than 2 years. More information, screenshots and the complete sources (even game data, music and textures) can be found on the Golgatha Homepage .

03.09.1999 Crystal Space 25.08.1997
Crystal Space is a 3D engine for Unix from Jorrit Tyberghein ( Jorrit.Tyberghein@uz.kuleuven.ac.be ). More information, screenshots, the source and a unix executable is available on the Crystal Space Homepage.

07.07.1999 MythOS 22.07.1997
MythOS is a (former commercial) OpenSource 3D library from Charybdis Enterprises done by Chuck Walbourn (chuck@charybdis.com). More information, a demo and the source can be found on the MythOS Homepage.

25.02.1999 Poly Engine 27.09.1996
The PE is a PC 3D Quake-like game engine from Alexey Goloshubin ( alexey@ii.uib.no). More information and the source is available via the Homepage of Alexey Goloshubin .

08.09.1998 Obsidian 08.09.1998
Obsidian is an open source 3D engine for Linux and OpenGL from Duncan Robertson ( duncan@zog.net.au ) , Jon Holdsworth ( jon@central.warehouse.net ) and David Karla ( dak@zog.net.au ). More information, screenshots, binaries and the souce can be found on the Obsidian Homepage .


Doom/Wolfenstein Engines


11.01.1999 WinDoom/glDoom 11.11.1998
WinDoom and glDoom are enhanced ports of the Linux version of DOOM (released by ID Software on December 23, 1997) to Windows 95 and OpenGL from Bruce Lewis ( brucel@abraxis.com ). More information, screenshots and the source and executable for WinDoom and OpenGL Doom can be found on the WinDoom/glDoom Homepage .

09.09.1996 WebView 3D 25.09.1995
WV is doom style 3d engine from Philip Stephens ( philip@galaxy.bocaraton.ibm.com). The source and more information can be found on the WebView3D Development Page.


Flat-shading Engines


01.09.1995 MultiVerse 01.01.1995
MV is a multi-user, non-immersive, X11-Windows based Virtual Reality system, primarily focused on entertainment. MultiVerse was written by Robert Grant (RGrant.LAX1B@Xerox.com). Source: ftp.u.washington.edu or at ftp.cs.tu-berlin.de . More info in the Multiverse Readme.


Wireframe Engines


16.02.1998 FLY8 03.07.1995
The FLY8 package is a wireframe multiplayer flightsimulator from Eyal Lebedinsky (eyal@eyal.emu.id.au ). Screenshots and the source are available via the Homepage of Eyal.


All the 3D Engine.de pages are © by Cristian Yaming