3D Engines List
Source & Phong shading

This list contains 20 phong shading engines with source code.




Texture-mapping Engines


04.02.2000 Ogopogo 04.02.2000
Ogopogo is a 3D engine for DOS from Christian Lange ( clange@nybro.dk ). More information, the executable and source can be found on the Ogopogo Homepage.

13.09.1999 Tiny Java 3D Engine 13.09.1999
The TJ3D is a 3D engine for Java from Jorge Cabezas Garcia ( jorgecabezas@altavista.ne ). More information, the applet and the source can be found on the Tiny Java 3D Engine Homepage.

13.09.1999 AZP 3D 13.09.1999
AZP 3D is a simple 3D engine for DOS from Bogdan Modzelewski ( motzel@panda.bg.univ.gda.pl ). More information and the source can be found via Motzel Online under 'download'.

18.03.1999 Inertia 09.09.1996
Inertia (former GFXFX3) is a 3d rendering system from Bas van Gaalen (bas@il.ft.hse.nl), Alex Chalfin (achalfin@netmagic.net), Sean Palmer (sean@delta.com) and Jeroen Bouwens (jay@il.ft.hse.nl). More information, screenshots and the source can be found on the Inertia Homepage.

04.03.1999 Future Colors 04.03.1999
Future Colors is a demo 3D engine for Windows from Peter Soltesz ( soltesz@hotmail.com ) aka 'Archee/CoNTRACT'. More information, the demo and the source can be found on the Future Colors Homepage.

12.01.1999 IDX3D 29.01.1998
IDX3D is a java 3D engine from Peter Stefan Walser ( pwalser@g26.ethz.ch ). More information, the demo and source can be found on the IDX3D.

17.11.1998 3D-Mesh-Viewer 17.11.1998
3DMV is a PC 3D engine from Timothy S. Bowers ( tsb@icon.co.za ). More information, screenshots and the source can be found via the Homepage of Timothy S. Bowers.

12.03.1998 BumpMap 12.03.1998
BumpMap is a prototypical program written to see the quality of several bump-mapping and phong shading methods from Hans Kopp ( hskopp@cip.informatik.uni-erlangen.de ). More information, the source and executables can be found on Hans Kopp's Graphics Page.


04.03.1998 Bart2 04.03.1998
Bart2 is a 3D engine for DOS from Hani Fahmi ( fahmi@csus.edu ). More information, screenshots and the source and executable can be found on the Bart2 Homepage.

26.01.1998 RTMZ 14.07.1995
RTMZ is a 3D engine for PCs from Davide Pasca ( dpasca@ix.netcom.com) and Fabrizio Zavagli (f.zavagli@agora.stm.it). The source can be found on the Homepage of Davide Pasca..

24.11.1997 XDC 97 24.11.1997
XDC 97 is a mixed rendering mode demo from Haim Barad from Intel Corporation published in the Game Developers Magazine in september 1997. More information and the source can be found as sept97.zip on the Source Code page of the Game Developers Magazine.

22.10.1997 3D Engine (Link Problems!) 13.08.1996
3D Engine is a PC 3D engine by Jean-Francois Dube (deks@videotron.ca) aka 'Deks' of IncaMaster. More information, screenshots and the source can be found on 3D Engine Homepage .

16.09.1997 Project SpandeX 01.01.1995
Project SpandeX (previously known as Latex) is a 3D engine from Paul Nettle (midnight@www.grafix3d.tzo.com). More information, screenshots, the source and demos can be found on the Project SpandeX Homepage.

04.04.1997 Alpha Engine 24.10.1996
The Alpha Engine is a PC 3D engine from Jacco Bikker (Jacco@LostCity.nl). The AE is the followup to his E3Dngine. An older version of the engine also supported More information, the sources and some tutorials (clipping, texturemapping, rotations...) can be found on the Homepage of Jacco Bikker.

27.01.1997 VRend 06.11.1995
VR is a 3D renderer from Kenny Hoff (hoff@cs.unc.edu). More information (and lots of pictures) on the VRend Homepage or WinRend Homepage.
You also find some 3D tutorials and the source of the scanline-renderer on the Homepage of Kenny Hoff

09.01.1997 3D Demo 13.08.1996
The 3D Demo is a PC rendering engine from Kerrigan Burgess (k_burge@alcor.concordia.ca). The voxel-engine has the following features: The source and demo can be found on x2ftp.oulu.fi.

09.01.1997 MPhong 13.08.1996
MPhong is a PC demo from Rex Deathstar (deathstr@singnet.com.sg). The source and demo can be found on x2ftp.oulu.fi.

18.11.1996 SMK3D 13.08.1996
SMK3D is a PC demo from Olivier Brunet (bruneto@efrei.fr) aka 'SMKaribou' of GMF. The demo can be found on ftp.cdrom.com. More information about GMF and the full source to SMK3D can be found via the GMF Homepage.

17.07.1996 Tex 17.07.1996
Tex is a graphics library for the PC by Daniel Vollmer. (FIDO: 2:241/1140.7 Daniel.Vollmer@P1140.F7.N2.Z241.FIDONET.ORG). The Tex package is part of a bigger source distribution of stuff that Daniel Vollmer had done. The source can be found on x2ftp.oulu.fi .


Non-realtime Engines


12.06.1995 SIPP 12.06.1995
SIPP (SImple Polygon Processor) is a scanline z-buffer rendering library from Equivalent Software HB. the authors are Jonas Yngvesson (jonas-y@isy.liu.se) and Inge Wallin (ingwa@isy.liu.se). The source can be found on isy.liu.se . There is also a version with TCL interface available at ftp.uu.net.


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