3D Engines List
Source & Persp. texture

This list contains 97 perspective texturemapping engines with source code.




Texture-mapping Engines


27.04.2000 Titan Engine 27.04.2000
The Titan Engine is a 3D engine for Windows from Ignacio Castaño Aguado, José Luis Fernández Rueda, Gabriel Rodríguez Alberich and Julio César Espada Rodrígue ( titan@talika.fie.us.es ). More information, screenshots, a demo and the source for an older version (called Nemesis) can be found on the Titan Project Homepage.

27.04.2000 Orion3D 27.04.2000
Orion3D is a 3D engine for Windows 95/98 from Gabriel Peyré ( nikopol0@club-internet.fr ). More information, the OrionViewer and source to the Orion3D engine can be found on the french Orion3D Homepage.

25.04.2000 Beam Engine 02.02.2000
The Beam Engine is a 3D engine for Windows from Tobias Johansson ( tobias_johansson@mailcity.com ). More information, screenshots, a demo and the source can be found on the PolyGone Homepage

12.04.2000 Genesis 3D 11.08.1998
G3D is a commercial 3D game SDK from Eclipse Entertainment. More information, screenshots, the SDK and some demos can be found on Genesis 3D Homepage.

12.04.2000 Blitz Engine 05.10.1998
The Blitz Engine is a Windows rendering engine from Richard Turnbull ( rt71@hotmail.com ). More information, screenshots and a demo, SDK 1.2 and source can be found on the Blitz Engine Homepage .

10.04.2000 LOD 10.04.2000
The LOD engine is landscape 3D for Windows using OpenGL from Nicholas Anderson ( n.anderson@eidosnet.co.uk ). More information, screenshots, the binary and source can be found on the LOD Homepage.

04.04.2000 IS Engine 04.04.2000
The IS engine is a small 3D engine for Windows using OpenGL from Matthew Fairfax ( mfairfa@clemson.edu ). More information, binary and the source can be found on the IS Engine Homepage.

04.04.2000 Coockie's 3D Engine 20.01.1997
C3D is a 3D engine for Pentium PC by Erwin Coumans ( coockie@chello.nl ) aka 'Cookie'. The source can be found at http://members.xoom.com/gamedev/download/sources/demosrc.zip, the demo is found at http://members.xoom.com/gamedev/download/sources/demosrc.zip.

25.02.2000 Digital Dawn Graphics Toolkit 25.02.2000
The DDG toolkit is a OpenSource library of C++ classes to build real time 3D graphics applications from Alex Pfaffe ( ddg@oz.net). More information, screenshots and the source can be found on the Digital Dawn Graphics Toolkit Homepage.

23.02.2000 Coin 23.02.2000
Coin is a portable open source C++ class library / toolkit based on the Open Inventor API from Systems In Motion. More information, screenshots and the source (CVS snapshot) can be found via the Systems In Motion Homepage.

11.02.2000 Blaxxun Contact 3D 11.02.2000
Blaxxun Contact 3D is an OpenSource VRML 97 Viewer from Blaxxun Interactive. More information about the Blaxxun Contact 3D Viewer can be found on the Blaxxun Contact Developers Homepage, the source and documentation can be found on the Blaxxun Contact 3D Source Homepage.

04.02.2000 Ogopogo 04.02.2000
Ogopogo is a 3D engine for DOS from Christian Lange ( clange@nybro.dk ). More information, the executable and source can be found on the Ogopogo Homepage.

04.02.2000 GEL 04.02.2000
GEL is an open source virtual reality system from UR Studios, 7F Research, Qube, Headlamp, ParallelGraphics, Mutation Labs and other contributors. More information, screenshots and the source can be found on the GEL Community Homepage.

02.02.2000 Radiance 22.12.1999
Radiance is a (work in progress) rendering engine for Windows from Kyle Kestell ( kkestell@uswest.net ). More information, screenshots and the source can be found on the Radiance Homepage.

02.02.2000 OpenGL 06.09.1995
OpenGL® is a software interface for applications to generate interactive 2D and 3D computer graphics. OpenGL is designed to be independent of operating system, window system, and hardware operations, and it is supported by many vendors. OpenGL is available on PCs, Macintosh and workstations.
OpenGL provides a wide range of graphics functions: from rendering a simple geometric point, line, or filled polygon, to texture mapping NURBS curved surfaces.
The OpenGL functions described are provided on every OpenGL implementation to make applications written with OpenGL easily portable between platforms. All licensed OpenGL implementations are required to pass the Conformance Tests, and come from a single specification and language binding document.
More information and the source of the sample implementation can be found on the OpenGL Sample Implementation Homepage.

02.02.2000 Apprentice 11.12.1996
Apprentice is an Inventor emulation library that reads and displays .iv files from Eric Victor Powers (powerg@deltanet.com). More information and the license agreement can be found on the Apprentice Homepage.

02.02.2000 Olino3D 02.02.2000
Olino3D is a 3D engine for DOS from Bruno Mace ( maceb@caramail.com ). More information, screenshots and the source can be found on the (french) Homepage of Bruno.

23.12.1999 Quake 1 23.12.1999
ID Software's lead programmer John Carmack has released the full source code of Quake, including the WinQuake, GLQuake, QuakeWorld, and GLQuakeWorld versions. The source is available at the Q1 Source Download Homepage.

22.12.1999 Jet 3D 22.12.1999
Jet 3D is a commercial OpenSource 3D graphics engine from Eclipse Entertainment. More information, screenshots and the source can be found on the Jet 3D Homepage.

22.12.1999 Twister 28.09.1999
Twister is a "Quake-style" 3D engine for Windows by Stefano Lanza ( steflanz@tin.it ). More information, screenshots, demo and source can be found on the Twister Homepage.

22.12.1999 Quesa 22.12.1999
Quesa is a high level 3D graphics library, released as Open Source under the LGPL, which implements Apple's QuickDraw 3D API on top of OpenGL. Quesa was started by Dair Grant (dair@webthing.net), although substantial amounts of code have since been contributed by other developers. More information, screenshots and links to download the source can be found on the Quesa Homepage

22.12.1999 Golgatha 17.11.1998
Golgatha is a 3D game engine from Crack dot Com. Crack dot Com left business and decided to release the source of their game that has been in development for more than 2 years. More information, screenshots and the complete sources (even game data, music and textures) can be found on the Golgatha Homepage .

22.12.1999 Poly Nova 03.09.1999
Poly Nova is a Windows 95/98 3D engine from Chris Raynor of Novasoft Consulting. More information, screenshots, executables and the source can be found on the Poly Nova Homepage

18.10.1999 DDJ: RaveKit 15.07.1997
RaveKit is a portable 3D framework by Mark Carolan presented in Dr. Dobb's Journal July 1997 . The source (for Mac and Windows including the RAVE library) can be found on ftp.ddj.com.

08.10.1999 Xonnel 21.08.1998
Xonnel is a 3D engine for MSDOS and Windows from Vindicator ( vindicatorh@usa.net ). More information, screenshots, documentation and the source can be found on Xonnel Homepage.

28.09.1999 Gizmo3D 28.09.1999
Gizmo3D is a high performance 3D scene graph and visualisation toolkit for Linux, Win32 and Irix from Anders Moden ( anders@linux3d.net ). More information, screenshots and the source can be found on the Gizmo3D Homepage.

28.09.1999 Eng3D 22.04.1999
Eng3D is a small 3D engine for DOS from Gautier de Montmollin ( Gautier.deMontmollin@maths.unine.ch ). More information, screenshots and the source can be found on the Eng3D Homepage

28.09.1999 Mood 09.06.1999
Mood is a 3D engine for DOS from Alexei A. Frounze ( alex.fru@mtu-net.ru ). More information, screenshots, the source and binary can be found via the Homepage of Alexei Frounze.

17.09.1999 Arfnold 2 17.09.1999
Arfnold 2 is a 3D engine for Windows 95/98 by by Andrei Fortuna ( andreif@mail.dntis.ro ) aka 'Stormbringer'. More information, screenshots, a demo and the source can be found on Stormbringer's Homepage.

13.09.1999 3D Pong 08.07.1997
3D Pong is a 3D engine for PCs from Adrian Perez ( fumincuban@aol.com ) aka 'Fumincuban' The source can be found in the programming section of Fumincuban's Homepage. There are also some informations about the BSP / CSG / portal rendering engine Rayser and Rayser 2.

09.09.1999 Project: 3D Craft 21.07.1998
P3DC (former Gee-3D) is an open source 3D rendering engine based 3Dfx's Glide library written by Chuck McManis ( cmcmanis@mcmanis.com ). More information, screen shots, sources, and a demo can be found at the Project: 3D Craft home page. A mailing list is at p3dc@home.mcmanis.com .

03.09.1999 Crystal Space 25.08.1997
Crystal Space is a 3D engine for Unix from Jorrit Tyberghein ( Jorrit.Tyberghein@uz.kuleuven.ac.be ). More information, screenshots, the source and a unix executable is available on the Crystal Space Homepage.

10.08.1999 Hi-Fi TextureMapper 10.08.1999
HiFiTM is a experimental texturemapper for DOS from Maxim Stepin ( m_stepin@chat.ru ).
It is written to see the quality of new method of adaptive nonlinear texture filtering.
More information, a demo and the source can be found via the Maxim Stepin Homepage.

07.07.1999 MythOS 22.07.1997
MythOS is a (former commercial) OpenSource 3D library from Charybdis Enterprises done by Chuck Walbourn (chuck@charybdis.com). More information, a demo and the source can be found on the MythOS Homepage.

20.05.1999 EasyGen3D 11.08.1998
EasyGen3D is an OpenSource wrapper for the Genesis 3D library from Matthew Ellis ( matt@magmagames.com ). More information and the SDK can be found on Genesis 3D Homepage.

10.05.1999 TMap Demo 10.05.1999
TMap Demo is a tutorial about perspective texture mapping from Alexei A. Frounze ( alex.fru@mtu-net.ru ). More information and the source/binary can be found via the Homepage of Alexei A. Frounze (look under Programming and Demos).

22.04.1999 Mesa 01.01.1995
Mesa is a 3-D graphics library with an API which is very similar to that of OpenGL by Brian Paul (brianp@ssec.wisc.edu). More info and links to download the source can be found on the Mesa Homepage

18.03.1999 Inertia 09.09.1996
Inertia (former GFXFX3) is a 3d rendering system from Bas van Gaalen (bas@il.ft.hse.nl), Alex Chalfin (achalfin@netmagic.net), Sean Palmer (sean@delta.com) and Jeroen Bouwens (jay@il.ft.hse.nl). More information, screenshots and the source can be found on the Inertia Homepage.

18.03.1999 GPF (Broken Link ???) 03.09.1998
GPF is a 3D engine for PCs from Matti Dahlbom ( mdahlbom@cc.hut.fi ). More information, a demo and the souce can be found on the GPF Homepage .

10.03.1999 Fluxions 10.03.1999
Fluxions is a 3D engine for PCs by Jonathan Metzgar ( microwerx@fcmail.com ). More information, screenshots and the source can be found via the Microwerx Game Programming Homepage .

04.03.1999 Future Colors 04.03.1999
Future Colors is a demo 3D engine for Windows from Peter Soltesz ( soltesz@hotmail.com ) aka 'Archee/CoNTRACT'. More information, the demo and the source can be found on the Future Colors Homepage.

25.02.1999 Poly Engine 27.09.1996
The PE is a PC 3D Quake-like game engine from Alexey Goloshubin ( alexey@ii.uib.no). More information and the source is available via the Homepage of Alexey Goloshubin .

09.02.1999 Focus 27.10.1998
Focus is a simple 3D engine for Windows that is intended as a experimental engine for testing various new techniques from Jacco Bikker ( Jacco.Bikker@HTA.nl ) aka 'The Phantom'.
More information, screenshots, binaries and the souce can be found on the Phantom Cyberspace 3D Homepage .

29.01.1999 Visualization ToolKit 29.01.1999
The Visualization ToolKit (vtk) is an open source, freely available software system for 3D computer graphics, image processing, and visualization. More information, documentation and the toolkit itself can be found on The Visualization Toolkit Homepage.

27.01.1999 Voodoo3D 22.07.1998
V3D is a flat shading engine for 3DFX Voodoo graphics hardware on Windows 95 from Roger Boerdijk ( boerdijk@xs4all.nl ) wrot More information, the executable and the source can be found via the Homepage of Roger Boerdijk.

14.01.1999 3D API Bindings for Delphi 14.01.1999
Erik Unger manages a site for 3D API Bindings for Delphi: More information and the source can be found on the Delphi Graphics Homepage.

12.01.1999 IDX3D 29.01.1998
IDX3D is a java 3D engine from Peter Stefan Walser ( pwalser@g26.ethz.ch ). More information, the demo and source can be found on the IDX3D.

12.01.1999 3DGPL 27.06.1995
3DGPL 2.0 is a portable 3D engine from Sergei Savchenko (savs@cs.mcgill.ca). The source, tutorial, screenshots and more information can be found on 3DGPL Homepage. A Mac port of 3DGPL 1.0 done by Ingemar Ragnemalm can be found at ftp.lysator.liu.se.

17.11.1998 3D-Mesh-Viewer 17.11.1998
3DMV is a PC 3D engine from Timothy S. Bowers ( tsb@icon.co.za ). More information, screenshots and the source can be found via the Homepage of Timothy S. Bowers.

09.11.1998 Descent I 28.01.1998
Parallax Software Corp. released the original source code to Descent 1.5. More information and the source can be found on the Descent 1 Source Code Homepage .

27.10.1998 JTGame 10.11.1997
JTGame is a C++ interactive 3D game framework based on top of Microsoft Windows, MFC, and DirectX from John Thompson ( john@gildea.net ). More information, screenshots, documentation, sample programs, tutorials and the source of the library can be found on the JTGame Homepage.

12.10.1998 Roketz 05.05.1998
Roketz is a 3D game engine by Lars Andersson ( lars_and@algonet.se ). More information, screenshots, a demo and the source can be found via Lars' 3D Graphics Programming Page.

08.09.1998 Obsidian 08.09.1998
Obsidian is an open source 3D engine for Linux and OpenGL from Duncan Robertson ( duncan@zog.net.au ) , Jon Holdsworth ( jon@central.warehouse.net ) and David Karla ( dak@zog.net.au ). More information, screenshots, binaries and the souce can be found on the Obsidian Homepage .

23.07.1998 JawMD2 16.02.1998
JawMD2 is a Quake2 Model Viewer by Jawed Karim ( jkarim@students.uiuc.edu ). More information, screenshots, the executables and the source can be found on the JawMD2 Homepage.

21.07.1998 Zen Engine 21.07.1998
ZE is 3D engine for Windows 95 by Stuart Abercrombie ( stuart@imaginator.com ). More information, screenshots and the source with documentation can be found on the Zen Engine Homepage.

05.05.1998 Arfnold 05.05.1998
Arfnold is a 3D engine for PCs by Andrei Fortuna ( andreif@mail.dntis.ro ) aka 'Stormbringer'. More information, a demo and the source can be found on Stormbringer's Homepage.

12.03.1998 BumpMap 12.03.1998
BumpMap is a prototypical program written to see the quality of several bump-mapping and phong shading methods from Hans Kopp ( hskopp@cip.informatik.uni-erlangen.de ). More information, the source and executables can be found on Hans Kopp's Graphics Page.


12.03.1998 Flyby 14.10.1997
Flyby is a complete 3D game engine by Jean-Francois Nadeau (jfxstudios@ixmedia.com ) , Félix Lapointe (lapointg@total.net ) and Mathieu Routhier (mrouthier@cyberdude.com). More information, screenshots, binaries, 3D models and source code can be found on the Flyby Homepage.

04.03.1998 Bart2 04.03.1998
Bart2 is a 3D engine for DOS from Hani Fahmi ( fahmi@csus.edu ). More information, screenshots and the source and executable can be found on the Bart2 Homepage.

13.02.1998 Cutting-Edge 3D Game Programming with C++ 13.02.1998
CE3DGP is a book (ISBN: 1-883577-70-5) from John De Goes that contains a 3D engine for DOS and Windows 95. More information and reviews are availabe at the CE3DGP Page of the Amazon Bookstore.
The book is currently not available.

28.01.1998 Extrinsic Dawn 15.08.1997
ED is a Quake level viewer for PCs from Ben Cohee ( benco@gisco.net ) originally based on QMap from Sean Barrett. More information and the source can be found on the Extrinsic Dawn Homepage.

23.12.1997 Infected Mine 23.12.1997
IM is a 3D game engine for DOS from Peter Soltesz (soltesz@hotmail.com). The binary and source can be found as exe file (4 MB) on quake.pganet.com.

01.12.1997 Alpha Project 12.08.1996
The Alpha Project is renderer with 6 DOF texturemapper by John DiCamillo (milod@netcom.com). More information, tutorials (and some source code) about 3D texture mapping and MIP-mapping can be found via the Homepage of John DiCamillo.

01.12.1997 nGen 01.12.1997
The nGen Project is an exterior engine, suitable for space combat or flight simulators by John DiCamillo (milod@netcom.com). More information, tutorials (and some source code) about 3D texture mapping and MIP-mapping can be found via the Homepage of John DiCamillo.

24.11.1997 XDC 97 24.11.1997
XDC 97 is a mixed rendering mode demo from Haim Barad from Intel Corporation published in the Game Developers Magazine in september 1997. More information and the source can be found as sept97.zip on the Source Code page of the Game Developers Magazine.

14.11.1997 Sofie 14.11.1997
Sofie is a 3D game engine for X11 from Stephan Schiessling ( Stephan.Schiessling@mathematik.uni-regensburg.de ) . More information, screenshots, documenation, binary and the source can be found on the Sofie Homepage.

03.11.1997 Direct3D Quake Viewer (Broken Link!) 03.11.1997
The D3DQV is a Direct3D engine for Windows 95 by Keith Harrison ( kh@netcomuk.co.uk ). More information, the source and binary can be found on the Direct3D Quake Viewer Homepage .

03.11.1997 Direct3D Samples 03.11.1997
The D3DS are sample programms using the Direct3D API for Windows 95 by Microsoft Corporation. More information, the source and binaries can be found on the DirectX Samples Homepage .

03.11.1997 OpenGL rendering techniques 03.11.1997
The PGPT are sample programms and tutorials using the OpenGL API from Mark Kilgard (mjk@sgi.com) from Silicon Graphics. More information, the source and tutorials can be found on the OpenGL rendering techniques Homepage.

23.10.1997 3D Mountain Dew can screensaver (Link Problem!) 23.10.1997
The 3DMDCS is a 3D screensaver for Windows 95 using Direct3D / Direct X 5.0 from Jason Cwik ( jcwik@dept.agecon.umn.edu ) of Ice Brewed Software Company. More information, screenshots, binaries and the source code can be found on the Ice Brewed Software Company Homepage.

22.10.1997 3D Engine (Link Problems!) 13.08.1996
3D Engine is a PC 3D engine by Jean-Francois Dube (deks@videotron.ca) aka 'Deks' of IncaMaster. More information, screenshots and the source can be found on 3D Engine Homepage .

22.10.1997 EGLE 15.08.1997
EGLE ( Enhanced OpenGl Engine ) is a 3D game engine by Phil Frisbie ( pfrisbie@geocities.com ). More information, screenshots and the source and binary can be found on the EGLE Homepage.

22.10.1997 Threed 22.10.1997
Threed is the Linux port of the 3D engine by Jean-Francois Dube (deks@videotron.ca) aka 'Deks' of IncaMaster. More information, screenshots and the source can be found on Threed Homepage .

13.10.1997 3D Coding BlackHole Engine 13.10.1997
The 3DCBE is a tutorial 3D engine for PCs by Jerome St-Louis (jerstlouis@videotron.ca). More information, tutorials and the source of the engine can be found on the 3D Coding BlackHole Engine Homepage.

22.09.1997 QMap 16.06.1997
QMap is a Quake level viewer for PCs from Sean Barrett ( buzzard@world.std.com ) More information and the source can be found on the QMap Homepage.

16.09.1997 Project SpandeX 01.01.1995
Project SpandeX (previously known as Latex) is a 3D engine from Paul Nettle (midnight@www.grafix3d.tzo.com). More information, screenshots, the source and demos can be found on the Project SpandeX Homepage.

08.07.1997 Player Project 08.07.1997
The Player Project is a C++ class wrapper to Direct 3D and OpenGL from Eric Victor Powers ( powerg@deltanet.com ). More information and the source can be found on the Player Project Homepage.

17.06.1997 Tpolygon II 17.06.1997
TP2 is a simple C++ implementation of ambient and perspective correct textured polygon renderer by Elliott Oti (e.oti@stud.warande.ruu.nl) based on Tpolygon from Janne Lof (jlof@paju.oulu.fi). More information and the source can be found on the Tpolygon II Homepage.

16.06.1997 Nanotech 27.09.1996
NT is a PC 3D game engine from Sean Lane Fuller (fuller@cafes.net). The Natotech platform game, 3d tutorial and source code is available on the Nanotech Homepage.

06.06.1997 World Of Fantasy 30.12.1996
WOF is a Quake viewer for PCs by Frank Willemsen (frankw@xs4all.nl) and Corin Langosch ( corinl@metronet.de ). More information, a demo and screenshots can be found on the WOF Homepage, the source of an older version is available on the old World Of Fantasy Homepage.

14.05.1997 Fire & Forget 3D (Link Problems) 14.05.1997
The FF3D is a 3D game engine for the PowerMac from Alex Clarke ( ma5adc@bath.ac.uk ). More information, screenshots, a demo and source code to the span-buffer renderer can be found on the Fire & Forget 3D Homepage.

07.05.1997 SQuake 25.04.1997
SQuake is a DOS Quake viewer by Riccardo Scarsi (scarsi@athena.polito.it) and Massimo Rossi. More information, the source and binary can be found on the SQuake Homepage.

15.04.1997 TAG 01.10.1996
The TAG (TBA Advanced Graphics engine) is a commercial 3D engine for the Acorn Archimedes from TBA software (tba@tbalond.demon.co.uk). More information can be found on the TBA Software Index Homepage. There was also a news from TBA Software in rec.games.programmer that contained a perspective texture mapping scanliner using the TAG library.

04.04.1997 Alpha Engine 24.10.1996
The Alpha Engine is a PC 3D engine from Jacco Bikker (Jacco@LostCity.nl). The AE is the followup to his E3Dngine. An older version of the engine also supported More information, the sources and some tutorials (clipping, texturemapping, rotations...) can be found on the Homepage of Jacco Bikker.

03.04.1997 Xvizn 04.10.1996
Xvizn is a VR library for PCs by Tomas Bily (tomby@atrey.karlin.mff.cuni.cz). More information and the source (to the alpha version) is available on Tomby's Virtual Reality and 3D graphics page.

01.04.1997 Threedom 15.08.1996
MThreedom is a 3D engine from Philip Stephens (philip@galaxy.bocaraton.ibm.com). The DOS-port was done by Phil Frisbie (pfrisbie@geocities.com). The source and more information can be found on Threedom Homepage.
The DOS-port can be found at Phil Frisbie's Programming Page.

12.03.1997 Texture 19.09.1996
Texture is a perspective texture-mapping tutorial by Robert C. Pendleton (bobp@pendleton.com). The perspective texture-mapping tutorial and source can be found on the GameProgrammer Homepages.

11.03.1997 Virtual Reality Toolkit Lightning Eagle 08.07.1997
VLE is a OpenGL / CosmoGL C++ / Mesa class wrapper from Martin Faust (faust@informatik.uni-bremen.de ). More information, the source, libraries and documentation can be found on the (german!) VLE Homepage.

27.01.1997 VRend 06.11.1995
VR is a 3D renderer from Kenny Hoff (hoff@cs.unc.edu). More information (and lots of pictures) on the VRend Homepage or WinRend Homepage.
You also find some 3D tutorials and the source of the scanline-renderer on the Homepage of Kenny Hoff

30.12.1996 Midpoint Algorithm Paper 30.12.1996
The Midpoint Algorithm Paper by John Mears (john.mears@oxinst.co.uk ) describes a technique for perspective texture mapping. The documentation and sources can be found on the Midpoint Algorithm Homepage.

11.11.1996 Texture Mapping Howto 25.09.1996
TMH is a tutorial about texture-mapping from Jeremiah Zanin (strider7@unm.edu). The tutorial can be found on the Texture Mapping Howto Homepage, there are also some demos on the Strider Demo page.

17.07.1996 GDM: Perspective Texture Mapping 16.07.1996
The Game Developer Magazine of April 1996 featured an article by Chris Hecker (checker@netcom.com) about perspective texture mapping. The sources, an overview of the articles and more information can be found on the Perspective Texture Mapping by Chris Hecker webpage.

01.01.1995 Dore 01.01.1995
Dore' is a powerful 3D graphics subroutine library, made freely available by the Kubota Graphics Corp. It provides a comprehensive set of tools for creating graphics applications. It is also easy to use, portable, and extendable. This version has interfaces/drivers to X11-Windows, PEX, IrisGL, OpenGL, Postscript and more. It has been ported onto most Unix systems, including Linux, NetBSD, and FreeBSD. It has also been ported to Windows NT 3.5. Dore is available on the Dore FTP Server


Non-realtime Engines


02.02.2000 World Foundry 02.02.2000
World Foundry is a 3D Game Develeopers Kit for Windows 95 / 98 / NT and Linux from Kevin T. Seghetti ( kts@worldfoundry.org ). More information, screenshots and the sources for the GDK can be found on the World Foundry Homepage.

08.09.1999 Craft 3D 08.09.1999
Craft 3D is a 3D game engine for Windows 95 / NT from Tony Hart ( TonyHart@griffydam.freeserve.co.uk ). More information, screenshots and a demo can be found on the Craft 3D Homepage.

26.05.1999 DJDOOM 26.05.1999
DJDOOM is a DOOM level viewer from Kais Dukes of Majestic-12 Games (majestictwelve@postmaster.co.uk). The full source code, screenshots and executables can be found on the Majestic-12 Games website.

12.06.1995 SIPP 12.06.1995
SIPP (SImple Polygon Processor) is a scanline z-buffer rendering library from Equivalent Software HB. the authors are Jonas Yngvesson (jonas-y@isy.liu.se) and Inge Wallin (ingwa@isy.liu.se). The source can be found on isy.liu.se . There is also a version with TCL interface available at ftp.uu.net.


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