3D Engines List
Source & Scene Graph
This list contains 4 scene graph engines with source code.
Texture-mapping Engines
25.02.2000
Digital Dawn Graphics Toolkit
25.02.2000
The DDG toolkit is a OpenSource library of C++ classes to build real time 3D graphics applications from Alex Pfaffe ( ddg@oz.net).
Support for OpenGL
Support for Linux and Windows
Shaded, perspective texture mapping
Z-Buffer rendering
Fog
Scene graph archtecture
Multiple viewports
Generic objects
Ground and ocean objects
Sky changes color/opacity according to the time and day
A ROAM based terrain Mesh capable of performing realtime LOD
Animated morphing noise based clouds
Support for Terragen's height map format
DDG will be incorporated with the Crystal Space portal engine in the near future
C++ source
More information, screenshots and the source can be found on the
Digital Dawn Graphics Toolkit Homepage
.
11.02.2000
Blaxxun Contact 3D
11.02.2000
Blaxxun Contact 3D is an OpenSource VRML 97 Viewer from Blaxxun Interactive.
Support for OpenGL and Direct3D
VRML 97 and VRML 2_0 EAI support, Javascript support
Streaming Video support
Trimmed NURBS extension
MIP-mapping and trilinear texture filtering
Sorted alpha blended transparency
Anti-Aliasing
Scene graph support
Collision detection
3D sound
BSP tree support
ActiveX Control and standalone Version
VRML node editor in the standalone GLview application
C++ source with Documentation
More information about the Blaxxun Contact 3D Viewer can be found on the
Blaxxun Contact Developers Homepage
, the source and documentation can be found on the
Blaxxun Contact 3D Source Homepage
.
04.02.2000
GEL
04.02.2000
GEL is an open source virtual reality system from UR Studios, 7F Research, Qube, Headlamp, ParallelGraphics, Mutation Labs and other contributors.
Gouraud shaded, perspective texture mapping
Adaptive nurbs tesselation
Network support
Scene graph support
Support for DirectX and OpenGL
Currently support platforms are: Windows NT/ 98 / 2000
Portable C++ source
More information, screenshots and the source can be found on the
GEL Community Homepage
.
28.09.1999
Gizmo3D
28.09.1999
Gizmo3D is a high performance 3D scene graph and visualisation toolkit for Linux, Win32 and Irix from Anders Moden ( anders@linux3d.net ).
Lightmapped, perspective texture mapping
Scene graph API which features most nodes of Performer and Cosmo3D
Multipass rendering (lightmapping, projective textures)
Mirrors
Parametric surfaces
Collision detection
Script control with an implemented java interpreter or phyton intepreter to control behaviours (brains) and motion with scripts.
Animation control to provide animation built into the scene graph
Support for WIN32 HWND windows, Unix Xt Widgets and QT QWidgets on both WIN32,Linux and Irix
Image toolkit, DB toolkit and System toolkit
Written in C++
More information, screenshots and the source can be found on the
Gizmo3D Homepage
.
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