3D Engines List
Source & Non-realtime

This list contains 4 non-realtime engines with source code.



01.09.1995 ZRend 12.06.1995
ZR is an implementation of an accurate zbuffer renderer from Raghu Karinthi (raghu@cs.wvu.edu) of the West Virginia University. The source is published in the chapter 7-6 of the book Graphics Gems V from Alan Paeth (ISBN: ) and is available at ftp.princeton.edu. More info in the ZRend Readme.

12.06.1995 SIPP 12.06.1995
SIPP (SImple Polygon Processor) is a scanline z-buffer rendering library from Equivalent Software HB. the authors are Jonas Yngvesson (jonas-y@isy.liu.se) and Inge Wallin (ingwa@isy.liu.se). The source can be found on isy.liu.se . There is also a version with TCL interface available at ftp.uu.net.

12.06.1995 3D Computer Graphics 12.06.1995
The book "3D Computer Graphics" by Alan Watt (ISBN: 0-201-63186-5) contains pascal source for a wireframe and polygonal rendering engine. Some more info on the 3D Graphics Booklist page.

12.06.1995 Fast Algorithms for 3D Graphics 12.06.1995
The book "Fast Algorithms for 3D Graphics" by Georg Glaeser (ISBN: 0-387-94288-2) contains source code for a PC rendering engine. More info on the 3D Graphics Booklist page.


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