This
list contains 4 non-realtime engines with source code.
01.09.1995 ZRend
12.06.1995
ZR is an implementation
of an accurate zbuffer renderer from Raghu Karinthi (raghu@cs.wvu.edu) of
the West Virginia University.
NFF input
files.
24 bit
color TARGA file rendering.
Accurate
fixed point arithmetic in all its calculations.
Gouraud
shading.
The source is
published in the chapter 7-6 of the book Graphics Gems V from Alan Paeth (ISBN:
) and is available at
ftp.princeton.edu. More info in the ZRend Readme.
12.06.1995 SIPP
12.06.1995
SIPP (SImple
Polygon Processor) is a scanline z-buffer rendering library from Equivalent
Software HB. the authors are Jonas Yngvesson (jonas-y@isy.liu.se) and Inge
Wallin (ingwa@isy.liu.se).
Phong,
gouraud or flat shading.
Texture,
opacity and bump mapping.
Bezier
patches and polygons and object primitives.
Procedural
texure shaders.
Arbitrary
number of light sources.
Z-buffer
rendering.
Simple
anti-aliasing through oversampling.
Output
to Portable Pixmap format (ppm) or user-supplied functions.
C source
and good documentation.
The source can
be found on isy.liu.se
. There is also a version with TCL interface available at
ftp.uu.net.