3D Engines List
Source & Span-Buffer

This list contains 12 span-buffer rendering engines with source code.




Texture-mapping Engines


12.04.2000 Blitz Engine 05.10.1998
The Blitz Engine is a Windows rendering engine from Richard Turnbull ( rt71@hotmail.com ). More information, screenshots and a demo, SDK 1.2 and source can be found on the Blitz Engine Homepage .

22.12.1999 Twister 28.09.1999
Twister is a "Quake-style" 3D engine for Windows by Stefano Lanza ( steflanz@tin.it ). More information, screenshots, demo and source can be found on the Twister Homepage.

22.12.1999 Golgatha 17.11.1998
Golgatha is a 3D game engine from Crack dot Com. Crack dot Com left business and decided to release the source of their game that has been in development for more than 2 years. More information, screenshots and the complete sources (even game data, music and textures) can be found on the Golgatha Homepage .

10.03.1999 Fluxions 10.03.1999
Fluxions is a 3D engine for PCs by Jonathan Metzgar ( microwerx@fcmail.com ). More information, screenshots and the source can be found via the Microwerx Game Programming Homepage .

25.02.1999 Poly Engine 27.09.1996
The PE is a PC 3D Quake-like game engine from Alexey Goloshubin ( alexey@ii.uib.no). More information and the source is available via the Homepage of Alexey Goloshubin .

09.02.1999 Focus 27.10.1998
Focus is a simple 3D engine for Windows that is intended as a experimental engine for testing various new techniques from Jacco Bikker ( Jacco.Bikker@HTA.nl ) aka 'The Phantom'.
More information, screenshots, binaries and the souce can be found on the Phantom Cyberspace 3D Homepage .

05.05.1998 Arfnold 05.05.1998
Arfnold is a 3D engine for PCs by Andrei Fortuna ( andreif@mail.dntis.ro ) aka 'Stormbringer'. More information, a demo and the source can be found on Stormbringer's Homepage.

16.06.1997 Nanotech 27.09.1996
NT is a PC 3D game engine from Sean Lane Fuller (fuller@cafes.net). The Natotech platform game, 3d tutorial and source code is available on the Nanotech Homepage.

06.06.1997 World Of Fantasy 30.12.1996
WOF is a Quake viewer for PCs by Frank Willemsen (frankw@xs4all.nl) and Corin Langosch ( corinl@metronet.de ). More information, a demo and screenshots can be found on the WOF Homepage, the source of an older version is available on the old World Of Fantasy Homepage.


Non-realtime Engines


26.05.1999 DJDOOM 26.05.1999
DJDOOM is a DOOM level viewer from Kais Dukes of Majestic-12 Games (majestictwelve@postmaster.co.uk). The full source code, screenshots and executables can be found on the Majestic-12 Games website.


Flat-shading Engines


22.07.1997 Boxes 22.07.1997
Boxes is a PC 3D rendering engine from David Farrell ( fdavid@utdallas.edu ). More information, screenshots and the source can be found on the Homepage of David Farrell .

17.07.1996 DDJ: ZSort 16.07.1996
ZS is a sample system to render 3-D scenes with a span-buffer as discussed in the May/June -- July/August 1996 issues of "Dr. Dobb's Sourcebook" from Michael Abrash (mikeab@idsoftware.com). The source can be found on ftp.idsoftware.com. There is also a DOS port to DJGPP Allegro at the Michael Abrash porting page. More information can be found on the Quake Hidden Surface Removal webpage.


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